Stacking Ranged Defence - Help
Well, I decided to keep the mez, but I have been tinkering. I realized as I did the numbers that I had a problem with accuracy, so I made some changes to ensure I can hit +4s with something resembling reliability (still not quite 95% unfortunately ). Unforutnatly this means my AoE defence is back down around 15% as opposed to 25%. DO you guys really think Ill be taking much more damage that way?
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Hmm. Maybe you're right. It just always seems to me that the first responsibility of a DPS class is to do exactly that. *le shrug* I will defiantly give it some thought, and let you know which way I decide.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Hmm. Maybe you're right. It just always seems to me that the first responsibility of a DPS class is to do exactly that. *le shrug* I will defiantly give it some thought, and let you know which way I decide.
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On the other hand extra defense means a reasonably steady increase in the amount of damage you take. Solo this allows you to handle more enemies at once while on a team it means that you're less reliant on the other characters keeping you alive so they can focus more on damage dealing.
*le sigh* As ussual Im convinced. I wnet back to the drawing board again, and came up with this. Final AoE Defence is 29% with all toggles running, and it manages to still have +20% global damage, and capped hit points. I wouldn't mind finding some way to raise the recharge higher though - its only +37.5%
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Valentyna (PvM): Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Mental Blast
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Mako's Bite - Accuracy/Damage
- (7) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Chance of Damage(Lethal)
- (A) Apocalypse - Damage
- (23) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (25) Apocalypse - Damage/Endurance
- (25) Apocalypse - Chance of Damage(Negative)
- (27) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (19) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Accuracy +6%
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Flight Speed IO
- (A) Miracle - +Recovery
- (29) Numina's Convalescence - +Regeneration/+Recovery
- (48) Panacea - +Hit Points/Endurance
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (31) Performance Shifter - Chance for +End
- (33) Endurance Modification IO
- (A) Explosive Strike - Damage/Knockback
- (29) Explosive Strike - Accuracy/Knockback
- (31) Explosive Strike - Chance for Smashing Damage
- (36) Ragnarok - Damage
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Lockdown - Accuracy/Hold
- (42) Lockdown - Accuracy/Recharge
- (42) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Resistance/Rech/End
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl
- (A) Accuracy IO
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
------------
Set Bonus Totals:
- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 14.8% Defense(Fire)
- 14.8% Defense(Cold)
- 26.9% Defense(Energy)
- 26.9% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 40.4% Defense(Ranged)
- 23.5% Defense(AoE)
- 2.5% Enhancement(Held)
- 23% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 18% FlySpeed
- 167.2 HP (13.9%) HitPoints
- 18% JumpHeight
- 18% JumpSpeed
- Knockback (Mag -19)
- Knockup (Mag -19)
- MezResist(Confused) 5% (in PvP)
- MezResist(Held) 10.5%
- MezResist(Immobilize) 8.3%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Sleep) 5% (in PvP)
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 5% (in PvP)
- 15.5% (0.26 End/sec) Recovery
- 38% (1.91 HP/sec) Regeneration
- 10% ResEffect(FlySpeed) (in PvP)
- 10% ResEffect(RechargeTime) (in PvP)
- 10% ResEffect(RunSpeed) (in PvP)
- 1.58% Resistance(Toxic)
- 1.58% Resistance(Psionic)
- 18% RunSpeed
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
I just hit 50 on my Ice/Nrg/Cold blaster yesterday during a mothership raid, and for most of her 40's (and even 30's) she had very high ranged defense. And that was an excellent choice for leveling. Just make sure (I guess I don't really need to say this) that you have Hover. I found that as I hit the high 40's, I was feeling the lower AoE defense. A lot more minions have AoE attacks at those levels.
If you have Hold powers (Ice has 2) the full Lockdown set will give you 2.5% AoE AND 3.75% ranged def, and also make the power a useful hold. Especially useful for ice with the 2 holds, because a full Lockdown set brings hold duration and recharge over 80%... plus the +2 mag proc! With hasten and a little recharge you can perma-hold 2 bosses at the same time, which is darn useful for a blaster. PB-Aim-FR-BFR-FR holds EBs very nicely, you don't even need the 3rd shot if the proc fires on either of the first 2, and the proc also helps if one of those 3 misses. All great for killing green mitos too.
And, as Valentyna pointed out, definitely drop a 3rd slot for the full Zephyr in those travel powers. The extra 3.13% AoE def and -4 KB are worth it. I bought some Zephyr -KB IOs back in the I14 crazy days, but now those mostly seem to be selling for 9 figures so I used merits to get the level 10 version... so nice to exemp down to level 15 and have solid KB prot still.
Oh LOL, forgot you were the OP, Valentyna.
Also, I realize you've taken 4 pools already, but other blaster builds going for defense will do well taking both CJ and Hover and putting a full Zephyr in each. 2 powers and 4 extra slots give +3.5% Def(all), +6.26% Def to ranged and AoE, and 8 points of KB prot. It's a good starting base. Also if you take both, you probably don't care about how well-enhanced CJ is for +jump, so you can put an entire level 10 Zephyr set in there; then you've got KB prot and a bit of defense even when exemped down to 10.
Ha! Not to worry. I still appreciate the advice.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Looking at your build.... even with 37.5% recharge and hasten... I'm still kinda shocked you couldn't find another slot for a second recharge for BU. It's going to add more damage than a 2-3% global damage buff. I guess I'm just used to working in Aim and BU into every attack chain... usually alternating them, though I do love firing PB-Aim-BU-Ice Storm-Blizzard. A decent 3-slotting for BU is Rechg + TH/Rechg from Adjusted Targeting plus a recharge IO, for +97% recharge, +16% to-hit, and +2% global damage in only 3 slots.
Speaking of recharge... and having just leveled up my ST-heavy ice blaster... you have almost no recharge in your Psi Tornado? I'll admit I don't max recharge on my Ice Storm and Blizz, but I found room for a 6th slot for each of those, to allow a 5-set plus a recharge IO, so at least it's over 60%. Planning a respec at 50 now, I'm strongly leaning toward maxing Ice Storm for damage and recharge and not bothering with a set (also leaving more room for procs). I may leave 5 positron's blast in blizzard since of course I don't always use it when it's up. Since I currently have eight 6-slotted ice powers and I'm planning on adding Frost Breath (skipped it while leveling), I need the slots.
It's just that I often find myself in team situations where things are rolling so fast that ice storm becomes my most useful attack. It's why I'm adding Frost Breath to my main 50 build, ice/nrg is so short on AoEs. Though to be honest, high ST blaster damage is very useful when there are lots of runners or things missed by other people's AoEs, like on an ITF with no tank (or a team that's melting faces so fast that herding is a waste of time).
I'm getting rid of the full Gaussian's from Aim since it's more useful overall to cap recharge on Aim, and I can sure use the 3 or 4 slots that will save me.
That's a tradeoff question that every blaster will face when trying to boost defense with IO sets: is it really worth wasting 3 slots to 6-slot a Gaussian's, just for 2.5% on the 3 positional defenses? The Gaussian's set bonuses are all nice, I'm not scoffing at the 2.5% rec and damage that come at (4) and (5). But if you're just slotting Aim/BU/Concentration/Tactics for effectiveness, 3 slots is enough, often 2 is fine. And a full level 50 Gaussian's only boosts recharge 73.78%, which is leaving 7-8 seconds on the table for a base 90s recharge power. I want my BU! (In Tactics that recharge is just wasted.)
Somewhere I had an explanation of what the various levels of Defense "mean" to give sort of a seat-of-the-pants feel.
Under 25% Defense: Fulmens does not notice this level of protection.
20% Defense: For emergency usage, you can cap with two small purples or one large one. 60 seconds of Elude.
25% Defense: Half as much stuff hits you.
32.5% Defense: About 1/3 as much stuff hits you. At this level or higher, you can cap with one small purple [so you can carry 20 minutes of Elude around.]
40% Defense: About 1/5 as much stuff hits you. At this level you have some sort of "mez protection" because most mezzing attacks don't hit you. Exceptions include some Psi attacks, which have NO range/melee/AOE tag at all. Freakin' Carnies.
45% Defense: The softcap. 1/10 as much stuff hits you as the no-Defense blaster. And half as much as the 40% Defense blaster. One mez lands and you're dead, but it has to LAND.
My approach was to build to about 32.5% in smash/lethal and "a lot" of Energy, and carry a lot of purples. Mostly I play fireblasters, and so I do a lot of "Hit first, hit last" play. If 80% of the spawn goes to the burn ward in the first three seconds after you make contact, you'll probably win the fight.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Looking at your build.... even with 37.5% recharge and hasten... I'm still kinda shocked you couldn't find another slot for a second recharge for BU. It's going to add more damage than a 2-3% global damage buff. I guess I'm just used to working in Aim and BU into every attack chain... usually alternating them, though I do love firing PB-Aim-BU-Ice Storm-Blizzard. A decent 3-slotting for BU is Rechg + TH/Rechg from Adjusted Targeting plus a recharge IO, for +97% recharge, +16% to-hit, and +2% global damage in only 3 slots.
Speaking of recharge... and having just leveled up my ST-heavy ice blaster... you have almost no recharge in your Psi Tornado? I'll admit I don't max recharge on my Ice Storm and Blizz, but I found room for a 6th slot for each of those, to allow a 5-set plus a recharge IO, so at least it's over 60%. Planning a respec at 50 now, I'm strongly leaning toward maxing Ice Storm for damage and recharge and not bothering with a set (also leaving more room for procs). I may leave 5 positron's blast in blizzard since of course I don't always use it when it's up. Since I currently have eight 6-slotted ice powers and I'm planning on adding Frost Breath (skipped it while leveling), I need the slots. It's just that I often find myself in team situations where things are rolling so fast that ice storm becomes my most useful attack. It's why I'm adding Frost Breath to my main 50 build, ice/nrg is so short on AoEs. Though to be honest, high ST blaster damage is very useful when there are lots of runners or things missed by other people's AoEs, like on an ITF with no tank (or a team that's melting faces so fast that herding is a waste of time). I'm getting rid of the full Gaussian's from Aim since it's more useful overall to cap recharge on Aim, and I can sure use the 3 or 4 slots that will save me. That's a tradeoff question that every blaster will face when trying to boost defense with IO sets: is it really worth wasting 3 slots to 6-slot a Gaussian's, just for 2.5% on the 3 positional defenses? The Gaussian's set bonuses are all nice, I'm not scoffing at the 2.5% rec and damage that come at (4) and (5). But if you're just slotting Aim/BU/Concentration/Tactics for effectiveness, 3 slots is enough, often 2 is fine. And a full level 50 Gaussian's only boosts recharge 73.78%, which is leaving 7-8 seconds on the table for a base 90s recharge power. I want my BU! (In Tactics that recharge is just wasted.) |
You're right about Psionic Tornado too. I considered removing the PB proc and replacing it with a recharge IO, but thats only a difference of 1 second according to my hero builder. I felt the higher (average) damage was more useful.
EDIT: Also, having gone to look at it just now, the builder tells me that adding a second recharge IO to build up or aim is a difference of only about 5 seconds (~36 seconds to recharge, versus ~31). You really think its worth it for the extra 5 seconds difference? I could take the proc out of Psionic Tornado, and the Kismet out of hover, but Im not sure I want to do those things unless I really have to.
Probably, I will play with the build for a while, and if I decide that it really needs more recharge for those powers, I will figure it out and respec at that time.
EDIT 2: The build above actually has an error I've corrected - it has the Obliteration set instead of the Armageddon set, *** eh global recharge should actually be 42.5% (and global damage buff only 17%).
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Also, I realize you've taken 4 pools already, but other blaster builds going for defense will do well taking both CJ and Hover and putting a full Zephyr in each. 2 powers and 4 extra slots give +3.5% Def(all), +6.26% Def to ranged and AoE, and 8 points of KB prot. It's a good starting base. Also if you take both, you probably don't care about how well-enhanced CJ is for +jump, so you can put an entire level 10 Zephyr set in there; then you've got KB prot and a bit of defense even when exemped down to 10.
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Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Well, I decided to keep the mez, but I have been tinkering. I realized as I did the numbers that I had a problem with accuracy, so I made some changes to ensure I can hit +4s with something resembling reliability (still not quite 95% unfortunately ). Unforutnatly this means my AoE defence is back down around 15% as opposed to 25%. DO you guys really think Ill be taking much more damage that way?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Valentyna: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Mental Blast
- (A) Devastation - Accuracy/Damage
- (17) Devastation - Damage/Endurance
- (25) Devastation - Damage/Recharge
- (33) Devastation - Accuracy/Damage/Recharge
- (34) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Power Thrust- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (11) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Chance of Damage(Lethal)
Level 2: Telekinetic Blast- (A) Devastation - Accuracy/Damage
- (31) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (31) Devastation - Accuracy/Damage/Recharge
- (33) Explosive Strike - Chance for Smashing Damage
- (33) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Psionic Dart- (A) Apocalypse - Damage
- (5) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
- (29) Apocalypse - Chance of Damage(Negative)
- (29) Gladiator's Javelin - Chance of Damage(Toxic)
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Will Domination- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (48) Thunderstrike - Damage/Endurance/Recharge
Level 10: Build Up- (A) Recharge Reduction IO
Level 12: Hover- (A) Luck of the Gambler - Recharge Speed
- (13) Kismet - Accuracy +6%
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (40) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift- (A) Flight Speed IO
Level 18: Health- (A) Miracle - +Recovery
- (19) Numina's Convalescence - +Regeneration/+Recovery
- (19) Panacea - +Hit Points/Endurance
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (39) Endurance Modification IO
Level 22: Psionic Tornado- (A) Explosive Strike - Damage/Knockback
- (25) Explosive Strike - Accuracy/Knockback
- (27) Explosive Strike - Chance for Smashing Damage
- (34) Ragnarok - Damage
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Positron's Blast - Chance of Damage(Energy)
Level 24: Psychic Focus- (A) Recharge Reduction IO
Level 26: Assault- (A) Endurance Reduction IO
Level 28: Tactics- (A) Adjusted Targeting - To Hit Buff
- (50) Adjusted Targeting - To Hit Buff/Endurance
Level 30: Maneuvers- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (50) Red Fortune - Endurance
Level 32: Psychic Wail- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (43) Armageddon - Chance for Fire Damage
Level 35: Boost Range- (A) Recharge Reduction IO
Level 38: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 41: Shocking Bolt- (A) Lockdown - Accuracy/Hold
- (42) Lockdown - Accuracy/Recharge
- (42) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Chance for +2 Mag Hold
Level 44: Charged Armor- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - Resistance/Rech/End
- (45) Gladiator's Armor - End/Resist
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Gladiator's Armor - Recharge/Endurance
- (46) Gladiator's Armor - Recharge/Resist
Level 47: Surge of Power- (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Group Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------Level 1: Brawl
- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Endurance
- (23) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Defiance------------
Set Bonus Totals:
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."