i wanna make a merc/..???


beyeajus

 

Posted

hi so whats the best for a merc masterminds secondary power pain? or thermal or?????


 

Posted

?? umm no bored of traps


 

Posted

Quote:
Originally Posted by CaptainPower View Post
?? umm no bored of traps
You asked what is best...


 

Posted

thermal if you like recasting sheilds every few minutes, no debuffs till late levels though.

Pain is way better for survival, even though therm has a heal too.

I'd say /DM personally, but if it's between /pain and /therm, I'd go /pain.


 

Posted

I have a lowbie Mercs/Therm at the moment, and I think it's fairly solid. I don't find recasting the shields to be a problem, and they add to the mercs' decent s/l resistance.

In a team setting, Forge provides stronger buffs than World of Pain, but for fewer targets. Heat Exhaustion and Melt Armor can wreck tough enemies, though.

Plus, you could make the soldiers run around screming "It burns!"


 

Posted

Ok, so, let me give you some extremely good secondaries Traps aside

/Pain
/Dark
/Storm


Those three (Storm being the lrgest headache) synergize well with Mercenaries. You can't go wrong with any of those choices.

(As per mentioned, Thermal goes great as well)


 

Posted

ok ty all very much i may put it off for now