Global channels improvement


enrious2

 

Posted

Quote:
Originally Posted by Vanex_NA View Post
1- they can be removed since someone removed an active player
An account can only be kicked from a channel if they are on and connected to the channel. It doesn't matter if they are hidden or not. It is harder to kick a hidden account, but the channel moderator has to know the global account name.

Quote:
Originally Posted by Vanex_NA View Post
2- if someone did this and he's not a GM then he hacked the system using some exploit and the rules regarding that are clear
Or:
  • They are removed by a bona-fide moderator of the channel.
  • The user accidentally or intentionally leaves the channel. (User error.)
  • Another possibility exists where the global server accidentally removes an account.
Quote:
Originally Posted by Vanex_NA View Post
3- why a "default" channel has to be closed? I'd close any other channel but the default ones
The game shows a list based on a set of criteria (that I've not bothered to check into).

[edit]
There was likely someone that made a case to the GMs that the channel was full at one point and got it closed. You could probably /petition to get the channel re-opened as it is one of the defaults. However you'd likely have a ton of inactive accounts and the GMs will not deal with those.
[/edit]

Quote:
Originally Posted by Vanex_NA View Post
4- if and only if, for any technical reason, the channel cap has to be 2500 and there is no other mean to fix the problem (I will never believe this) then: this year I'd keep every active account on Virtue TFs and move the inactives to Virtue TFs 2009, next year move inactives to Virtue TFs 2010 so to keep inactives out of the default channel, and so on. Virtue TFs would always hold active accounts, inactives would be on Virtue TFs YYYY.
And I've already explained why this cannot happen: The channel moderators cannot kick any account that isn't online. The GMs will NOT remove any inactive accounts from a global channel. The developers have said for the players to make a new channel in this instance.

Players (even channel operators) cannot rename global channels, likely to prevent griefing. GMs will likely not rename global channels for the same reason. My best advice? Join the new channel, stick with it and it will likely soon change to show higher on the list. Or talk to a community rep to see if the newer channels can be made "default", but I wouldn't hold much hope that you'll get satisfaction on the issue.




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Posted

Quote:
Originally Posted by Snow Globe View Post
  • They are removed by a bona-fide moderator of the channel.
I think this is some action to force people leave the manually closed default channel...

Quote:
Originally Posted by Snow Globe View Post
And I've already explained why this cannot happen:
...
Channels moderators don't need to do that, some automatic procedure can help in doing rename, move and so on; some example procedure:
1-Virtue TFs is renamed Virtue TFs 2009,
2-new Virtue TFs channel is created and set as "default"
3-all active users on Vrirtue TFs 2009 are moved to Virtue TFs
4-a returning user being in a Virtue TFs 2xxx is moved to Virtue TFs
1,2 and 3 to run once a year, or whenever feasible
4 to run on account reactivation
an automatic procedure can check active/inactive accounts bypassing hidden/nothidden active accounts; simple enough without moderators intervention...and bona-fide

Join the new channel? no thanks, I'm here trying to change this


 

Posted

I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.

As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels.

The free server xfers we had were great and as a result, a lot of people branched off from their "home" server. I also could see there being new Global Channels being created to cater to the Praetorian populace or matters related to the incarnate or side-switching feature. Also, as more new and neat features are added, it'd be nice to be able to belong to channels that focus on them or area of interest.

I'd also like for there to be some improvements in terms of global channel moderation, such as bans actually having teeth and preventing someone who is banned from rejoining the GC. If this is too difficult, I'd settle for just having more GC and we make do as we have been.

I know what you're saying; 10 was find in the olden days, it should be fine now.

However, look at my breakdown:

1 - JfA2010, one of the main channels for my home server.
2 - Justice United, one of the main channels for my home server.
3,4,5 - Friend channels on my home server.
6 - Freedom Elite, one of the main channels for an adopted server.
7 - Friend channel on an adopted server.
8 - N P C, for the Mentor Project
9 - PvP channel
10 - Australia, due to play times.

What I'd also like to have - 3 or 4 friend channels I've had to leave because I hit my cap, RF2009, Market, etc. And mind you, right now I only have channels from 2 servers, yet I moved toons to a total of 4.


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If you haven't joined a global channel, you're not really looking for team.

 

Posted

Quote:
Originally Posted by enrious2 View Post
I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.

As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels.

The free server xfers we had were great and as a result, a lot of people branched off from their "home" server. I also could see there being new Global Channels being created to cater to the Praetorian populace or matters related to the incarnate or side-switching feature. Also, as more new and neat features are added, it'd be nice to be able to belong to channels that focus on them or area of interest.

I'd also like for there to be some improvements in terms of global channel moderation, such as bans actually having teeth and preventing someone who is banned from rejoining the GC. If this is too difficult, I'd settle for just having more GC and we make do as we have been.

I know what you're saying; 10 was find in the olden days, it should be fine now.

However, look at my breakdown:

1 - JfA2010, one of the main channels for my home server.
2 - Justice United, one of the main channels for my home server.
3,4,5 - Friend channels on my home server.
6 - Freedom Elite, one of the main channels for an adopted server.
7 - Friend channel on an adopted server.
8 - N P C, for the Mentor Project
9 - PvP channel
10 - Australia, due to play times.

What I'd also like to have - 3 or 4 friend channels I've had to leave because I hit my cap, RF2009, Market, etc. And mind you, right now I only have channels from 2 servers, yet I moved toons to a total of 4.

I agree with this and am in the same situation. I even had to leave freedoms main channels for lack of room.


Also re this

Quote:
An account can only be kicked from a channel if they are on and connected to the channel. It doesn't matter if they are hidden or not. It is harder to kick a hidden account, but the channel moderator has to know the global account name.
You can kick offline accounts as long as you know the global name. Its done through the /command much as you would do to a hidden account.



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Posted

Quote:
Originally Posted by enrious2 View Post
I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.

As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels.

The free server xfers we had were great and as a result, a lot of people branched off from their "home" server. I also could see there being new Global Channels being created to cater to the Praetorian populace or matters related to the incarnate or side-switching feature. Also, as more new and neat features are added, it'd be nice to be able to belong to channels that focus on them or area of interest.

I'd also like for there to be some improvements in terms of global channel moderation, such as bans actually having teeth and preventing someone who is banned from rejoining the GC. If this is too difficult, I'd settle for just having more GC and we make do as we have been.

I know what you're saying; 10 was find in the olden days, it should be fine now.

However, look at my breakdown:

1 - JfA2010, one of the main channels for my home server.
2 - Justice United, one of the main channels for my home server.
3,4,5 - Friend channels on my home server.
6 - Freedom Elite, one of the main channels for an adopted server.
7 - Friend channel on an adopted server.
8 - N P C, for the Mentor Project
9 - PvP channel
10 - Australia, due to play times.

What I'd also like to have - 3 or 4 friend channels I've had to leave because I hit my cap, RF2009, Market, etc. And mind you, right now I only have channels from 2 servers, yet I moved toons to a total of 4.
Totally agree with all of this, except, I'd like to add some extra oomph. I play on 7 servers. 10-15 chans is just WAY insufficient. If we had 3-5 Server chans (per server we play on, figured by alt I suppose would be best), and then 10 truly global chans, that would work. But right now I can't use the AE Chan, the Auction chan, the Base-builders chan, because I'd lose a 'server' type chan. As is I have to dump and ask for a re invite almost daily for SG specific chans., which I'm sure is becoming a pain for the chan mods.

I don't know how big a pain this will be to fix, but I do hope it becomes a priority. Making people feel that expanding beyond one server isn't a good idea is a good way to tell folks that they should limit their CoX play. Of course, not that it's stopped me.


 

Posted

Quote:
Originally Posted by enrious2 View Post
As we know, we now have a way to remove eliminate inactive globals, however, that doesn't solve the issue that, imo, we need more global channels.

How?! And can I use this to dump some of my /gignoreds? I'd love to un ignore the accounts that have been gone for years and save my limited ignore space for people that are still about.

Even if this doesn't translate to the /ignore I'd like to know how to dump inactive globals from a chan. And, I really do think that you should be auto-dumped after a month or 3 of inactivity..


 

Posted

Quote:
Originally Posted by Madadh View Post
And, I really do think that you should be auto-dumped after a month or 3 of inactivity..
/chan_timeout will do exactly that - it will automatically boot anyone who hasn't logged on in between thirty and ninety days.


 

Posted

Quote:
Originally Posted by enrious2 View Post
I was going to make a new thread for this, but found this one and thought it may be more productive to revisit this one.
Amusing that this thread will be locked because apparently this logic is no longer allowed under the current forum rules.


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