Making an "interesting" Dom..
The two /earthys would not be that good. Mud pots would detoggle every time you get mezzed, it has a small radius and it messes up mez suppression because it has an immobile built into it. The ice/fire probably has some decent merit for a unique build, but ice is a far cry from mind/ or fire/. The mind elec would easily be the strongest option of what you have up. Its hard to go wrong with bu ts and confuse.
As long as you are willing to do lower damage. And know that your hold will mess up any kb spiking in a team setting the ice fire should be fine.
Duel me.
I will work on my sig pic more when I have time.
Its unfortunate that i can't seem to grasp the differences in i13 yet :-/
Why would my hold mess up a spike on an ice/ but not a mind/ ? and why would the ice/fire do lower damage than a mind/fire?
Thanks for the reply, anyways.
I think I'll end up going with Ice/Fire. It seems fun/good on a team.
Kb = knockback. The ice hold does +100 protection to knochback. As for the lower damage mind has a fast activating ranged attack chain while ice is pretty much your hold then the fire stuff. It really does make a noticeable difference.
Duel me.
I will work on my sig pic more when I have time.
okay thank you. Is the ice hold a bug or is it meant to be like that?
Its intentional. Earth and grav do it as well.
Duel me.
I will work on my sig pic more when I have time.
Mind Elec sounds irritating, id play that one.
Just a question: If your ice/fire or mind elec suddenly become the new hotness in PvP and you are having a blast playing it - will you stop liking it because its become FOTM/"cookie cutter?"
Mind Elec sounds irritating, id play that one.
Just a question: If your ice/fire or mind elec suddenly become the new hotness in PvP and you are having a blast playing it - will you stop liking it because its become FOTM/"cookie cutter?" |
Besides Mind/Elec is already commonly used and I'm not the first person to use an Ice/fire in pvp :P
An additional question:
For procs that do damage, is there a cool down in which it cannot proc?
IE a psy damage proc hits, is there still a chance that the next time I use that power (suppose its a 1.5 second cool down like rad blast or something) it can proc again?
An additional question:
For procs that do damage, is there a cool down in which it cannot proc? IE a psy damage proc hits, is there still a chance that the next time I use that power (suppose its a 1.5 second cool down like rad blast or something) it can proc again? |
I made a mind earth just for that reason - I can tell you earth assualt is not great because almost every attack requires your target be on the ground - ice might be a good match or grav if they have no kb but since sj is pretty defacto in pvp your running aroudn spamming your atks (I will say seismic smash is nice..). I find I rely more on the mind powers..if you're on a good team you can rush in and get some ea powers off (i drive by ssmash for fun)...but it is hard to pvp with without the ranged dmg
I made an ice/fire dom. its sitting at 22 now :P
Okay so I'm looking to make something different. I know Mind/Fire is bset but I really really despise cookie cutter builds. So here's what I'm looking at:
Grav/Earth - ok, this one's definately different.. but here's why. I know grav is good as a primary so that checks out as it is. But what I was looking at was mud pots. Would it be decent to slot with 4-5 procs and an end redux? I mean would it have a chance of all those procs every time it hit? that would be nasty (i think? :P) and I feel like grav would work well with it because of wormhole and all its other toys. I figure if nothing else I can wormhole them toward me to try and get that AoE damage in along with everything else. Sound good? Or not?
Fire/Earth - considered for the same reason as above, except with both mudpots and hot feet. Decided it was redundant and probably a bad build as I heard fire isn't great unless paired with /fire.
Ice/Fire - Hope you're seeing the theme here. Arctic Air slotted with the Smashing damage proc sounds fun, although definately not as fun as mud pots because its only 1 proc instead of 4-5.. along with its slowing toys. Fire for the damage obviously.
Mind/Elec - This one's kind of a fall-back in case nothing else works. I heard it's pretty decent, albeit nothing like /fire because fires attacks are more damaging and obviously fiery embrace.
keep in mind i obviously wouldn't expect my only strategy to be just get them close to me and let my toggles do the damage, it just soudns like one extra toy to throw in the mix. IE my strategy every single time wouldn't be to wormhole them to me and then start my chain... because it always depends on the situation.
Opinions?