Stealth bugged for Brutes?


Ben_Arizona

 

Posted

I've got a few Brutes that use Super Speed slotted with Celerity +Stealth IOs to achieve invisibility, but I've been noticing for a while that this hasn't been fully effective - enemies will sometimes spot me, even though I have all taunt and damage auras turned off and am not attacking. For a while I thought that this must have been caused by enemies with extra perception (Rikti Drones and the like), but I did some testing last night and came to the conclusion that stealth will actually be suppressed whenever a Brute is in melee range of an enemy (within 5 seconds, it seems to be tick based), regardless of enemy type and relative level. The same testing with a Corruptor seemed to indicate that this problem is isolated to Brutes only.

Before I write up a long post with my evidence, I wanted to check that this isn't a known issue. I couldn't find anything in the forum search, but if this is a bug as I suspect then I'm a little surprised that it hasn't been found before. Does anyone know whether this has been previously documented?


 

Posted

Fury inherent, as per CoD: "Rage_Strengthen" has a 10' radius aura checking every 10 seconds. I remember seeing a thread concerning this a long time ago.


 

Posted

That was my suspicion, that it was Fury causing the issue. I'll post some test results and PM whoever it is that looks after this stuff nowadays.


 

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So THAT's what it is!

I have been duo'ing with a Stalker and I was getting seen all the damn time!

I was using Stealth + Super Speed...

Sigh... that blows


 

Posted

Brute 1: Level 50 SS/Elec, lotsa IOs. Super Speed + Celerity: Stealth - base PvE stealth radius w. SS running = 65 ft.

Scenario 1a: While malefactored to level 30, noted that standing close to a level 25 CoT Hellfrost caused my PvE stealth radius (in combat attributes window) to drop to 0 ft within 2 - 5 seconds and stay there (Hellfrost did not attack due to level difference). Moving away from the enemy would result in stealth radius returning to 65 ft after a short delay.

Scenario 1b: In an attempt to isolate the issue, malefactored to level 10 via flashback to remove Lightning Reflexes and Grounded auto powers. Only power icons now being displayed are Hurdle, three accolade powers, and Fury. Testing with level 8 and level 5 Infected in Mercy produces same result as above (though the level 8s attacked when my stealth dropped).

Brute 2: Level 43 Stone/WP, all SOs except stealth proc. Super Speed + Celerity: Stealth - base PvE stealth radius w. SS running = 65 ft.

Scenario 2: At natural level, stand next to level 20ish Arachnos and Family enemies in Sharkhead. Again observe stealth radius dropping from 65 ft to 0 ft, then returning to 65 ft when moving away. Only powers in common with scenario 1b are Hurdle and Fury.

Corruptor: Level 50 Ice/Kin, some IOs. Super Speed + Celerity: Stealth - base PvE stealth radius w. SS running = 65 ft.

Scenario 3: At natural level, stand next to same enemies in Sharkhead as scenario 2. Stealth radius remains at 65 ft constantly, even when in close proximity to enemies. Only power in common with scenarios 1b and 2 is Hurdle.

Conclusion: Stealth is being incorrectly suppressed for Brutes when in close proximity to any enemy. The process of elimination above seems to suggest that the Fury auto power is causing this problem.

I don't have the means to test other stealth-granting powers such as Stealth, Invisibility, Steamy Mist, etc, but I suspect that all suppressable stealth powers will be affected by this bug. Recent experience has shown that Energy Cloak (from Energy Aura) is not suppressed under any circumstances, and it appears to be immune to this effect. I would guess that Fury's aura is being treated as an attack for the purposes of the stealth supprssion code, which is problematic since we can't switch it off.

If anyone is able to some quick and dirty testing on other powers or IOs that grant stealth then that would be helpful, but my current assumption is that stealth is ineffective for Brutes once in melee range (possibly 10 ft, based on Ethric's quote from CoD).

Also, does anyone know which dev would be best to PM in order to get this some attention? Stealth being broken for an entire archetype would probably qualify as a serious bug.


 

Posted

Quote:
Originally Posted by Redoubtable View Post
If anyone is able to some quick and dirty testing on other powers or IOs that grant stealth then that would be helpful, but my current assumption is that stealth is ineffective for Brutes once in melee range (possibly 10 ft, based on Ethric's quote from CoD).

Also, does anyone know which dev would be best to PM in order to get this some attention? Stealth being broken for an entire archetype would probably qualify as a serious bug.
I've PM'd Castle about it a few times already, but it's been months since the last time I did, and more people couldn't hurt.

It's because that particular aspect of Fury is set to "Always" Notify Mobs - since it checks every 10.25 seconds in a 10' radius, you can probably get away with it for a little bit - as in, less than 10 seconds - and then things look at you and start swinging.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Stealth works just fine for brutes. After you go through an area, there's nobody who saw you.


 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
Stealth works just fine for brutes. After you go through an area, there's nobody left alive who saw you.
fixed


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.