Going Rogue Mac Client


Aett_Thorn

 

Posted

I might just have missed to read the lines about this or there's not been anything released about this, but I wonder if they(devs) have mentioned if they are developing a mac client alongside with the windows client or will mac owners have to wait for a GR client till later? Or is it just so that we do not know yet?

Thanks in advance


 

Posted

They're pretty much the same client nowadays. It'll work on Mac at the same time as it does for Windows.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
They're pretty much the same client nowadays. It'll work on Mac at the same time as it does for Windows.
Thousand thanks for the informative answer


 

Posted

Quote:
Originally Posted by Spazztastics View Post
I might just have missed to read the lines about this or there's not been anything released about this, but I wonder if they(devs) have mentioned if they are developing a mac client alongside with the windows client or will mac owners have to wait for a GR client till later? Or is it just so that we do not know yet?

Thanks in advance
The Mac Client is simply the City of Heroes Windows Executable file running atop Transgaming's Cider Engine.

Please see these threads: Whoops. Not everybody can access this link. Here's the content since I wasn't paying attention to where I was linking to.


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Quote:
Originally Posted by Nalrok_AthZim View Post
I'm requesting an option to minimize the bullet trail FX. Some colored lines or something, anything other than these insanely particle heavy shots. On a team of 8 blasters my quad-core Mac Pro was chugging on occasions like the "8-man bullet rain."
I wouldn't worry about this yet, at least not if you are running a *nix system.

Transgaming has a new graphics engine on the way for Cedega 8. This engine will also be used in the Cider builds. If the engine lives up to it's promises, OpenGL games like CoH should get a performance boost on identical hardware.
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btw, as a reference for those searching the forums, here is what was posted in the Cedega development updates:

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In other news, our development team continues to be hard at work on a number of immediate changes that we expect to have significant impact on both Cedega performance as well as our ability to take advantage of new features that leverage new versions of OpenGL. These performance benefits will be available in the next Cedega release.

Lastly, many of you have asked for a more detailed Cedega development update, and we're working to have one up on Cedega.com soon. In addition, we're also planning a much more detailed "technical blog" to discuss some of the work we are doing under the hood on both Cedega and Cider, as well as some of the new OpenGL features we have been involved in through our work with the Khronos group ( http://www.khronos.org ). We're hoping for the first postings of that blog to be up over the next few weeks.
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Graphics Rewrite Update

With few games released over the summer months our development teams generally plan longer term projects to work on during that time. This summer our Linux and Graphics teams have been focusing on a major rewrite of our graphics code - perhaps the largest code overhaul since Cedega's launch. We are very excited about the changes that are happening and what they mean for the future.

Phase one includes a partial graphics code rewrite to remove dependencies on pbuffers and to retool FBO. It is also the perfect time to do a code cleanup, which was long overdue. This first phase is already done and is currently in the hands of the Cedega Beta Team to nail down any regressions.

This phase has created a new foundation for the continuing graphics improvements we have planned for the coming months. It will help us to bring you improved performance, but also better visual correctness and the ability to support many new features for upcoming games.
http://boards.cityofheroes.com/showthread.php?t=209661


 

Posted

The only hiccups I might expect for the Mac in the "upcoming features" department is how nicely Ultra Mode is going to play with the transgaming cider layer. The OS X version already has several graphical glitches that aren't present in the native windows (understandably due to the conversion layer).

EDIT: je_saist, your first link leads into an area that you shouldn't be linking to


 

Posted

Quote:
Originally Posted by Frost View Post
The only hiccups I might expect for the Mac in the "upcoming features" department is how nicely Ultra Mode is going to play with the transgaming cider layer. The OS X version already has several graphical glitches that aren't present in the native windows (understandably due to the conversion layer).

EDIT: je_saist, your first link leads into an area that you shouldn't be linking to
... ooh. you are right.

oops: Okay. Content posted.