Mission Difficulty
Spawn size is base the difficulty setting or number of players on the team whichever is higher.
If you set yourself to 8x and there are 8 on the team you will *not* get spawn size for 16.
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Quote:
The number of heroes being equivilant of works like this, the number of heroes on the team OR the number set in the difficulty slider, whichever is higher.|
Hi all, pretend I didn't start playing in May of 2004 for a second...
With the difficulty options a player can up his level of difficulty by +1, +2, +3 etc and that seems self evident if you are level 32, then it will boost the foes to level 33, 34, 35 respectively. The 'choose how many heroes I am equivalent to' +1, +2, +3 increases the headcount in the mission groups accordingly when you solo. Now the 'nut' of the matter: when I am on a team with a scrapper or some other enthusiastic type, I will get a tell that says don't just raise it to +2 because we already have 2 on the team and effectively it won't increase the number of foes in groups. Or if the team consists of three heroes/villains, they say +3 won't increase the number of foes in groups. In my wacky way of thinking, on a team of three if I select +3 for how many heroes I am equal too, we will get groups with +3 for me and +2 more for the two teammates on the team. Am I off on this, or am I ignorant of the mechanics? I don't mind challenges. I adjust the difficulty usually to fit our fighting skill so that we are challenged as much as we are not in missions-prior to the end boss, which should always make a team work. |
Team 2 Diff 3 --> Mission set for 3
Team 4 Diff 3 --> Mission set for 4
Team 8 OR Diff 8 --> Mission set for 8
Hope that helps.
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Hi all, pretend I didn't start playing in May of 2004 for a second...
With the difficulty options a player can up his level of difficulty by +1, +2, +3 etc and that seems self evident if you are level 32, then it will boost the foes to level 33, 34, 35 respectively.
The 'choose how many heroes I am equivalent to' +1, +2, +3 increases the headcount in the mission groups accordingly when you solo.
Now the 'nut' of the matter: when I am on a team with a scrapper or some other enthusiastic type, I will get a tell that says don't just raise it to +2 because we already have 2 on the team and effectively it won't increase the number of foes in groups. Or if the team consists of three heroes/villains, they say +3 won't increase the number of foes in groups.
In my wacky way of thinking, on a team of three if I select +3 for how many heroes I am equal too, we will get groups with +3 for me and +2 more for the two teammates on the team. Am I off on this, or am I ignorant of the mechanics?
I don't mind challenges. I adjust the difficulty usually to fit our fighting skill so that we are challenged as much as we are not in missions-prior to the end boss, which should always make a team work.
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