I-17 has more maps and other things!


Aliana Blue

 

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Originally Posted by Aura_Familia View Post
You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
Pending on the GM, it actually feels like one of the more epic things available in the game.


 

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OOOH! Shinies!
*goes to update his MA Feature Request Thread to show what of the suggestions were announced*

Hm, I wonder what that manual mission exit means though. Does it really mean you can force your players to use the door, like a good hero?


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
The same thing that's fun about fighting 7 AVs at once in a test mode MA mission that gives no rewards whatsoever. Some of us simply find it fun to see if we can actually do it.

Someone, somewhere, will make a mission for their SG that involves something from their backstory, a GM, a monkey, and a handful of custom mobs. And they'll love it.


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Originally Posted by Rebel_Scum View Post
I really hope they make this reasonable, rather than the current system where customes need to have two or three times the number of powers as most normal mobs to get full xp. Also some way of seeing how much xp a mob will give while creating it, instead of making it and testing the mission only to find some of your mobs give no xp.
If this is the case, if it's smart, I'll be retooling my missions for sure.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
Fair enough. My SG rather enjoys taking on GM's when we can. The hero "OMGGIANTMONSTER" channel you can add to chat tabs was a big bonus for us. They certainly can stink to play against, especially if you don't have enough folks to do it (trouble we ran into with Lusca this past Sunday, sadly).

That being said, hopefully the other changes will help make AE stuff you'll enjoy


 

Posted

wow. I wanted to find a way to use "lead to place" on a character so that he has to do something for the players, but if this comes out then that'll be able to do what I'd want.

More Unique maps and GMs being on outside maps will certainly make some missions a total xp farm.