Dual Blades / Super Reflexes
Lewis,
You'd be far better off using Touch of Death and Mako's Bite in your attacks since you're 6 slotting your attacks anyway. They give 3.75 defense to melee and range respectively, while Kinetic Combats only give you 1.88% to melee (3.75% to smash/lethal which is typed defense, not positional).
Going that way will allow you to change your build fairly radically since you may not even need Weave. I actually wouldn't recommend taking Weave since it does nothing for you other than take endurance and you can soft cap without it. I'd dump it for combat jumping and slot up some Blessing of the Zephyr for some easy ranged and AoE defense. That will allow you to slot less Mako's Bite and Scirocco's respectively.
Additionally, I'd slot up health and stamina a lot more with all those freed slots.
FF
Howdy Lewis, always great to see someone run a combo like I have and I hope your enjoying the set as much as I have. FF was spot on in regards to you slotting all those kinetic combats, they're not doing you much good and for the price of the 4-piece set, you could do much better for yourself. Here's the build I used, it's a bit costly, but no purples in it so it's not as expensive as some of the builds I've seen out there. It hits all the same marks you were going for, except mine has tons more +recharge, +regen, +recovery, +accuracy...bah, +everything.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Dragon Prince - Super Build: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(42)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(46)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(37)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(5)
Level 6: Typhoon's Edge -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(37)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(15)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(13), Ksmt-ToHit+(13), Ksmt-Def/EndRdx(25), LkGmblr-Def(36), LkGmblr-Rchg+(46)
Level 14: Swift -- Run-I(A)
Level 16: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(17), Mrcl-Rcvry+(39), Mrcl-Heal(42), Numna-Heal(45), Mrcl-Heal/EndRdx(46)
Level 18: Dodge -- DefBuff-I(A), DefBuff-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43)
Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(36)
Level 24: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(48)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(31)
Level 32: One Thousand Cuts -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(34), Sciroc-Dmg/Rchg(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(48)
Level 38: Kick -- KBDist-I(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(48), GSFC-Build%(50), GSFC-ToHit/Rchg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 6.13% Defense(Ranged)
- 6.13% Defense(AoE)
- 3.6% Max End
- 62.5% Enhancement(RechargeTime)
- 37% Enhancement(Accuracy)
- 15% FlySpeed
- 210.8 HP (15.7%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Cold)
- 15% RunSpeed
Set Bonuses:
Crushing Impact
(Power Slice)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Focused Fighting)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Ablating Strike)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Typhoon's Edge)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
(Typhoon's Edge)
- 10% (0.56 HP/sec) Regeneration
(Blinding Feint)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 5% Resistance(Cold)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Combat Jumping)
- 1.5% (0.03 End/sec) Recovery
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.67 HP/sec) Regeneration
(Health)
- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Vengeful Slice)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Focused Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Sweeping Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(One Thousand Cuts)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
(One Thousand Cuts)
- 10% (0.56 HP/sec) Regeneration
(Evasion)
- 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Weave)
- 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Thanks for the replies. I hadn't thought about Touch of Death, but I do have to say I don't like the final numbers it gives. I don't really like the final numbers on the Mako stuff either, though I guess the proc is nice.
I'll rework my build a bit and see if I can re-arrange things differently.
I do wish I could just put combat jumping there instead of Weave for the big drop in toggle cost, but then if I moved all 3 slots from CJ to SS (for the 3rd Zephyr) and to Evasion (for being able to 6-slot Red Fortune) then I'd still be short a bit. I like to shoot for 47.5 if I can get it, in case I get defense debuffed, I like to still float at 45% (factoring in my level 50 values for defense debuff resistance).
Anyway, I'll re-examine my build. Thanks for the advice!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Thanks for the replies. I hadn't thought about Touch of Death, but I do have to say I don't like the final numbers it gives. I don't really like the final numbers on the Mako stuff either, though I guess the proc is nice.
|
I do wish I could just put combat jumping there instead of Weave for the big drop in toggle cost, but then if I moved all 3 slots from CJ to SS (for the 3rd Zephyr) and to Evasion (for being able to 6-slot Red Fortune) then I'd still be short a bit. I like to shoot for 47.5 if I can get it, in case I get defense debuffed, I like to still float at 45% (factoring in my level 50 values for defense debuff resistance). |
All,
I was hoping I could get some opinions on whether a build was passable. This character is based on an old OLD champions character from way back in the day who used 2 magic blades and a magic mask. Anyway, my goals were to soft cap my defenses AND take all the attacks (even if at least one of the combos is pointless after soft capping). I was wondering if this build looks OK?
Its fairly expensive though (for my budget). I have 5 kinetic combat sets in it. But hey, its good to have goals, and I've got friends who play bubblers, so I'll be able to slack on the melee defense until I can afford/TaskForce for the KCs.
Thanks for any advice!
Lewis
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Black Mask: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/EndRdx(42)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Swift -- Run-I(A)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Quickness -- Run-I(A)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), M'Strk-Acc/EndRdx(40)
Level 28: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(39)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/EndRdx(40)
Level 35: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def(36), RedFtn-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(39)
Level 41: Lucky -- DefBuff-I(A), DefBuff-I(42)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(48), Aegis-ResDam/EndRdx(48), HO:Ribo(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(50), RedFtn-Def/EndRdx(50), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan