WM/EA build?


BalleRyan

 

Posted

Here's my WM/EA build. I'm wondering what you guys think about it. I built for recharge and soft-capped smashing and lethal damage. I don't really care about it falling shy of the energy soft-cap, as I won't be fighting energy damagers. I'm gonna try to use this guy as mostly a soloer who can farm. I picked up Conserve Power in case using so many attacks so quickly might wear down my endurance.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

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Level 50 Technology Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(7), LkGmblr-Rchg+(7)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(40)
Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Health -- Heal-I(A), Numna-Heal/EndRdx(45), RgnTis-Regen+(45), Numna-Heal(45), Numna-Regen/Rcvry+(46)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25), P'Shift-End%(25)
Level 22: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Shatter -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(46)
Level 28: Energy Drain -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(33), P'Shift-EndMod/Rchg(33), Numna-Heal(33), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(43)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(50)
Level 38: Weave -- S'dpty-Def(A), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(40)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Dampening Field -- ResDam-I(A), ResDam-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Virtue

Heroes
50- Fire Kinnnnn (Fire/Kin Controller)
50- Shielded Deity (Elec/Shield Scrapper)
50- Doomaster (Invuln/Fire Tanker)

Villains
50- Farm (SS/SD Brute)

 

Posted

What is your actual point with all the recharge? With those 6 attacks your attacks will be wasted with that recharge... I made a thread about a WM/EA recently, check it out.

Also, for "your" build ditch the kinetic combats in clobber and slot it properly with 5 crushing impacts for your recharge. Also, check your Active Sets out, remember the Rule of 5. You're capped on two attributes. Reslot Pulverize as well, you odn't need the S/L defense from it.

PS. I am wrong to think you snatched my build and remade it? DS.


 

Posted

Quote:
Originally Posted by BalleRyan View Post
Here's my WM/EA build. I'm wondering what you guys think about it. I built for recharge and soft-capped smashing and lethal damage. I don't really care about it falling shy of the energy soft-cap, as I won't be fighting energy damagers. I'm gonna try to use this guy as mostly a soloer who can farm. I picked up Conserve Power in case using so many attacks so quickly might wear down my endurance.
I have a willpower/war mace tanker that slotted several pbaoes with full sets of obliteration. It ran out of endurance pretty quickly as the IO set has little endurance reduction. Maybe it's ok with energy drain. If you really have endurance issue, I doubt that conserve power can help a lot.

Quote:
Originally Posted by Rothb View Post
Also, for "your" build ditch the kinetic combats in clobber and slot it properly with 5 crushing impacts for your recharge. Also, check your Active Sets out, remember the Rule of 5. You're capped on two attributes. Reslot Pulverize as well, you odn't need the S/L defense from it.
People tend to slot their s/l defense quite a bit higher than the soft cap such that they can take a couple defense debuffs. I think such over-slotting is helpful sometimes.

The rule of 5 is only violated for the accuracy bonus in the obliteration set. I guess the OP is actually going for the other set bonuses and care less about the accuracy.