Purpled Warshade - DOes this work?


Anilo

 

Posted

Heya Kheldian lovers out there,

I tried to push up a WS several times, but quit also several times...
But now it has gotten me back, so I made a first attempt for a build.
As I do not sell purples I find normally I have 1/3 of the purple IOs already in stock.

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Will this work out?
Or are there any optimizations needed?

Greetings
Danny


 

Posted

1st I wanted perma eclipse which this builkd pretty much covers. Also II mainly wanted to use Nova for dmg output adding "Fluffies of Doom" and Quasar for more additional dmg.
When I play I mainly use the dwarf just for the Mire, so I left building much around dwarf except for purple set bonuses.
Said I always use double Mire go to Nova and blast the heck out of the mobs using Nova. I just hit 33 so I canĀ“t really think of how long eclipse is lasting and if it needs to be used ever 2nd/3rd/4th mob.
Hope this helps


 

Posted

OK, so you're using nova mainly and human for its buffs and a bit of damage.

In that setup, the fitness pool is really not necessary; it only works in human form, and stygian circle will fill your needs there. You could substitute in gravitic emanation and unchain essence which are pretty good powers.

Nova form itself is overslotted. It doesn't actually need any of those enhancements. You can keep the chance for +end one if you like, but it's not necessary either. Dwarf form, however is fine; that thing sucks end.

Your accuracy is a little overslotted in some powers. Because you've built for +rech, accuracy bonuses come along with that. So you have 96% global acc bonus. In some power you have the choice between dam/rech and a dam/acc, and you've got the latter, which is not adding much if anything to your accuracy, while even that little bit of extra recharge might help (for instance in dwarf smite).

Consider grabbing a steadfast +def unique for giggles.

Stygian circle doesn't need that many slots, nor the slots to be healing. It could use the efficacy adapter endmod/end, but that's really all it needs. However, the dwarf heal needs some slots desperately.

I know why you've slotted gravity well that way, but it's a good damage power, so maybe change it if possible.

Occasionally it looks like you have slotted for some +hp and +dam; neither of those are really necessary for this type of shade. You'll get your damage from mires and near limitless health from stygian circle as long as you keep killing stuff.

Shadow cloak seems overslotted.

That's all I see at the moment


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Posted

Below is my build. Only one purple set so far, but I'm saving for more. It gets the job done. Perma-Eclipse, Perma-Hasten, Sunless Mire is almost perma, and Dwarf Mire double-stacks easy.

Stamina is not necessary. Not by a long-shot.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Dertfer Brains: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Shadow Bolt -- Acc-I(A)
Level 4: Gravity Shield -- S'fstPrt-ResKB(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 10: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- Run-I(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
Level 20: Black Dwarf -- P'Shift-End%(A)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), RechRdx-I(37)
Level 28: Gravitic Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45), RechRdx-I(45)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(39), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(39)
Level 41: Quasar -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Nebulous Form -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 10: Shadow Recall -- Empty(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 20: Black Dwarf Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(23), Nictus-Acc/Heal(23), Nictus-Acc/EndRdx/Heal/HP/Regen(25)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(19), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(21), Mocking-Rchg(21)
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 4.05% Max End
  • 9% Enhancement(Heal)
  • 74% Enhancement(Accuracy)
  • 118.8% Enhancement(RechargeTime)
  • 80.3 HP (7.5%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 9.65%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 4.7%
  • 13.5% (0.23 End/sec) Recovery
  • 22% (0.98 HP/sec) Regeneration
  • 8.5% Resistance(Fire)
  • 8.5% Resistance(Cold)
  • 3.13% Resistance(Negative)


Paragon Studios, thanks for all you've done. You've made this a great game, and a great community. I see this as six years well-spent. NCSoft, I'm seriously disappointed in you. This is not how you get or keep customers.

 

Posted

To answer the question in your thread title, yes, it does work. I think, however, you may get more benefit from some slightly different power picks and slotting arrangements.

First of all, as others have said, ditch fitness. It is totally unnecessary on a warshade and is precluding you from getting some really good powers. It only functions in human form and you have the single best downtime-reducing power in the game, Stygian Circle. Its heal numbers are very strong out of the box so my recommendation is slotting for end mod. As Microcosm said, put the Efficacy Adaptor end mod/end red in there - at a minimum. With 3 power picks available by dropping fitness you could get some very useful powers. Gravitic Emanation is a great cone stun, and it stacks well with Inky Aspect for perma-stunning bosses. It is also a good place for the Absolute Amazement purple set, if money is tight (those purple damage sets are crazy-expensive these days). Starless Step is helpful for removing a troublesome mob from his buddies. Unchain Essence is GREAT on high-recharge builds

Slotting end mods in the forms is a fantastically small return on investment. I find it to be completely unnecessary. Maybe put an end reducer in the default slot for Nova (it could also be a flight speed, a Freebird: stealth, a Gaussian's chance for build up, etc.). For Dwarf form, consider slotting 4 res/end reds. That ED caps your res and end reduction and saves you 2 slots.

This is a big one: Swap the sets you have in Quasar and Dwarf Mire! Oblit offers pathetic end reduction enhancement. Your mire recharges in 5.33 seconds. This is a recipe for blue bar woes. Armageddon is much better suited for Mire. Slot all the Armageddons but the straight damage one, and add a dmg/end red form another set in the 6th slot. That gives good enhancement numbers AND gets that sweet, sweet 33% chance for 107 fire dmg proc in there, going off every 5.44 seconds. Trust me, it's fantastic in that power on a high-recharge build. The Oblit set set is very good for a nuke, since endurance reduction is kind of a moot point on a nuke.

If you can get some more recharge from other sets you are able to slot in new powers after ditching fitness then you would be able to slot Grav Well for damage. This is an age-old warshade player argument, lol. I fall squarely in the Grav Well-as-damage camp. It hits REALLY hard with a Crushing Impact set in it, especially buffed with 2 Mires.

Shadow Cloak's defense numbers are pretty low, and you will be at the res cap permanently, so slotting it for defense seems wasteful. I recommend just the LoTG global recharge in there. The set bonuses the other 3 LoTGs give are nice, but not necessarily worth the slots.

Slot your Fluffies with 4 Expedient Reinforcements (all but the dmg/end and the res aura) and Soulbound Allegiance dam/rech and chance for build up. That BU proc is ABSURDLY good in Fluffies. First of all, it has a 16% chance to go off for every enemy fired on. Second, Fluffy uses AoE attacks (so the proc goes off a lot. I mean A LOT, a lot.) Third, you will have 3 Fluffies out, spamming BU-buffed attacks constantly. Make sure you keep your pet window open and have the pet buff icons visible. You'll see the BU icon all the time. I often see it STACK on my Fluffies, lol. It's so good...

Here's my current live build. It may give you some ideas.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Aranna Null: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye -- Dmg-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A)
Level 2: Gravity Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 4: Gravimetric Snare -- GravAnch-Hold%(A)
Level 6: Dark Nova -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 10: Starless Step -- Range-I(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg/Rchg(27), Sciroc-Dam%(50)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Gravity Well -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31)
Level 20: Black Dwarf -- RctvArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx(21), TtmC'tng-ResDam/EndRdx(33)
Level 22: Stygian Circle -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(23)
Level 24: Stealth -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(34), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(36)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(31), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37), Posi-Dam%(42)
Level 32: Dark Extraction -- ExRmnt-EndRdx/Dmg/Rchg(A), S'bndAl-Build%(33), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Dmg/Rchg(34), ExRmnt-Acc/Rchg(39), ExRmnt-Acc/Dmg(39)
Level 35: Quasar -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), RctvArm-ResDam/Rchg(40), ImpArm-ResDam/Rchg(40), TtmC'tng-ResDam/Rchg(42)
Level 41: Invisibility -- LkGmblr-Rchg+(A)
Level 44: Inky Aspect -- Dsrnt-I(A)
Level 47: Stygian Return -- Heal-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(19)
Level 6: Dark Nova Blast -- Apoc-Dmg(A), Apoc-Dam%(3), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(19)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(15), ExStrk-Dam%(17)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(15), ExStrk-Dam%(17)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(46), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Black Dwarf Smite -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 20: Black Dwarf Mire -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43), M'Strk-Dmg/Rchg(45)
Level 20: Black Dwarf Drain -- Heal-I(A), Heal-I(33)
Level 20: Black Dwarf Step -- Winter-ResSlow(A)
Level 20: Black Dwarf Antagonize -- Range-I(A)
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 2.25% Max End
  • 132.5% Enhancement(RechargeTime)
  • 110% Enhancement(Accuracy)
  • 80.3 HP (7.5%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 9.65%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 32% (1.43 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 13.2% Resistance(Fire)
  • 13.2% Resistance(Cold)


...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville

Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar