Global channels improvement
Channels moderators don't need to do that, some automatic procedure can help in doing rename, move and so on; some example procedure:
1-Virtue TFs is renamed Virtue TFs 2009,
2-new Virtue TFs channel is created and set as "default"
3-all active users on Vrirtue TFs 2009 are moved to Virtue TFs
4-a returning user being in a Virtue TFs 2xxx is moved to Virtue TFs
1,2 and 3 to run once a year, or whenever feasible
4 to run on account reactivation
an automatic procedure can check active/inactive accounts bypassing hidden/nothidden active accounts; simple enough without moderators intervention...and bona-fide
Join the new channel? no thanks, I'm here trying to change this
I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.
As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels.
The free server xfers we had were great and as a result, a lot of people branched off from their "home" server. I also could see there being new Global Channels being created to cater to the Praetorian populace or matters related to the incarnate or side-switching feature. Also, as more new and neat features are added, it'd be nice to be able to belong to channels that focus on them or area of interest.
I'd also like for there to be some improvements in terms of global channel moderation, such as bans actually having teeth and preventing someone who is banned from rejoining the GC. If this is too difficult, I'd settle for just having more GC and we make do as we have been.
I know what you're saying; 10 was find in the olden days, it should be fine now.
However, look at my breakdown:
1 - JfA2010, one of the main channels for my home server.
2 - Justice United, one of the main channels for my home server.
3,4,5 - Friend channels on my home server.
6 - Freedom Elite, one of the main channels for an adopted server.
7 - Friend channel on an adopted server.
8 - N P C, for the Mentor Project
9 - PvP channel
10 - Australia, due to play times.
What I'd also like to have - 3 or 4 friend channels I've had to leave because I hit my cap, RF2009, Market, etc. And mind you, right now I only have channels from 2 servers, yet I moved toons to a total of 4.
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If you haven't joined a global channel, you're not really looking for team.
I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.
As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels. The free server xfers we had were great and as a result, a lot of people branched off from their "home" server. I also could see there being new Global Channels being created to cater to the Praetorian populace or matters related to the incarnate or side-switching feature. Also, as more new and neat features are added, it'd be nice to be able to belong to channels that focus on them or area of interest. I'd also like for there to be some improvements in terms of global channel moderation, such as bans actually having teeth and preventing someone who is banned from rejoining the GC. If this is too difficult, I'd settle for just having more GC and we make do as we have been. I know what you're saying; 10 was find in the olden days, it should be fine now. However, look at my breakdown: 1 - JfA2010, one of the main channels for my home server. 2 - Justice United, one of the main channels for my home server. 3,4,5 - Friend channels on my home server. 6 - Freedom Elite, one of the main channels for an adopted server. 7 - Friend channel on an adopted server. 8 - N P C, for the Mentor Project 9 - PvP channel 10 - Australia, due to play times. What I'd also like to have - 3 or 4 friend channels I've had to leave because I hit my cap, RF2009, Market, etc. And mind you, right now I only have channels from 2 servers, yet I moved toons to a total of 4. |
I agree with this and am in the same situation. I even had to leave freedoms main channels for lack of room.
Also re this
An account can only be kicked from a channel if they are on and connected to the channel. It doesn't matter if they are hidden or not. It is harder to kick a hidden account, but the channel moderator has to know the global account name. |
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I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.
As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels. The free server xfers we had were great and as a result, a lot of people branched off from their "home" server. I also could see there being new Global Channels being created to cater to the Praetorian populace or matters related to the incarnate or side-switching feature. Also, as more new and neat features are added, it'd be nice to be able to belong to channels that focus on them or area of interest. I'd also like for there to be some improvements in terms of global channel moderation, such as bans actually having teeth and preventing someone who is banned from rejoining the GC. If this is too difficult, I'd settle for just having more GC and we make do as we have been. I know what you're saying; 10 was find in the olden days, it should be fine now. However, look at my breakdown: 1 - JfA2010, one of the main channels for my home server. 2 - Justice United, one of the main channels for my home server. 3,4,5 - Friend channels on my home server. 6 - Freedom Elite, one of the main channels for an adopted server. 7 - Friend channel on an adopted server. 8 - N P C, for the Mentor Project 9 - PvP channel 10 - Australia, due to play times. What I'd also like to have - 3 or 4 friend channels I've had to leave because I hit my cap, RF2009, Market, etc. And mind you, right now I only have channels from 2 servers, yet I moved toons to a total of 4. |
I don't know how big a pain this will be to fix, but I do hope it becomes a priority. Making people feel that expanding beyond one server isn't a good idea is a good way to tell folks that they should limit their CoX play. Of course, not that it's stopped me.
As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels.
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How?! And can I use this to dump some of my /gignoreds? I'd love to un ignore the accounts that have been gone for years and save my limited ignore space for people that are still about.
Even if this doesn't translate to the /ignore I'd like to know how to dump inactive globals from a chan. And, I really do think that you should be auto-dumped after a month or 3 of inactivity..
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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There was likely someone that made a case to the GMs that the channel was full at one point and got it closed. You could probably /petition to get the channel re-opened as it is one of the defaults. However you'd likely have a ton of inactive accounts and the GMs will not deal with those.
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Players (even channel operators) cannot rename global channels, likely to prevent griefing. GMs will likely not rename global channels for the same reason. My best advice? Join the new channel, stick with it and it will likely soon change to show higher on the list. Or talk to a community rep to see if the newer channels can be made "default", but I wouldn't hold much hope that you'll get satisfaction on the issue.
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