Rounding Out the Powersets


CapnGeist

 

Posted

Just a little thought experiment here. Most power sets seem to come in a matched pair of Primary and Secondary, but a lot of them... don't. Here's my list of powers that are missing a matched pair. Feel free to agree or disagree, but it's mostly just an inventory of what power sets we could use to fill holes.

Blaster:
Radiation Blast and Sonic Blast are unpaired. Radiation Manipulation and Sonic Manipulation would probably be very weird, but the potential is there.

Tanker:
Tankers have Energy Melee but no Energy Armor. I'm sure there's a perfectly good explanation for this, and I'd love to hear it.

Defender:
Kinetics doesn't have anything resembling a matching blast set, unless you want to claim Energy, in which case Force Fields needs Pulse Rifle Blast to match it.

Controllers:
Earth Control, Illusion Control, Plant Control, Force Field, Radiation Emission, Sonic Resonance, Storm Summoning, and Trick Arrow are all unmatched. Controllers are a mess. The only clear pairs in controller are Fire/Therm, Grav/Kin, Ice/Cold, and Mind/Emp.

Scrappers:
Weapon sets screwing with things aside, the only thing Scrappers don't have a pair for is Katana. What's that, you say? Katana goes well with SR? Well, Billy, I think Stalkers do a good job of showing us that Katana goes with Ninjitsu even better, and Scrappers need Ninjitsu because it'd be awesome. Okay, it'd probably be overpowered, but we can fix that in editing!

Brute:
BRUTE SMASH! Brute is happy. All brute power sets work well together. Brute has two right handed weapons and only one shield, but brute okay, because what else would one put in left hand? Delicious beverage? Yes! Brute want /Delicious Beverage secondary for use with Warmace. Brute get thirsty on long missions.

Stalker:
Stalker's know what's what. A bit confused on whether to lump Spines with Regen like some sort of super awesome mutant or Claws with Regen like some sort of over publicized mutant, but Stalkers are good with pri-sec matches anyway.

Corruptor:
Corruptor has new Pain set but nothing to go with it! Corruptor asks "I can haz Psychic Blast pleez?"

Dominator:
Dominator is aaaalmost perfect thanks to i16's Earth Assault... except there's no Electricity Control. Whyfore is there no Electricity Control? This is the sort of power set that should have existed from day one.

Mastermind:
Well, assuming Demons go with Thermal, and putting Thugs with Pain because why not, this just leaves Poison and Storm unmatched. Now, we know Poison's bad enough for us to not really care, but Storm is made of amazing. Clearly, we need some sort of Elemental Minions. Or Cloud minions. Whichever. Somebody should get on that... I think somebody already has up in the Power Suggestion thread.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

I agreed, we need for sets to go with our unmatch sets

I just make my EM look like my Radiation Blast : P


 

Posted

Quote:
Originally Posted by CapnGeist View Post
Tanker:
Tankers have Energy Melee but no Energy Armor. I'm sure there's a perfectly good explanation for this, and I'd love to hear it.
Energy Aura needs to get fixed before it get proliferated. EA is painfully weak for Brutes, and it wouldn't be much better for Tankers.

Quote:
Controllers:
Earth Control, Illusion Control, Plant Control, Force Field, Radiation Emission, Sonic Resonance, Storm Summoning, and Trick Arrow are all unmatched. Controllers are a mess. The only clear pairs in controller are Fire/Therm, Grav/Kin, Ice/Cold, and Mind/Emp.
I would debate some of those. Grav/Rad, Ice/Storm, Grav/FF, and a number of others can easily be seen as thematic combinations. Of course, most of this comes from the fact that support sets and control sets aren't designed for thematic completeness, rather, they're designed for internal cohesion and theme.


 

Posted

Oh, I know they're not designed for thematic completeness, the idea here is that I'm looking at the design space that thematic completeness creates. It's certainly not a necessity, it's just a way to come up with potential power set ideas other than, well, some of the stuff that gets suggested in this thread.

The Gravs aside, the main reason I wouldn't call Ice/Storm the proper "pair" is because Cold Domination exists, and Ice/Cold is about as blatant as it gets.

Storm would appropriately be paired with Electric Control, which, as I said in the Dominator portion, I don't see any reason why this isn't in the game already.


Also, thank you: That is precisely the good explanation I was looking for.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
Storm would appropriately be paired with Electric Control, which, as I said in the Dominator portion, I don't see any reason why this isn't in the game already.
That's pretty debatable, honestly. Storm has 2 powers that have anything to do with electricity (Lightning Storm, Thunder Clap), 2 powers that have to do with the cold (Snow Storm, Freezing Rain), and 5 that have no real connection to any control set theme (Gale, O2 Boost, Steamy mist, Hurricane, Tornado) because they have more to do with the wind (though you could make a case for Steamy Mist being cold based because it's pretty much Fog).

A proper thematic mate for the theoretical Electrical Control would be a theoretical Electrical Domination (i.e. support) set be made to go along with it (probably something akin to Kinetics' +end/rech combined with Therm's +res) so that you're actually controlling electricity with both sets.


 

Posted

Quote:
Originally Posted by Umbral View Post
A proper thematic mate for the theoretical Electrical Control would be a theoretical Electrical Domination (i.e. support) set be made to go along with it
Well that's easily solved. Make Electric Control and *DON'T* give it to Controllers. Problem solved.

PS: Some sets have multiple pairings. Katana is thematically close to Ninjutsu and Super Reflexes, Storm Summoning can be linked with Ice blast Elec blast and Ice control, Ice control can be linked with Storm Summoning and Cold domination.

While some sets are primarily linked to only one thing, that doesn't mean every other set must. This also means there are less non-paired sets than you think.


 

Posted

Fair enough...

Back to the topic in general: Looking at these sets and trying to figure out what sort of proliferation and new sets would feel most "right."

So currently, I'm saying we really need an Electricity Control set because seriously, why isn't there one? This isn't a question of a new set that would be "cool," but something that seems inherent to what the game already includes that just happensto be missing. Electricity is one of the more common superpowers, and this utilization of it seems strange to be absent.

I'm also for fixing and proliferating energy aura, weakening and Proliferating Ninjitsu to scrappers, and just straight proliferating Psi Blast to Corrruptors.

Electricity Control could be a set where doing enough -end to make opponents unable to fight back would be viable early on. Probably a balancing nightmare, though.

Also, I'm not sure I'd necessarily call it Sonic, but some Blaster secondary that stacked on more -Res would be useful.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Also, I'm not sure I'd necessarily call it Sonic, but some Blaster secondary that stacked on more -Res would be useful
this would most likely never happen. blaters are powerful enough now without extra -res.


 

Posted

Quote:
Originally Posted by CapnGeist View Post
Electricity Control could be a set where doing enough -end to make opponents unable to fight back would be viable early on. Probably a balancing nightmare, though.
I highly doubt that -end would be a reliable control mechanism. At most, it would probably be a minor secondary mechanism. -End and -recov just aren't reliable enough to be turned into a central control mechanism, especially at the low level.