Kat/SR help...now with bigger budget
As a fellow Kat/SR I'd love to help but I don't want to be the blind leading the blind since I've only been playing for 4-5 months and recently got my first char (my Kat/SR) to level 50.
However, I do think it would be helpful to know what attack chain your going for with your build. That's usually where I start my builds (whether that's right or not I have no idea). Then I move towards dmg mitigation. Anyway, with Kat/SR I started with the GD>GC>SD>GC>FS>GC string which can be accomplished with little global rchg (assuming you take quickness and have 90-95% rchg in GC and GD). When I got hasten (or when hasten was up) I shortened it to GD>GC>SD>GC>FS, with the ultimate goal of GD>GC>SD>GC (I run this now with hasten up even tho there's a slight pause b4 I can hit GD again).
There's another attack chain I fooled with using SoW>GC>FS>GC that also requires a small amount of recharge and frees up power picks. However, I only looked at that using Mids - never used in actual game.
Here's my first go at it...it feel like a mess so far. I still have an extra slot that I have no clue what to do with.
I keep wondering if I can get by without Weave somehow...or if that's even a wise decision.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quinlan Von Work E: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Agile -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17)
Level 6: Swift -- Run-I(A)
Level 8: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(27), Ksmt-ToHit+(45)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: The Lotus Drops -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(40), LdyGrey-Rchg/EndRdx(40), LdyGrey-DefDeb/EndRdx(40), LdyGrey-%Dam(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 38: Weave -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
Level 47: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def(48), S'dpty-EndRdx(50)
Level 49: Lucky -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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I really want to help here, but I'm confused. I'm not sure why you don't want CJ when u haven't used all your pool picks. You also have 7 +5% rchg which is 2 too many. I'm also confused why you want the global rchg. My best guess would be for hasten, but you only have that 2-slotted. I don't think you need SoW either, but still don't know what attack chain your after.
wow...I really messed that one up...thanks for pointing that one out.
I think I'm just gonna go off of this build until I can really afford to do things right. I have yet to really investigate a solid attack chain.
I'm starting to think that I have a complete misunderstanding of global recharge though...I thought it applied to both clicks AND attacks...seemed to make sense since it's referred to as "global". I suspect that I am incorrect?
This build is much better than what I had before and I made sure that nothing was over the rule of 5 this time...geez...heh...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quinlan Von B3: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(9), S'dpty-EndRdx(11)
Level 2: Flashing Steel -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(15), LdyGrey-%Dam(15)
Level 4: Agile -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(17)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 14: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 16: Dodge -- LkGmblr-Rchg+(A)
Level 18: Health -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(36)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Dmg/Rchg(50)
Level 28: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(39)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 47: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50)
Level 49: Lucky -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I really want to help here, but I'm confused. I'm not sure why you don't want CJ when u haven't used all your pool picks. You also have 7 +5% rchg which is 2 too many. I'm also confused why you want the global rchg. My best guess would be for hasten, but you only have that 2-slotted. I don't think you need SoW either, but still don't know what attack chain your after.
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Oops, forgot to reply to your questions...
I don't want CJ because I don't want to have to rely on another toggle for softcap. That's really it.
I took SOW in addition to GC for the additional set bonus' since I had room for another power.
OK, well, it looks like you came up with something you like. Another option that should meet ur requirements and gives you Aid Self (losing Sow and Weave) is as follows:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quinlan Von Work E: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(15)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(17)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 4: Agile -- DefBuff-I(A), DefBuff-I(13)
Level 6: Swift -- Run-I(A)
Level 8: Aid Other -- Heal-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Def/Rchg(27)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), Mrcl-Heal/Rchg(19), Mrcl-Heal/EndRdx/Rchg(29), Mrcl-Rcvry+(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(42)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 30: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(34), Stpfy-KB%(36)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ResDam-I(46)
Level 38: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-EndRdx/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(48), S'dpty-Def(48), S'dpty-EndRdx(50)
Level 49: Lucky -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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I've never taken the Medicine Pool before. I figured most scrappers reserved that for when it's time to solo AV's...which I am nowhere near being able to do! lol
Anyways, thanks for all of the input...it's given me some new things to consider.
I've never taken the Medicine Pool before. I figured most scrappers reserved that for when it's time to solo AV's...which I am nowhere near being able to do! lol
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Also I should note the +recov Miracle IO is expensive and might be more than ur willing to spend so you could just use the "other" five Miracle IOs to get the set bonuses.
I'd do something like this:
Soft capped
207%, 3.58 end/sec recovery
374% regen
No purples, PvP IOs or HOs used
It's not a budget build by any means but far cheaper than a purpling it out. Plus it has a lot of nice extras such as +max end and +run speed.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Kat-SR-No Purples: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(29)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), LkGmblr-Rchg+(9)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal(39), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), RgnTis-Regen+(42)
Level 16: Dodge -- LkGmblr-Rchg+(A)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), M'Strk-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/EndRdx(34), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43)
Level 22: Agile -- LkGmblr-Rchg+(A)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34)
Level 35: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(37), GftotA-Def(39), GftotA-Run+(40)
Level 38: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45), Mrcl-Rcvry+(45), Mrcl-Heal(46), P'Shift-End%(46)
Level 47: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50), GftotA-Run+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I've finally reached a point where I can start thinking about buying some of the more expensive stuff now. The problem is that since I've never been able to afford any of them before, I've never really tried them in my builds.
I've read through many of the different posts on here and I see a lot of talk about "this IO being better in this power" and "don't put it in this power"....that's why I'm not starting off with a build which includes those items such as LOTG, Numina...the good stuff.
I'm trying to reach the softcap without having Divine Avalanche or Combat Jumping and shooting for as much damage as possible. I'm also not taking a travel power. Sprint, Quickness and Ninja Run work just fine for me.
Again, I'm just now at the point where I can start thinking about this stuff so I don't want to go too overboard...I can't afford a billion dollar build or anything but between AE ticket rolls and merits, I should be able to get some pretty good stuff. I can easily come up with about 400-500 million between about 2 or 3 toons.
Here's the build I'm working from. Thank you!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quinlan Von Work B: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(9), S'dpty-EndRdx(11)
Level 2: Flashing Steel -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(15), LdyGrey-DefDeb/EndRdx(15), LdyGrey-%Dam(17)
Level 4: Agile -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(13)
Level 6: Swift -- Run-I(A)
Level 8: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(23)
Level 14: Health -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27), Dct'dW-Rchg(27)
Level 16: Dodge -- DefBuff-I(A)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(50)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(39)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 28: Boxing -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(39), Stpfy-Acc/Rchg(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 38: Lucky -- DefBuff-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(48), P'Shift-EndMod/Acc/Rchg(50)
Level 47: Evasion -- DefBuff-I(A), DefBuff-I(50)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit