Dual Blades / Super Reflexes


Fury Flechette

 

Posted

All,

I was hoping I could get some opinions on whether a build was passable. This character is based on an old OLD champions character from way back in the day who used 2 magic blades and a magic mask. Anyway, my goals were to soft cap my defenses AND take all the attacks (even if at least one of the combos is pointless after soft capping). I was wondering if this build looks OK?

Its fairly expensive though (for my budget). I have 5 kinetic combat sets in it. But hey, its good to have goals, and I've got friends who play bubblers, so I'll be able to slack on the melee defense until I can afford/TaskForce for the KCs.

Thanks for any advice!

Lewis

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Black Mask: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/EndRdx(42)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 16: Swift -- Run-I(A)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 24: Quickness -- Run-I(A)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), M'Strk-Acc/EndRdx(40)
Level 28: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(39)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Acc/EndRdx(40)
Level 35: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def(36), RedFtn-Def/EndRdx(36), LkGmblr-Rchg+(36)
Level 38: Agile -- DefBuff-I(A), DefBuff-I(39)
Level 41: Lucky -- DefBuff-I(A), DefBuff-I(42)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(48), Aegis-ResDam/EndRdx(48), HO:Ribo(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(50), RedFtn-Def/EndRdx(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Lewis,

You'd be far better off using Touch of Death and Mako's Bite in your attacks since you're 6 slotting your attacks anyway. They give 3.75 defense to melee and range respectively, while Kinetic Combats only give you 1.88% to melee (3.75% to smash/lethal which is typed defense, not positional).

Going that way will allow you to change your build fairly radically since you may not even need Weave. I actually wouldn't recommend taking Weave since it does nothing for you other than take endurance and you can soft cap without it. I'd dump it for combat jumping and slot up some Blessing of the Zephyr for some easy ranged and AoE defense. That will allow you to slot less Mako's Bite and Scirocco's respectively.

Additionally, I'd slot up health and stamina a lot more with all those freed slots.

FF


 

Posted

Howdy Lewis, always great to see someone run a combo like I have and I hope your enjoying the set as much as I have. FF was spot on in regards to you slotting all those kinetic combats, they're not doing you much good and for the price of the 4-piece set, you could do much better for yourself. Here's the build I used, it's a bit costly, but no purples in it so it's not as expensive as some of the builds I've seen out there. It hits all the same marks you were going for, except mine has tons more +recharge, +regen, +recovery, +accuracy...bah, +everything.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Dragon Prince - Super Build: Level 50 Natural Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(42)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(46)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(37), Mako-Acc/EndRdx/Rchg(37)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(5)
Level 6: Typhoon's Edge -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(37)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(15)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(13), Ksmt-ToHit+(13), Ksmt-Def/EndRdx(25), LkGmblr-Def(36), LkGmblr-Rchg+(46)
Level 14: Swift -- Run-I(A)
Level 16: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(17), Mrcl-Rcvry+(39), Mrcl-Heal(42), Numna-Heal(45), Mrcl-Heal/EndRdx(46)
Level 18: Dodge -- DefBuff-I(A), DefBuff-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43)
Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(36)
Level 24: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(48)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(31)
Level 32: One Thousand Cuts -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg(34), Sciroc-Dmg/Rchg(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(48)
Level 38: Kick -- KBDist-I(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(48), GSFC-Build%(50), GSFC-ToHit/Rchg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 3.6% Max End
  • 62.5% Enhancement(RechargeTime)
  • 37% Enhancement(Accuracy)
  • 15% FlySpeed
  • 210.8 HP (15.7%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 62% (3.47 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 15% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Power Slice)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Ablating Strike)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Eradication
(Typhoon's Edge)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Scirocco's Dervish
(Typhoon's Edge)
  • 10% (0.56 HP/sec) Regeneration
Crushing Impact
(Blinding Feint)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Winter's Gift
(Combat Jumping)
  • 5% Resistance(Cold)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Kismet
(Combat Jumping)
  • 1.5% (0.03 End/sec) Recovery
Luck of the Gambler
(Combat Jumping)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.67 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Crushing Impact
(Vengeful Slice)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Sweeping Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Eradication
(One Thousand Cuts)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 30.1 HP (2.25%) HitPoints
Scirocco's Dervish
(One Thousand Cuts)
  • 10% (0.56 HP/sec) Regeneration
Luck of the Gambler
(Evasion)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  • 15.1 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


 

Posted

Thanks for the replies. I hadn't thought about Touch of Death, but I do have to say I don't like the final numbers it gives. I don't really like the final numbers on the Mako stuff either, though I guess the proc is nice.

I'll rework my build a bit and see if I can re-arrange things differently.

I do wish I could just put combat jumping there instead of Weave for the big drop in toggle cost, but then if I moved all 3 slots from CJ to SS (for the 3rd Zephyr) and to Evasion (for being able to 6-slot Red Fortune) then I'd still be short a bit. I like to shoot for 47.5 if I can get it, in case I get defense debuffed, I like to still float at 45% (factoring in my level 50 values for defense debuff resistance).

Anyway, I'll re-examine my build. Thanks for the advice!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Thanks for the replies. I hadn't thought about Touch of Death, but I do have to say I don't like the final numbers it gives. I don't really like the final numbers on the Mako stuff either, though I guess the proc is nice.
Mako's are a shy short of max ED damage and Touch of Death has poor accuracy for 6 sets. Nonetheless, shortcomings from both sets can be made up by global set bonuses elsewhere. Getting +dmg and +acc isn't that hard. So even if they aren't super optimal in of themselves, they're the best pick for your secondary.

Quote:
I do wish I could just put combat jumping there instead of Weave for the big drop in toggle cost, but then if I moved all 3 slots from CJ to SS (for the 3rd Zephyr) and to Evasion (for being able to 6-slot Red Fortune) then I'd still be short a bit. I like to shoot for 47.5 if I can get it, in case I get defense debuffed, I like to still float at 45% (factoring in my level 50 values for defense debuff resistance).
Getting to 47.5% is not worth that much IMO. SR has the best defense debuff protection among all secondaries, so even debuffed, you won't see your defense fall precipitously. SR usually worries more about streakbreaker enabled strings of criticals. Obviously, it's your character, but from a min/max perspective, better endurance usage and being able to move slots to make your character better > extra defense over the soft cap.