Merc MM /pain dom..or poison


CaptainPower

 

Posted

Hi all, a few of you may have already answered this question in the Level 50 chat channel but to help ease my mind and make a decision.....>? which would be a better secondary for my mastermind, pain domination or poison? If any would like to make some thoughts/pro's /cons please feel free thank you very much


 

Posted

Well, personally, I don't really like Pain for MM's after they nerf'd it hard during the Closed Beta. Originally, it was just like the Corruptor version, and had Soothing Aura, a nice Healing Aura. Then, they killed it, and replaced it with Suppress Pain, a freaking REGEN Aura. I'm sorry, but my henchmen need HEALING when they're by me, NOT Regen. ROYALLY pissed me off.

Still, I DO have a /Pain MM, though I went with Ninjas as the Primary. It's fun!!

Poison works great if you want to build a DeBuff Machine. I have a Thugs/Poison MM over on Pinnacle that I made following Poison_Pill's guide, and she DeBuff's like nobody's business. I took her on my very fist Silver Mantis SF, and Duray went down quick.

Really, I think it depends on what you want to focus on. If you want to focus on healing, go /Pain. If you want to focus on DeBuff, go Poison.




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Posted

hmm was thinkn healing but i already have a thugs/pain mm i am currently working on hes 27 btw ok... which is better at healing thermal or pain?


 

Posted

Traps is a really nice pair with mercs.


 

Posted

Quote:
Originally Posted by CaptainPower View Post
hmm was thinkn healing but i already have a thugs/pain mm i am currently working on hes 27 btw ok... which is better at healing thermal or pain?
Pain Domination. It was created for the specific purpose of being the Villainous version of Empathy.




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Posted

if you like a more offensive type merc/poison or thugs/poison


@KoolVirus

 

Posted

and thugs/therm is good


@KoolVirus

 

Posted

The biggest problem I find with the poison set is that there is no AoE heal. If my pets are going down, having to heal them one at a time and then wait for recharge just doesn't get it done.

As Kheldarn mentioned, however, if you want a debuffer, Poison will be your choice. I have a Thugs/Poison, and it's a debuffing machine. Unfortunately, he spends a lot of time re-spawning the pets he can't keep alive, so it's better in a team environment.

I have a merc/Pain MM at 50, and love that I can use Serum on the Commando, making him uber, then hit him with Painbringer before the Serum crash to negate the debuff affects. Add in the WoP resist and damage buff, and the ability to have both an AoE heal AND an AoE regen aura, and it's hard to argue against Pain Domination.

But again, just depends on your preferences.


The Twilight Avengers, Guild Leader

@Wulf 1 or @Wulf 2

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Posted

Quote:
Originally Posted by Wulfman View Post
The biggest problem I find with the poison set is that there is no AoE heal. If my pets are going down, having to heal them one at a time and then wait for recharge just doesn't get it done.

As Kheldarn mentioned, however, if you want a debuffer, Poison will be your choice. I have a Thugs/Poison, and it's a debuffing machine. Unfortunately, he spends a lot of time re-spawning the pets he can't keep alive, so it's better in a team environment.

I have a merc/Pain MM at 50, and love that I can use Serum on the Commando, making him uber, then hit him with Painbringer before the Serum crash to negate the debuff affects. Add in the WoP resist and damage buff, and the ability to have both an AoE heal AND an AoE regen aura, and it's hard to argue against Pain Domination.

But again, just depends on your preferences.
Kool thank you all very much im off to make a merc/pain and if your ever running lowbies look me up


 

Posted

If you like /poison, merc/ or bots would be a better primary because they have a medic to help with healing


@KoolVirus