Electric Brute
Pros-
- Great AoE
- Good on endurance
- Resistance is decent
- Great for mopping up Rikti
- Exotic damage type that is less likely to be PvE resisted
- damage aura
Cons-
- No defense
- notably poor ST damage
- unlike Fiery aura and Dark Armor, there is no quick recharging heal power (irks me to play resistance sets w/o HP regen tools outside of Med Pool)
Just my take on the combo. Feel free to disagree
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
- unlike Fiery aura and Dark Armor, there is no quick recharging heal power (irks me to play resistance sets w/o HP regen tools outside of Med Pool)
|
-Llew.
@Llewthor, @Llewthor2
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
The main problem I've had with my elec brute is the build can get tight for powers. You kinda want most of the stuff from both trees. As well as tough/weave, because without those two you will be uber squishy. This doesn't leave room for patron power pools. At least in my build.
You should have room for two patron powers, fitness, travel, and fighting pools, if you skip charged brawl or havoc punch, energy clap, and powersurge.
I like power surge, god mode is invaluable, and I like having more attacks in my chain, though it is possible to drop a melee attack for one of the patron attacks.
If you're going for IOs, melee defense is easy for Elec/Elec. Titanium Coating for the armor toggles, Obliteration and Touch of Death for the melee attacks and you're set. Once you've drained the enemies of their endurance, their only attack will (usually) be some version of Brawl (which hurts a lot more compared to one given to players). Single targets you can usually pressure enough -Recovery to almost never have them attack once drained.
I like power surge, god mode is invaluable, and I like having more attacks in my chain, though it is possible to drop a melee attack for one of the patron attacks.
|
Mu Lightning is much, much nicer than Havoc or Charged Brawl. Same base damage as Havoc, but it's ranged, is pure energy, and animates faster.
With this build, if I need better survivability, I can pop a single luck and be soft-capped to all melee attacks.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(37)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(43)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(25)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(27), TtmC'tng-ResDam/EndRdx/Rchg(37), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(25)
Level 10: Hurdle -- Jump-I(A)
Level 12: Boxing -- HO:Nucle(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Health -- Numna-Heal/Rchg(A), Numna-Heal(46), Numna-Heal/EndRdx(48)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46)
Level 22: Static Shield -- HO:Ribo(A)
Level 24: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), RechRdx-I(29)
Level 30: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(36)
Level 38: Lightning Field -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Tough -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 14.9% Defense(Smashing)
- 14.9% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 26.8% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 32.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 10% FlySpeed
- 179.9 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 11%
- MezResist(Immobilize) 8.25%
- MezResist(Sleep) 6.05%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 22% (1.38 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 10% RunSpeed
I'm thinking about making an Electric Melee/Electric Armor Brute. Can someone fill me in on the pros and cons to the build, and if they're excel at a certain type of fighting? I'd like to know for sure what it is I'd be getting into with this type of Brute.