Archery/?


Akuma_Mishima

 

Posted

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Originally Posted by Nytemynde View Post
1) I personally don't know the exact distance you have to be for Gunnie to start firing, I've never tested it. Normally I'll summon him, move into attack position, and he'll do his thing. It's probably less than the full distance of snap shot, but not in melee range, and once he starts, he has a pretty good range. Someone with a definitive answer care to chime in?

2) As for the explosion bit, I've never tested it nor paid attention to what happens to mobs around him when he blows up. Setting that test up is a bit of headache, and it wouldn't really be a reliable way of damaging the baddies even if it did, especially on a hover build, since you are normally above the melee.

3) Yes, I refer to Gunnie as a he, but that by no means makes it male=P
I've taken to calling him/her/it "Gunnie" as well.

Tactically, I approached the baddies while cloaked, deployed caltrops and/or mines as necessary and then activated Gunnie. If they were facing me, the baddies never noticed until Gunnie was actually summoned. The (interruptable) activation sequence itself did not alert them to my presence. Doing it this way seems to minimize downtime because the drone was already in attack position without the need to maneuver closer.

Gunnie also noticed some nearby enemies before I did and attacked them on his own, which tipped me off. All in all, there seems to be a lot of bang for your buck with this power.

Also, I couldn't test whether Gunnie's self-destruct explosion inflicted damage on bad guys because there were no bad guys left standing after his time ran out.

Consider me a card-carrying member of the Gunnie Fan Club.


 

Posted

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Originally Posted by Nova Knight View Post
I've taken to calling him/her/it "Gunnie" as well.

Tactically, I approached the baddies while cloaked, deployed caltrops and/or mines as necessary and then activated Gunnie. If they were facing me, the baddies never noticed until Gunnie was actually summoned. The (interruptable) activation sequence itself did not alert them to my presence. Doing it this way seems to minimize downtime because the drone was already in attack position without the need to maneuver closer.

Gunnie also noticed some nearby enemies before I did and attacked them on his own, which tipped me off. All in all, there seems to be a lot of bang for your buck with this power.

Also, I couldn't test whether Gunnie's self-destruct explosion inflicted damage on bad guys because there were no bad guys left standing after his time ran out.

Consider me a card-carrying member of the Gunnie Fan Club.
Glad to hear you found a way to incorporate Gunnie into your sequence, and glad to see you on board with the Gunnie fan club!


 

Posted

I'll join the Arch/NRG fan club. By far my favorite Blaster. I came to them (Blasters) after playing only Scrappers. I solo a lot. And for a long time I could not understand why all these Blasters had all the debt/death badges sooooo early. I solo'd her almost exclusively to 50. Too much fun. I do like devices on my AR, but she plays very different. Right off the bat I would say slower. My Arch/NRG does so much damage so fast I whiped through mish's fast. She is a long range destroyer. And thats what I wanted. Something more akin to the Thief games. If thats the playstyle you are looking for, go NRG. But if you like ambushes, setting up attacks, go with Devices. Both are fun, but for very different reasons.

And I will go to my grave saying this, the people who think one shotting bad guys is silly or a waste, can't one shot bad guys. When your slotted well and are one shotting Lt's, dang that makes ya feel waaaaay heroic! Well, in a Rambo-gonna-kill-ya-but-don't-care sort of way.


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

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Originally Posted by Le Blanc View Post
My Arch/NRG does so much damage so fast I whiped through mish's fast. She is a long range destroyer.
I enjoy being all sneaky and ambushy with /Devices but I also like the sound of "long range destroyer." Not looking to make another Archery blaster, though, until I've tried all the primaries. Hope /Energy's as good as you say so my level-6 sonic/energy eventually packs the punch of your archery/energy death-dealer.

Quote:
Originally Posted by Le Blanc View Post
And I will go to my grave saying this, the people who think one shotting bad guys is silly or a waste, can't one shot bad guys. When your slotted well and are one shotting Lt's, dang that makes ya feel waaaaay heroic! Well, in a Rambo-gonna-kill-ya-but-don't-care sort of way.
I also like the sound of that.


 

Posted

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Originally Posted by Nova Knight View Post
. Hope /Energy's as good as you say so my level-6 sonic/energy eventually packs the punch of your archery/energy death-dealer.
Sonic/Energy is a lot of fun. Although, the way I played mine was definitely not a ranged beast. Siren's Song allows you to get into melee range to use your big Energy melee attacks in relative safety.



 

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Originally Posted by Gearsinger View Post
Sonic/Energy is a lot of fun. Although, the way I played mine was definitely not a ranged beast. Siren's Song allows you to get into melee range to use your big Energy melee attacks in relative safety.
I generally try to stay out of melee range with my blasters, but this might be the exception. I'll have to give it a try and see if/how often I faceplant. Thanks.


 

Posted

I've level'd up about ten or so heroes and villains recently and the one I enjoyed perhaps the most was my Arch/MM. Phenomenal AoEs between RoA, Fistful, Psy Scream, Explosive Arrow, and Psy Shockwave.

Drain Psyche combined very well with Force of Nature too.

That said, Robots are going to lulz at your lethal and psy damage.