Dark/Ice Build Critique


Balanced

 

Posted

This build was focused on recharge, ranged defense and to hit debuffs. My biggest question is whether or not 34% ranged defense is overkill with the debuffs and if so, how to better utilize those slots. Please take a look and let me know what you think.

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There are better people in worse shape....

 

Posted

Quote:
Originally Posted by Cylert View Post
This build was focused on recharge, ranged defense and to hit debuffs. My biggest question is whether or not 34% ranged defense is overkill with the debuffs and if so, how to better utilize those slots. Please take a look and let me know what you think.
Well, it probably is overkill. The debuffs alone will provide a lot of mitigation, at least against anything that you hit first. On the other hand, the defense will help you with alpha strikes and other situations where enemies either get past your debuffs or resist them, so it's not useless--just somewhat situational.

I'm not sure what other bonuses to tell you to aim for, though; you've already got substantial recharge bonuses (though you could always scrounge a few more, since you don't have Hasten). You could try increasing your damage slightly at the expense of your defense, either by slotting sets with damage bonuses or by swapping in some damage procs. On the whole, though, it looks like a well-balanced build in terms of sets.

I do have a couple of comments on your slotting aside from bonuses, though, specifically on Twilight Grasp and Fearsome Stare. Your current slotting doesn't include any accuracy enhancement for these powers at all, and they need it. I suggest dropping the Miracle Heal from Health and the PShifter EndMod/Recharge from Stamina. The set bonuses you're getting from them aren't working now, anyway, since you have more than 5 2.5% Recovery bonuses. That will give you two slots you can use to slot one generic Accuracy IO each in TG and FS.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Thanks Balanced! Nice catch on the Acc IOs. That's why I always like to post a build before going through the hassle of a respec. I always manage to miss something basic.


There are better people in worse shape....

 

Posted

So...Went back in to make the changes and played around with adding hasten which would more than double recharge to around 140%, which brings me to my next question. How much recharge is too much(other than no such thing). I could then use some of those recharge set bonuses for other things, like maybe recovery or damage and still maintain 33% ranged defense. Opinions? Advice?


There are better people in worse shape....

 

Posted

There's no such thing as too much recharge. You have plenty of recovery, and building for damage doesn't give very good returns, so I wouldn't suggest switching out recharge for those things.


 

Posted

Mmmm, more howling twilight please.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I wouldn't drop any of the recharge, even if you take Hasten (which I would drop Soul Transfer for, personally). You've clearly built with the intention of using Howling Twilight as a mez/debuff, for which lots of recharge is good, and your current levels of recharge (which you'll revert to when Hasten is down) are about right for your overall slotting--if you reduced it any, I'd start recommending more recharge slotting in individual powers. Also, the bonuses will get you more Hasten uptime, which is nice.

I know I mentioned them as a possible option, but damage set bonuses really aren't cost effective, particularly not on a defender. Slotting a few damage procs here and there, in powers that are already at the ED cap on damage enhancement, would do more to increase your damage potential. I also find most of the recovery bonuses profoundly unimpressive and you have both Stamina and Dark Consumption to cover your endurance issues.

There's very little that I'd change about the build. You can never be sure without playing it, but it looks fairly quick, highly survivable, and solid offensively. Certainly, there are things I'd like to slot more in it, but it's pretty tight on slots, so it may just not be possible. I might go with a different ancillary pool, just out of personal taste (I've respecced out of Dark Mastery on more than one character), but it may be the best choice with this build.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.