I-17 has more maps and other things!
OOOH! Shinies!
*goes to update his MA Feature Request Thread to show what of the suggestions were announced*
Hm, I wonder what that manual mission exit means though. Does it really mean you can force your players to use the door, like a good hero?
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The same thing that's fun about fighting 7 AVs at once in a test mode MA mission that gives no rewards whatsoever. Some of us simply find it fun to see if we can actually do it.
You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
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Someone, somewhere, will make a mission for their SG that involves something from their backstory, a GM, a monkey, and a handful of custom mobs. And they'll love it.
Players' Choice Awards: Best Dual-Origin Level Range Arc!
It's a new era, the era of the Mission Architect. Can you save the Universe from...
The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013
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If this is the case, if it's smart, I'll be retooling my missions for sure.
I really hope they make this reasonable, rather than the current system where customes need to have two or three times the number of powers as most normal mobs to get full xp. Also some way of seeing how much xp a mob will give while creating it, instead of making it and testing the mission only to find some of your mobs give no xp.
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Fair enough. My SG rather enjoys taking on GM's when we can. The hero "OMGGIANTMONSTER" channel you can add to chat tabs was a big bonus for us. They certainly can stink to play against, especially if you don't have enough folks to do it (trouble we ran into with Lusca this past Sunday, sadly).
You'll have to forgive me, as I never saw what was so fun about fighting giant monsters that aren't part of accolade requirements, OUT OF AE, let alone in it.
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That being said, hopefully the other changes will help make AE stuff you'll enjoy
wow. I wanted to find a way to use "lead to place" on a character so that he has to do something for the players, but if this comes out then that'll be able to do what I'd want.
More Unique maps and GMs being on outside maps will certainly make some missions a total xp farm.
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Mission Architect Handyman