Need help with wm/da


devil dingo

 

Posted

I am really stuggling to come up with a good build on wm/da. I am trying for typed def,end rec,+ hp, regen, and + end while trying to maintain endurance management. I know i could go with 3 sets of kinetic combat but they r really expensive and scarce. Instead i went with 1 set of KC and 2 full sets of crushing impact. There is very little recharge in this build as well. I just think the other bonus are more important. I would appreciate any help and feedback with this build.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25)
Level 12: Boxing -- Dmg-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(27), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(29)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Acc/EndRdx/Rchg(29), Nictus-Heal(31), Nictus-Heal/HP/Regen/Rchg(31), Theft-Acc/EndRdx/Heal(31), Theft-Acc/EndRdx/Rchg(33)
Level 18: Whirling Mace -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), M'Strk-Dmg/EndRdx(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(36), P'Shift-End%(36)
Level 22: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def(36), GftotA-Def/EndRdx/Rchg(37), GftotA-Def/Rchg(37)
Level 24: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), M'Strk-Dmg/EndRdx(42)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(43), RctvArm-ResDam/EndRdx(43)
Level 30: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(43), GftotA-Def/Rchg(45), Krma-ResKB(45)
Level 32: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), FrcFbk-Rechg%(48)
Level 35: Oppressive Gloom -- RzDz-EndRdx/Stun(A), Rope-EndRdx/Stun(39), RzDz-Acc/EndRdx(48), RzDz-Acc/Stun/Rchg(48), RzDz-Stun/Rng(50), RzDz-Acc/Rchg(50)
Level 38: Combat Jumping -- Ksmt-ToHit+(A)
Level 41: Build Up -- RechRdx-I(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 8% Defense(Ranged)
  • 8% Defense(AoE)
  • 7.2% Max End
  • 10% Enhancement(RechargeTime)
  • 32% Enhancement(Accuracy)
  • 2% Enhancement(Stun)
  • 5% FlySpeed
  • 253 HP (16.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 12.7%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 10% (0.17 End/sec) Recovery
  • 32% (2 HP/sec) Regeneration
  • 5.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Pulverize)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Crushing Impact
(Pulverize)
  • MezResist(Immobilize) 2.2%
Reactive Armor
(Dark Embrace)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Jawbreaker)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Clobber)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Reactive Armor
(Obsidian Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Theft of Essence
(Dark Regeneration)
  • 10% (0.63 HP/sec) Regeneration
  • 1.8% Max End
Touch of the Nictus
(Dark Regeneration)
  • 28.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Eradication
(Whirling Mace)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Gift of the Ancients
(Cloak of Darkness)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Multi Strike
(Death Shroud)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Eradication
(Shatter)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
Karma
(Weave)
  • Knockback Protection (Mag -4)
Scirocco's Dervish
(Crowd Control)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Razzle Dazzle
(Oppressive Gloom)
  • 2% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


 

Posted

Not bad, though I think some tweaks are in order.

One of the advantages Op Gloom has over Cloak of Fear is that you can get away with just one or two slotting it, which is not the case for CoF. The S/L bonus from Razzle Dazzle is okay, but I think you could do a lot more with those slots. For instance, I'd recommend 4-slotting Boxing with KC; and if you don't plan to use the attack much (I certainly wouldn't!) you can be completely unconcerned about enhancement levels and whether it's fully slotted; just get the 4 cheapest KC IOs you can find, including the KD IO.

I'd also use some of the slots currently in Op Gloom in Build Up to 2-slot Rectified Reticle and to 2-slot BotZ in SJ. (I'd put another set of BotZ in CJ if the slots were available.) And even though using the -KB BotZ would be very slot efficient, I know it is super expensive, so I'd use the other two unless one drops for you or you have a lot of influence to spare.

F/C def should be a low priority compared to S/L/E/NE, so I'd replace that Scircocco's set with Eradication. Also, Shatter and Whirling Mace are currently underslotted for end reduction, so I'd drop it back to 3 Erad and two Scirocco's, the Dam/End and Acc/Dam/End. You lose the HP bonus that way, but it's important that your attacks are sufficiently slotted for endurance reduction. If you really want to stay with 4 Erad, you're pretty much going to have to use the Erad quad, which as you know is very expensive and hard to find. If you go that route, a Dam/End from Multi-Strike or Scirocco's will be a good 5th slot.

Lastly, I'd switch the currently slotting of Tough with Obsidian Shield. S/L is much, much more common than Psi, so if you're going to underslot one of them, Ob Shield is a better choice. I also swapped out the Reactive Armor Res/End for a Titanium Coating, since the TCs go to 50.

Here's your build with the changes I suggested. I show both slotting options for the Eradication sets, so you can compare them.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(15), RctvArm-ResDam/Rchg:40(17)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Dmg/EndRdx/Rchg:50(23)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(23), S'fstPrt-ResKB:30(25), TtmC'tng-ResDam/EndRdx:50(25)
Level 12: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Knock%:35(48)
Level 14: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(27), Numna-Heal/EndRdx:50(27), Mrcl-Rcvry+:40(29)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Nictus-Acc/EndRdx/Rchg:50(29), Nictus-Heal:50(31), Nictus-Heal/HP/Regen/Rchg:50(31), Theft-Acc/EndRdx/Heal:30(31), Theft-Acc/EndRdx/Rchg:30(33)
Level 18: Whirling Mace -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Rchg:50(36), P'Shift-End%:50(36)
Level 22: Cloak of Darkness -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(36), GftotA-Def/EndRdx/Rchg:40(37), GftotA-Def/Rchg:40(37)
Level 24: Death Shroud -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(37), M'Strk-Acc/EndRdx:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 26: Shatter -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(40), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/EndRdx/Rchg:30(42), M'Strk-Dmg/EndRdx:50(42)
Level 28: Tough -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam:40(43), RctvArm-ResDam/EndRdx:40(43)
Level 30: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(43), GftotA-Def/Rchg:40(45), Krma-ResKB:30(45)
Level 32: Crowd Control -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(46), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), FrcFbk-Rechg%:50(48)
Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg:30(A), Stpfy-EndRdx/Stun:50(39)
Level 38: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 41: Build Up -- RechRdx-I:50(A), Rec'dRet-ToHit/Rchg:20(48), Rec'dRet-Pcptn:20(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 47: Soul Transfer -- RechRdx-I:50(A)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 16.1% Defense(Smashing)
  • 16.1% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 17.7% Defense(Energy)
  • 17.7% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.56% Defense(Melee)
  • 12.7% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 9% Max End
  • 10% Enhancement(RechargeTime)
  • 23% Enhancement(Accuracy)
  • 5% FlySpeed
  • 219.3 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 13.2%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 20% Perception
  • 10.5% (0.18 End/sec) Recovery
  • 42% (2.63 HP/sec) Regeneration
  • 5.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 2.5% Resistance(Psionic)
  • 5% RunSpeed

Code:
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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

wow. Thanks alot that was some really solid advice. I am going to put all your advice into my build.


 

Posted

Thanks for sharing that build, Finduilas. I've been going over and over my own build trying to improve it lately. I didn't know where to make changes but couldn't help feeling it could be better. Looking over your build gave me some good ideas and helped break me out of the box I was stuck in.

My build is considerably more expensive and is tailored to my own peculiar preferences, but I'll share it for what it's worth. I chose to slot the last set of Kinetic Combat in Brawl instead of Boxing, simply because I actually use Brawl when building Fury, and never use Boxing due to redraw. I figure I might as well get some use out of that KD proc. My AoEs are underslotted for end redux, but in my experience the build has enough recovery to fuel them in the majority of situations, including most sustained large-scale fighting. Running low on endurance is rare enough that I'm comfortable just carrying a few blue inspirations for those times when it does happen.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

WM/Dark: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 1: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(9), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(25)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/Rchg(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(40)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(50)
Level 12: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(37)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(43)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 24: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(27), Theft-Acc/EndRdx/Rchg(27), Theft-+End%(29), Theft-Acc/EndRdx/Heal(29), H'zdH-Heal/EndRdx/Rchg(40)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Dmg/Rchg(31), Erad-Dmg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 28: Death Shroud -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Acc/EndRdx(36)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Erad-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Oppressive Gloom -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam/Rchg(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury