tough and weave for SR??


Alpha_A

 

Posted

ive never done a SR toon ever , so saying that im guessing ill want to take tough and weave , but was wondering if thats nesessary or not? any help and thoughts would be great


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Posted

Quote:
Originally Posted by Doctor_Bob View Post
ive never done a SR toon ever , so saying that im guessing ill want to take tough and weave , but was wondering if thats nesessary or not? any help and thoughts would be great
Weave I find is greatly helpful cause it will reach you closer to Soft Cap levels. Also Tough you can put in the +3% def which adds to the SC magic level. So a lot of people will say it is a must but it is up to you.


 

Posted

Ive got both for the same reason's as mentioned above me. it allowed me to get IOs that were a little cheaper, instead of the uber expensive sets for +def. It also means i couldnt fit aid self in but i havent really needed it so YMMV


 

Posted

Although, it's never required, when building a toon for any kind of survivability purposes, I almost always take Tough/Weave. It makes it incredibly easy to softcap (as stated above) with the ability to stick a Steadfast Protection +3% in Tough and slot up weave for an added 7ish defense to all areas. Unless your build is extremely tight, I would definitely recommend it taking them.



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Posted

I take both on my SRs. I also find the bit of resistance added by tough to be helpful to reduce the impact of landed hits before you go into you go into your ohshit hp loss scale resistance mode.


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Posted

It is not needed. If you have desire to try, take it..

Tough is a good mule for the +3% defense. But it so easy to soft cap with sets and can be done for reasonable influence to accomplish.


 

Posted

If you could get to the softcap without weave then it's fine without
But tough adds that extra resists and picking it up just as a mule is a mistake I think


 

Posted

If you plan to dip into IO sets and have a sizable budget, I have a different perspective: the advantage of a high-end SR over the other softcap-capable sets (Invuln, WP, Shields) is that you can softcap without the Fighting pool much more easily.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
If you plan to dip into IO sets and have a sizable budget, I have a different perspective: the advantage of a high-end SR over the other softcap-capable sets (Invuln, WP, Shields) is that you can softcap without the Fighting pool much more easily.

The way I see it... not having the Fighting pool on SR is more of a dis-advantage


 

Posted

For SR scrappers, I'd agree, not having Tough is more of a liability than a benefit in a high-end build. While Tough has a pretty high endurance cost for the amount of resistance it provides, scrappers have plenty of tools in the APPs to make endurance effectively bottomless while running Tough/Weave.

However, with brutes, it becomes a gray area. Fact is, brutes don't get any kind of endurance management tools from the PPPs, so avoiding Tough and Weave might make the difference between end sustainability and being endurance-limited.

While this is only an issue in prolonged fights, it's worth noting.

If you can give your brute sustainable endurance and Tough/Weave, that's the approach I'd take to softcapping, because the S/L resistance in Tough is very good to have, even if it isn't a lot. More likely for a brute, though, avoiding the Fighting pool may be an attractive alternative due to lower endurance consumption.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
The way I see it... not having the Fighting pool on SR is more of a dis-advantage
It depends.

My build softcaps melee, range and AoE without the use of Weave. SR has 95% DDR and I've never seen my defense dip below 45% on any position with this current build from defense debuffs alone. I do have Tough, but mainly for an IO mule. Having Weave in my build would only add another endurance drain.

Now, if we are talking no IOs...yes, Fighting Pool is a terrific idea.