Stacking Ranged Defence - Help


Adeon Hawkwood

 

Posted

Hey all! Im working on a proper PvE setup for my Psi/EM blaster, with IOs and everything, and Im trying to work out a what to slot for. At first, it was the same thing as in PvP - capped HP, recharge, damage, and recovery, in that order. The other day, though, someone told me I should think about defence - that it was possible to reach tremendously high levels through IOs.

That sounded wonderful to me - Tank Mage FTW! - but when I aske dhim how he laughed, called me a n00b, and left. Fair enough I guess - nothing obliges him to teach me how to play. But I AM curious.

So I come to you, hoping for ideas from a pool of leet blaster players who... aren't bastards (hopefully).

Long windup, I know - I apologize.

Here's the heart of things though: WHAT SETS (AND POWERS TO HANG THEM ON) SHOULD I TAKE IN ORDER TO MAXIMIZE RANGED DEFENCE?



Thanks so much in advance. I always appreciate the help.


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

There are two general defense slotting styles. Ranged and Smashing/Lethal. In general Ranged is easier and more useful for a Blaster (especially if you take hover) but for an Energy Manipulation Blapper Smashing/Lethal is a viable option.

My main advice is to go to this page and search for "Ranged Def":
http://wiki.cohtitan.com/wiki/IO_Sets

However, here are a few ranged defense sets that are very Blaster friendly:

1. Thunderstike. 6-slot this in as many of your single target attacks as possible. 3.75% defense and recovery and accuracy to boot

2. Steadfast Protection. You don't need the entire set but most Blasters have a resistance toggle in their epic that can take this set and one of the IOs gives a global +3% Defense bonus

3. Mako's Bite. This can be 6-slotted in your melee attacks for another 3.75% ranged defense. The nice thing about this is that the Thunderstrike bonus is split accross two bonuses (the 3 and the 6) while this is all in one so you can theoretically have 5 Thunderstrieks and 5 Mako's without running afoul of the Rule of Fives.

4. Gaussian's Synchronized Fire-Control. 6-slotting this gives 2.5% to all positional defense. Personally I think it's overrated but it's a popular set for Blasters so I'm including it.

5. Numina's Convalescence. Another 6-slot for 3.75% defense. This is one that you may or may not want depending on the rest of your powers. If you like to take Aid Self then it's a decent choice but if the only power that can take it is Health then you're giving up access to the Miracle and Regenerative Tissue Procs.


If you go for S/L Defense you'll want to take Cold Mastery for the shield there and four slot kinetic combats in your melee attacks. I'm mnot really sure where to go after that.

PS, since you're a PvPer I assume you know about Mids'?


 

Posted

MIDs has an Set Bonus Finder that works quite well (under the Window menu).

The goal in defense is 45%, the legendary "softcap". Most Blasters aim for either 45% S/L Def or 45% Ranged Def and 25-30% AoE Def.

If you've taken Frozen Armor, the S/L softcap is fairly easy and will cover the majority of PvE content (although some mobs don't do S/L, so you'll be very weak against them). This is easier and cheaper than Ranged Def, and less likely to draw you away from your other goals (Recharge, etc.).

If you're going for Ranged Def, the majority of that Def will need to come from set bonuses. You'll probably need Weave and either CJ or Hover (possibly both).

The Steadfast +3% Def, Mako's Bite, Trap of the Hunter, Stupefy, and lots of BotZ and Thunderstrikes all tend to show up to Ranged softcapped builds.

If you post your PvE build (so we know your power preferences), it'll be easier to suggest new builds.


 

Posted

G'ah, I forgot BotZ. I KNEW there was a set I was forgetting.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
G'ah, I forgot BotZ. I KNEW there was a set I was forgetting.
Red Fortune 6-piece bonus as well. Although, now that we have Blessing of the Zephyr, I find it more advantageous in the typical build.

Combat Jumping/Hover/Fly/Super Jump/Recall Friend/Teleport --- Blessing of the Zephyr (2-pieces for Rng defense)

Maneuvers/Weave -- Red Fortune (6-pieces for Rng Defense)

Tough -- Steadfast Protection Unique (3% Def to all)

Single Target Ranged Attacks --- Thunderstrike (6-pieces gives 3.75% defense Ranged)

Sniper Attacks -- Calibrated Accuracy (6-piece for Range Def)

**These are my favorite choices, but playing Energy Manipulation, you could build up significant defense to ranged attacks AND get some decent melee defense as well. Dont forget to get a few AoE set bonuses as well. (3-piece Blessing of the Zephyr for AoE)


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Red Fortune 6-piece bonus as well. Although, now that we have Blessing of the Zephyr, I find it more advantageous in the typical build.
I left that out deliberately, I'm of the opinion that it's a waste of slots on a Blaster but YMMV.


 

Posted

One thing to consider is that softcapping defense requires massive build compromises. Unless I'm trying to solo 8-man spawns or AVs I personally prefer combining decent ranged defense (25-35% or so) with +recharge. That way I still cut incoming damage in half or more (not counting my armor once I hit the 40s) while still boosting my damage output considerably. For instance, my archer runs 29% ranged defense and 45% recharge on a modest priced build... I could probably increase it to around 35% defense and 50-60% recharge if I sunk some more inf into it. That extra recharge really helps with making a good attack chain, and more damage means you don't need to survive as long.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Yeah, def cap isn't necessarily needed. I really notice when my Blasters get their defense to 20%, and they do quite well in the 30-35% range... gives you enough to dodge most incoming attacks while you drop your foes quickly. I think I usually set my solo missions at being considered 3-4 heroes, and that works pretty well. Been running my AR/EM through the Tina Macintyre and Maria Jenkins missions just fine... been fighting the AVs as EBs, but I've done fine against them all: even the ones with annoying Tier 9s.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Yeah, def cap isn't necessarily needed. I really notice when my Blasters get their defense to 20%, and they do quite well in the 30-35% range... gives you enough to dodge most incoming attacks while you drop your foes quickly. I think I usually set my solo missions at being considered 3-4 heroes, and that works pretty well. Been running my AR/EM through the Tina Macintyre and Maria Jenkins missions just fine... been fighting the AVs as EBs, but I've done fine against them all: even the ones with annoying Tier 9s.
But defense will suffer form the Scale to relative level effects in this game. The 30-35% that makes you godly against even level mobs surely wont work against +5s, will it?


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I left that out deliberately, I'm of the opinion that it's a waste of slots on a Blaster but YMMV.
Yeah, there are certainly better ways to get range defense. I went away from red fortune right after they introduced Blessing of the zephyr. That allowed alot of slots to get pushed around. Imagine 2 full sets of Red fortune (Weave and Maneuvers). BotZ made me a very happy Blaster


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Valentyna View Post
But defense will suffer form the Scale to relative level effects in this game. The 30-35% that makes you godly against even level mobs surely wont work against +5s, will it?
Actually NPCs only get an accuracy bonus based on relative level unless they are +6 or above. So the percentage of damage reduction provided by defense remains the same.
http://wiki.cohtitan.com/wiki/Attack_Mechanics

So a +5 with hit 50% more often than a +0 regardless of your defense (the exception is things like Overseers who have such a high to hit bonus that they hit at 95% irregardless of defense).


 

Posted

Really? SO a levle 55 mob has thesame chacne to hit you as a level 45 one? Hmm! Eureka!

One other thing - doesn't six-slotting Thunderstrike into your attacks cripple your DPS since you then can't proc them out at all?


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

While softcapping can lead to skewed builds, that's far from a certainty. See what you can produce and what sacrifices feel worth making.

0% Def - get hit 50% of the time
35% Def - get hit 15% of the time
45% Def - get hit 5% of the time

It's up to you whether the difference between 35% and 45% is worth it.

(Note: Those are PvE averages against even-con minions, not AVs)

The lack of Procs caused by Thunderstrike has never really felt noticeable. I mostly use Procs in Auras or low damage attacks since a Blaster rarely lives at the damage softcap.

I really dislike the Red Fortune, Calibrated Accuracy and Gaussian's Synchronized Fire-Control 6-slots, and avoid them unless I absolutely need to get that last chunk of Def.

(I think GSFC is fab in toggle powers like Focused Accuracy, but wasteful in BU and even more so in Aim.)


 

Posted

Someon asked for a build - this is what I have currently:

With Combat Jumping and Hover running, it comes to about 42.1% ranged defence. I wish I could make up the last 2.9% for a 'perfect score' so to speak, but I really dont wnt to replace more Devestations with Thunderstrikes.

Any advice, either on defence stacking, or in general (these are the blaster forums - Im always happy for a little build critique) would be appreciated. Thanks!



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Valentyna: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Mental Blast

  • (A) Devastation - Accuracy/Damage
  • (17) Devastation - Damage/Endurance
  • (25) Devastation - Damage/Recharge
  • (33) Devastation - Accuracy/Damage/Recharge
  • (34) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Power Thrust
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 2: Telekinetic Blast
  • (A) Devastation - Accuracy/Damage
  • (31) Devastation - Damage/Endurance
  • (31) Devastation - Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Recharge
  • (33) Explosive Strike - Chance for Smashing Damage
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Psionic Dart
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (27) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Chance of Damage(Negative)
  • (29) Gladiator's Javelin - Chance of Damage(Toxic)
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Will Domination
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 10: Build Up
  • (A) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Panacea - +Hit Points/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Psionic Tornado
  • (A) Explosive Strike - Damage/Knockback
  • (27) Explosive Strike - Accuracy/Knockback
  • (34) Explosive Strike - Chance for Smashing Damage
  • (36) Ragnarok - Damage
  • (39) Positron's Blast - Chance of Damage(Energy)
  • (39) HamiO:Nucleolus Exposure
Level 24: Psychic Focus
  • (A) Recharge Reduction IO
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Power Boost
  • (A) Recharge Reduction IO
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 32: Psychic Wail
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Chance for Fire Damage
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 41: Char
  • (A) Gladiator's Net - Accuracy/Hold
  • (42) Gladiator's Net - Recharge/Hold
  • (42) Gladiator's Net - Endurance/Recharge/Hold
  • (42) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (43) Gladiator's Net - Chance of Damage(Lethal)
Level 44: Fire Shield
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - Recharge/Endurance
  • (46) Gladiator's Armor - Recharge/Resist
Level 47: Rise of the Phoenix
  • (A) Recharge Reduction IO
Level 49: Group Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Damage/Endurance
  • (36) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Ooo, just had a though - Rise of the Phoenix seems awesome, but what if I went electricity instead? I assume the +3$ defence vs. all unique from Steadfast Protection will stack with the one from Gladiator's Armor if I slot it into Surge of Power?


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Valentyna View Post
Really? SO a levle 55 mob has thesame chacne to hit you as a level 45 one? Hmm! Eureka!
No, read the link I posted. What I said is that the difference to hit between +0 and +5 NPCs is purely a change in Accuracy so the percentage Defense decreases it will be the same regardless of how much defense you have.

Assume you have 20% defense. A +0 will hit you 30% of the time while a +5 will hit you 45% of the time. A 50% difference.

For a soft capped character will be hit by a +0 5% of the time and a +5 7.5% of the time so still a 50% difference.

NPCs that are -1 or lower or +6 or greater do get a to hit penalty/bonus so your defense matters less/more.

Quote:
One other thing - doesn't six-slotting Thunderstrike into your attacks cripple your DPS since you then can't proc them out at all?
Not really, it's lower but not a huge amount. Everything is a sacrifice. If you want to build up defense you're going to lose damage mostly in the form of recharge bonuses and procs.

Quote:
Originally Posted by Valentyna View Post
Ooo, just had a though - Rise of the Phoenix seems awesome, but what if I went electricity instead? I assume the +3$ defence vs. all unique from Steadfast Protection will stack with the one from Gladiator's Armor if I slot it into Surge of Power?
Actually you can slot both the Steadfast +3% and the Glad Armor +3% into the same power if you want to. However that's a 2 billion inf IO and personally I would say the performance gains are not worth it on a Blaster.


 

Posted

Im obsessive that way - money is no object. I thought of slotting them in the same power, but this way I can actually get the +2.5% set bonus from Gladiator's Armor as well.

And hank you very much for the more detailed defence explanation. I appreciate it.


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Valentyna View Post
Im obsessive that way - money is no object. I thought of slotting them in the same power, but this way I can actually get the +2.5% set bonus from Gladiator's Armor as well.
Well, I'd look at it this way, if you slot them both in the same power you'll get a slightly higher Defense bonus and you can shift some slots to other powers. The same goes for Brawl. Sure it's a nice defense bonus but you can get the same bonus sticking a Thunderstrike in one of your other powers and you then get 5-slots to redistribute. You've got a playable build but personally I'd shift the slotting priorities slightly.

At the moment you're basically going:
1. Ranged Defense
2. Procs

I would say that after Ranged Defense you're much better off build for either AoE Defense or Recharge. Psi Blast has pretty solid single target damage right out of the gate but it's really lacking in AoE damage (especially Psi/EM). The Procs help you with single target damage but you really want to build more for Recharge and get Psionic Tornado up as much as possible. Personally I consider procs as something that's nice to have. I stick them in where I can (especially in AoEs) but if it comes to a proc or a useful set bonus the proc is gone.

I would say you've probably got a decent build if you want to try and solo AVs and such but for a general purpose PvE build it's not that great.

You mention going with Electrical Mastery instead of Fire and I think that is a good idea, but not for the reason you gave. I like it because it means you can pick up Static Discharge which gives you another reasonably decent AoE to help make up for your lack there. Fire does have Bonfire but it's on a two minute recharge so you'll only get it up every two or three spawns.

EDIT: For Example, you could take the slots in Brawl and add one each to Mental Blast, Hover, Fly, Combat Jumping and Group Fly. Put a Thunderstike in Mental Blast and complete the BotZ sets in the other powers. The costs you a very small amount of damage (the proc and the 3% damage bonuses from Devastation and Mako's Bite) but in exchange you get about 12.5% AoE defense.


 

Posted

Is AoE damage that useful? How many bad guys /have/ AoE attacks that are not also tagged as ranged?

You're quite right aout the focus incidnelty - all my builds - PvP or PvM are designed as soloists. Usually I end up rather better than average at group play as well, if I do say so myself (and I do... more frequently than my guildmates usually prefer XD), but solo performance is the actual build objective. I do agree with you about the AoE damage, though. Static Discharge would be nice! I just wonder how to fit it into the build. I could replace Static Bolt with it, easilly enough, but I think I would miss the CC. Still... you cant really hold the actually dangerous mobs (bosses) in one application with it, can you?


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Valentyna View Post
Is AoE damage that useful? How many bad guys /have/ AoE attacks that are not also tagged as ranged?
Attacks are almost always limited to one positional tag so ranged attacks that do AoE damage are tagged as AoE and not Ranged (there might be one or two exceptions that have both but I'm not aware of any). As for how many, it really depends on who and what you fight. Malta have a LOT of AoE attacks (and ones that do knockback/mez to boot). AoE Defense is less useful than Ranged Defense for a Hoverblaster but if you can build it up without sacrificing to much it's well worth the effort.
http://wiki.cohtitan.com/wiki/Defense

Quote:
I do agree with you about the AoE damage, though. Static Discharge would be nice! I just wonder how to fit it into the build. I could replace Static Bolt with it, easilly enough, but I think I would miss the CC. Still... you cant really hold the actually dangerous mobs (bosses) in one application with it, can you?
Correct, you need two applications of something to mez a boss. You'll either want a mez with low recharge or take Scramble Thoughts and Stun. Personally with my AR/Dev I take the lazy man's route and turn off bosses while increasing the spawn size. But AR is an AoE monster so turning off bosses and upping the spawn size plays to my strengths.


 

Posted

Hmm. I thought about your advice, and came up with this. It looses 2.5% +damage, and 7.5% recharge speed, but gives up nothing in ranged defence, and come sup with over 28% AoE defence.

And before you ask, yes, I did remove total focus rather than simply strip the set out of brawl. I cant imagine ever using it. Meleee is what tnaks are for. More to the point, closing to melee to use it would quickly obviate the point of this whole excercise.

I wonder if there's isnt something mroe useful I could place instead of conserve power that I can get a recharge bonus. *wishes she could take a 5th power pool and have another LotG mule*



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Valentyna: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Mental Blast

  • (A) Devastation - Accuracy/Damage
  • (17) Devastation - Damage/Endurance
  • (25) Devastation - Damage/Recharge
  • (33) Devastation - Accuracy/Damage/Recharge
  • (34) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Power Thrust
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Chance of Damage(Lethal)
Level 2: Telekinetic Blast
  • (A) Devastation - Accuracy/Damage
  • (31) Devastation - Damage/Endurance
  • (31) Devastation - Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Recharge
  • (33) Explosive Strike - Chance for Smashing Damage
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
Level 4: Psionic Dart
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (27) Apocalypse - Damage/Endurance
  • (29) Apocalypse - Chance of Damage(Negative)
  • (29) Gladiator's Javelin - Chance of Damage(Toxic)
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Will Domination
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 10: Build Up
  • (A) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (19) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Panacea - +Hit Points/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Psionic Tornado
  • (A) Explosive Strike - Damage/Knockback
  • (27) Explosive Strike - Accuracy/Knockback
  • (34) Explosive Strike - Chance for Smashing Damage
  • (36) Damage Increase IO
  • (39) HamiO:Nucleolus Exposure
Level 24: Psychic Focus
  • (A) Recharge Reduction IO
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 28: Power Boost
  • (A) Recharge Reduction IO
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Psychic Wail
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Chance for Fire Damage
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Conserve Power
  • (A) Recharge Reduction IO
Level 41: Shocking Bolt
  • (A) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (42) Lockdown - Recharge/Hold
  • (42) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold
Level 44: Charged Armor
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - Recharge/Endurance
  • (46) Gladiator's Armor - Recharge/Resist
Level 47: Surge of Power
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Group Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (40) Mako's Bite - Damage/Recharge
  • (48) Mako's Bite - Accuracy/Endurance/Recharge
  • (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (50) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Oh, it also has really GREAT -KB for PvM play. Aside from Nemesis' staff, IS there anythign that tops 23?


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Valentyna View Post
And before you ask, yes, I did remove total focus rather than simply strip the set out of brawl. I cant imagine ever using it. Meleee is what tnaks are for. More to the point, closing to melee to use it would quickly obviate the point of this whole excercise.
Well Blapper is a viable playstyle, especially for a /EM Blaster but it's a completely different build style so yeah Total Focus doesn't really help you much aside from being a set mule.


 

Posted

Hmm, still looking at replacing Shocking Bolt with Static Discharge as suggested earlier. I do have a quandry though that maybe you all can help with (you've been tremendously helpful already, BTW - thanks a bunch!) - if I do that, then what do I do to make up the loss of defence from ditching Lockdown? For the life of me, I cant see where else to get it.


Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."

 

Posted

Quote:
Originally Posted by Valentyna View Post
Hmm, still looking at replacing Shocking Bolt with Static Discharge as suggested earlier. I do have a quandry though that maybe you all can help with (you've been tremendously helpful already, BTW - thanks a bunch!) - if I do that, then what do I do to make up the loss of defence from ditching Lockdown? For the life of me, I cant see where else to get it.
I think you're going to have to put another Thunderstike set in one of your single target attacks, nothing else leaps out at me.