Ice/Ice Tank Build Critique


Aett_Thorn

 

Posted

Ok so I admit I know nothing about building a tank. I am a blaster that was tempted to the world of tanking by a friend. This is my attempt at a herding tank. If it seems to have a lack of focus(as this is generally the response I get when posting a build) please give me a focus. Tear it apart. Leave nothing standing unless you like it. Dont worry about my feelings. I can take it. lol Seriously though I wanna build the best tank I can using these powersets. The build must be Leveling/exemping friendly as well. Thank you in advance.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx(29)
Level 1: Frozen Fists -- ImpSwft-Dmg/Slow(A), ImpSwft-Acc/Slow(7), ImpSwft-Rng/Slow(9)
Level 2: Ice Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(31)
Level 4: Chilling Embrace -- P'ngTtl--Rchg%(A), P'ngTtl-Dmg/Slow(5), P'ngTtl-Rng/Slow(5), P'ngTtl-Acc/Slow(31)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Frost -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(11), ImpSwft-Acc/EndRdx(11), ImpSwft-Rng/Slow(19), ImpSwft-EndRdx/Rchg/Slow(21), ImpSwft-Dam%(46)
Level 10: Hurdle -- Jump-I(A)
Level 12: Icicles -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 18: Wet Ice -- EndRdx-I(A)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(33), P'Shift-End%(46)
Level 24: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(36), Mrcl-Rcvry+(37)
Level 26: Energy Absorption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(50)
Level 28: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 30: Build Up -- RechRdx-I(A)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Greater Ice Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)
Level 38: Frozen Aura -- IComa-Acc/Rchg(A), IComa-EndRdx/Sleep(42), IComa-Acc/EndRdx(42), IComa-Sleep/Rng(42), IComa-Acc/Sleep/Rchg(43), IComa--Rchg%(43)
Level 41: Salt Crystals -- LgcRps-EndRdx/Sleep(A), LgcRps-Sleep/Rng(45), LgcRps-Acc/Rchg(45), LgcRps-Acc/Sleep(48), LgcRps-Acc/Sleep/Rchg(48)
Level 44: Quick Sand -- ImpSwft-Dmg/Slow(A), ImpSwft-Rng/Slow(45), ImpSwft-EndRdx/Rchg/Slow(46)
Level 47: Stalagmites -- Stpfy-EndRdx/Stun(A), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-Acc/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

Okay, many suggestions here:

1) Slot your attacks as attacks, not as slows. The Slow portion of them is very minor, and just because your attack set is your secondary is no reason to ignore damage all together.

2) Slot your attacks with IOs that match your goal. If you want more Defense, go with that. If you want more Recharge, find ways to do that. I suggest trying to get to the soft cap, but with Ice Armor, that's actually pretty easy once you get Energy Absorption (EA) and go at a decent pace, so you might find something else to be a bit better.

3) Icicles can wait until after Stamina. You've got Chilling Embrace (CE) at low levels to gather aggro for you. Icicles is an endurance hog at low levels. I'd hold off on that until after level 20.

4) Powers to move up a lot - Wet Ice (Take much, much earlier. It is your status protection, and you will need it much before level 18), Glacial Armor (Take around level 18 or so...it's your main Defense to Energy/Negative Energy damage), and Hoarfrost (Take this at either level 1 or 2. I would not put it off any past that).

5) Ice Patch, unless you really want multiple patches out, only needs one RecRed in it. It's perma at that point.

6) Frozen Armor and Glacial Armor are a bit over slotted. Unless you really want those set bonuses, they only need 4 slots or so, maybe 5 if you stick some LotG +Rec globals in them.

7) For the love of Carp, do not slot Frozen Aura for Sleep. You will barely notice the sleep as it is, and we fought for three years to get that power to do damage. Use it as an attack, as it is now a great PBAoE damage power. The Sleep effect will only affect minions, will be broken by any AoE (including icicles), or any knockback/down effect (including Ice Patch). Slotting for Sleep is useless.

8) Energy Absorption is a great place to Frankenslot. Use various IOs to get to the ED soft-cap for EndMod, Recharge, and Defense. Don't worry much about set bonuses here, as getting those three things to 95% or so is better.

9) I have found Doctored Wounds to be a better set in Hoarfrost than Miracle. But it depends on the set bonuses that you want.

10) Swap Greater Ice Sword for Freezing Touch. It's a better attack all around, and includes a good hold component to it.

Start with those, and I can help review a second build if you want.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
7) For the love of Carp, do not slot Frozen Aura for Sleep. You will barely notice the sleep as it is, and we fought for three years to get that power to do damage. Use it as an attack, as it is now a great PBAoE damage power. The Sleep effect will only affect minions, will be broken by any AoE (including icicles), or any knockback/down effect (including Ice Patch). Slotting for Sleep is useless.
Heh, this is pretty much how I feel when I see Shatter and Crowd Control in Mace slotted with KB sets.

Mortimer, Aett gave great advice as usual, but I'll add my $.02.

I do see some focus in your slotting, and a focus on defense bonuses, which is good for a defense set like Ice Armor. What is not so good is your choice of sets. Almost all of them are primarily positional defense set bonuses, but Ice has *typed* defense, which means you are spending a lot of slots and influence for relatively little gain. You need to look for set bonuses that have higher typed (S/L/E/NE/F/C) bonuses than positional (melee, ranged, AoE), for instance Kinetic Combat, Smashing Haymaker, Eradication, Mocking Beratement and others of that sort.

Though it's not absolutely necessary, I think your primary goal should be try to soft-cap S/L/E/NE defense. (F/C defense would be difficult to soft-cap since Ice has none to start with, but it does have capped Cold resists, so Fire and Psi are the weak points.) Ice Armor starts with high levels of defense, and you can soft-cap it just with IOs. However, it's easier and cheaper to soft-cap if you take the Fighting Pool and pick up Weave. So the first choice you need to make is whether you want to soft-cap with or without Weave; but keep in mind that using Weave means you'd have to drop 3 powers from your current build.

Whichever you decide, you absolutely need to pick up the Steadfast Protection +Def unique IO, which provides 3% def to all types of damage. I second Aett's suggestion about using Doctored Wounds instead of Miracle for Hoarfrost. Try 5 slots of DW (everything but the Heal/End/Rchg) and leave the sixth slot for the Steadfast +Def. It can also go in Tough if you take it, but you'll be taking Hoarfrost much earlier.

I'll go further than Aett and say that FA, GA and Stamina are all way overslotted. 4 slots should be more than enough for those powers unless you're getting a very desirable set bonus you can't get another way, and that's not the case here. (Note that for defense and resistance toggles, once you go past 56% def/res and have some endurance reduction--40% is enough, IMO--everything else is superfluous.) So pull 2 slots from each power to use elsewhere. LotG has better 4-slot bonuses than RF, so I'd stick with that or Gift of the Ancients, which is also a nice set and considerably less expensive than LotG.

As I mentioned, sets like Touch of Death are better for positional defense than typed, so you should be looking at Kinetic Combat or Smashing Haymaker instead for S/L defense. (Kinetic Combat's bonus is twice as good as SH, but some pieces of KC are very expensive and hard to find.)

Obliteration is a particularly poor choice for Icicles, not only is is a positional defense set, but it's very low in end reduction, and Icicles is a high-end cost damage toggle. Eradication is a good choice for PBAoEs on typed defense sets, since it has a nice E/NE bonus for just three slots, and for Icicles you can slot aggressively for end reduction in the remaining slots.

So after all the advice from Aett and me, why don't you try putting together a build and we'll comment futher?


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
10) Swap Greater Ice Sword for Freezing Touch. It's a better attack all around, and includes a good hold component to it.
Start with that. Also, the bit about slotting damage powers for damage.

Every time I see a */Ice Melee build, I check:

1) Frost taken? Slotted?

2) Ice Patch at 20 or 22?

3) Freezing Touch slotted for damage (skipping shouldn't ever occur...)?

4) FA slotted for damage?

5) GIS skipped?

For more details on the secondary, please see the Ice Melee guide in my sig. Unfortunately, Ice Armor is the only tanker primary I don't play, so I got nothing there.


An Offensive Guide to Ice Melee

 

Posted

I have no idea how to do that. I put it in the right place and announced it and evrything. Do you PM someone about it?


An Offensive Guide to Ice Melee

 

Posted

I'd re-arrange things a bit (sloppily, using your output), like so, with tips following each choice:

Level 1: Frozen Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-EndRdx(29)

You can simply three or four slot this with some Serendipity or Luck of the Gambler for +HP and +regen

Level 1: Frozen Fists -- ImpSwft-Dmg/Slow(A), ImpSwft-Acc/Slow(7), ImpSwft-Rng/Slow(9)

As was said, replace all slows in the attacks with damage; I like four Smashing Haymakers for +def to smashing / lethal, plus any of the acc/dam/rech in a fifth or sixth slot. Same goes for Ice Sword.

Level 2: Ice Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(31)

Stuff Hoarfrost in up here somewhere; replace Miracles with Doctored Wounds and the Steadfast +Def.

Level 24: Hoarfrost -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(36), Mrcl-Rcvry+(37)

Replace with 4 Curtail Speeds for the Smash/Lethal def

Level 4: Chilling Embrace -- P'ngTtl--Rchg%(A), P'ngTtl-Dmg/Slow(5), P'ngTtl-Rng/Slow(5), P'ngTtl-Acc/Slow(31)

Level 6: Hasten -- RechRdx-I(A)

Wet Ice becomes power #8

Level 18: Wet Ice -- EndRdx-I(A)

Level 10: Hurdle -- Jump-I(A)

Swap Frost in place of Icicles (Your pref counts, too, if you'd rather sit with things in Icicles or actively beat them down with attacks).

Level 8: Frost -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(11), ImpSwft-Acc/EndRdx(11), ImpSwft-Rng/Slow(19), ImpSwft-EndRdx/Rchg/Slow(21), ImpSwft-Dam%(46)

You didn't take Permafrost, but you'll already have nearly-capped slow resistance, so the Winter's Gift unique isn't necessary. You can put in a EndRedux or Run Speed instead. Or a stealth, if that floats your boat.

Level 14: Super Speed -- Winter-ResSlow(A)

Ice doesn't need the +recovery unique, and it isn't available until after you have Energy Absorption anyway, which will give you an endless supply of endurance on the battlefield. The Regenerative Tissue +regen is available from level 10, and stacks nicely with Hoarfrost. So unless you really want the two-Numina set bonus (and can get the IOs), I'd go with two plain Healths or the +regen.

Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21)

Swap these around so you get Stamina first in case you want to run a Positron and have endurance at the same time.

Again, unless you REALLY want the set bonuses, three-slot this with standard EndMod enhancements. You won't need the procs, either, since you'll have Stamina while exemp'd down to 15, and if you exemp to 14 or below, you won't have Stamina or the proc available.

Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(33), P'Shift-End%(46)

Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)

Now you can run Icicles happily all day, but only if you get some endurance reduction. Cleaving Blow gives the next most useful +def bonus after Eradication, but Eradication has precious little endurance reduction. So I slot:

Cleaving Blow: Acc/Dam, Dam/End
Multistrike: Acc/Dam/End, Acc/End
Scirocco's Dervish: Acc/Dam/End

This gets me into the ED-maxed cap for Acc, Dam, and EndRedux with 5 slots.

Level 12: Icicles -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)

Energy Absorbtion is happy with 4 slots, two each of the Acc/Endmod/Rech and Endmod/Rech from Efficacy and Performance. No need for the proc since you'll completely refill the bluebar with 4 critters around, every 30 seconds, and the proc only fires when you activate the power anyway.

Level 26: Energy Absorption
-- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(36), P'Shift-End%(50)

I lost track of where I was moving stuff around, but as said, move this up to somewhere closer to 18 when it's available.

Level 28: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(39), LkGmblr-Rchg+(39)

Personally, I skip Build Up.

Level 30: Build Up -- RechRdx-I(A)

More recharge and jump height is always welcome!

Level 32: Combat Jumping -- LkGmblr-Rchg+(A)

Others recommend skipping this; at least replace Touch of Death with Smashing Haymaker or Kinetic Combat.

Level 35: Greater Ice Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)

Re-slot this frankenly for Acc/Dam/Rech/Endredux.

Level 38: Frozen Aura -- IComa-Acc/Rchg(A), IComa-EndRdx/Sleep(42), IComa-Acc/EndRdx(42), IComa-Sleep/Rng(42), IComa-Acc/Sleep/Rchg(43), IComa--Rchg%(43)

No need for two sleeps, both PBAoE, since your Icicles and Ice Patch (and teammates) will wake things up. However, I took this on my Ice/Stone, half for concept but mainly for the -Def debuff it gives. Frankenslotted for Acc/Rech/DefDebuff and it comes in handy on the ITF.

Level 41: Salt Crystals -- LgcRps-EndRdx/Sleep(A), LgcRps-Sleep/Rng(45), LgcRps-Acc/Rchg(45), LgcRps-Acc/Sleep(48), LgcRps-Acc/Sleep/Rchg(48)

Even without slotting your auras and attacks for slow, you'll have everything around you slowed to the cap. Re-slot this for recharge and DefDebuff.

Level 44: Quick Sand -- ImpSwft-Dmg/Slow(A), ImpSwft-Rng/Slow(45), ImpSwft-EndRdx/Rchg/Slow(46)

This looks fine, but if you can get 1 more slot you can get the 6.25% Recharge bonus. Otherwise, replace the EndRdx/Stun and Stun/Rng with Acc/Recharge from the other Stun sets. The purple Absolute Amazements are cheaper than the Touches of Death you shouldn't be using and are handy here.

Level 47: Stalagmites -- Stpfy-EndRdx/Stun(A), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-Acc/Rchg(50)

Level 49: Hibernate -- RechRdx-I


Sorry for sometimes commenting above and sometimes below a power, hope it makes sense.

Basically, to be a gnarly tank, take these powers by level 20:

Frozen Armor
Hoarfrost
Chilling Embrace
Wet Ice
Glacial Armor
Stamina

By 30, have:

Icicles
Energy Absorbtion
Ice Patch
Freezing Touch
Taunt (if you want it, and you can get great +Def set bonuses from the Taunt sets)

You will now be practically unhittable, except against Nemesis and Devouring Earth... and maybe Rikti... and anything else with +toHit or defense debuffs. Kick back and enjoy tanking to 50!


 

Posted

Quote:
Originally Posted by Finduilas View Post
Heh, this is pretty much how I feel when I see Shatter and Crowd Control in Mace slotted with KB sets.

Mortimer, Aett gave great advice as usual, but I'll add my $.02.

I do see some focus in your slotting, and a focus on defense bonuses, which is good for a defense set like Ice Armor. What is not so good is your choice of sets. Almost all of them are primarily positional defense set bonuses, but Ice has *typed* defense, which means you are spending a lot of slots and influence for relatively little gain. You need to look for set bonuses that have higher typed (S/L/E/NE/F/C) bonuses than positional (melee, ranged, AoE), for instance Kinetic Combat, Smashing Haymaker, Eradication, Mocking Beratement and others of that sort.

Though it's not absolutely necessary, I think your primary goal should be try to soft-cap S/L/E/NE defense. (F/C defense would be difficult to soft-cap since Ice has none to start with, but it does have capped Cold resists, so Fire and Psi are the weak points.) Ice Armor starts with high levels of defense, and you can soft-cap it just with IOs. However, it's easier and cheaper to soft-cap if you take the Fighting Pool and pick up Weave. So the first choice you need to make is whether you want to soft-cap with or without Weave; but keep in mind that using Weave means you'd have to drop 3 powers from your current build.

Whichever you decide, you absolutely need to pick up the Steadfast Protection +Def unique IO, which provides 3% def to all types of damage. I second Aett's suggestion about using Doctored Wounds instead of Miracle for Hoarfrost. Try 5 slots of DW (everything but the Heal/End/Rchg) and leave the sixth slot for the Steadfast +Def. It can also go in Tough if you take it, but you'll be taking Hoarfrost much earlier.

I'll go further than Aett and say that FA, GA and Stamina are all way overslotted. 4 slots should be more than enough for those powers unless you're getting a very desirable set bonus you can't get another way, and that's not the case here. (Note that for defense and resistance toggles, once you go past 56% def/res and have some endurance reduction--40% is enough, IMO--everything else is superfluous.) So pull 2 slots from each power to use elsewhere. LotG has better 4-slot bonuses than RF, so I'd stick with that or Gift of the Ancients, which is also a nice set and considerably less expensive than LotG.

As I mentioned, sets like Touch of Death are better for positional defense than typed, so you should be looking at Kinetic Combat or Smashing Haymaker instead for S/L defense. (Kinetic Combat's bonus is twice as good as SH, but some pieces of KC are very expensive and hard to find.)

Obliteration is a particularly poor choice for Icicles, not only is is a positional defense set, but it's very low in end reduction, and Icicles is a high-end cost damage toggle. Eradication is a good choice for PBAoEs on typed defense sets, since it has a nice E/NE bonus for just three slots, and for Icicles you can slot aggressively for end reduction in the remaining slots.

So after all the advice from Aett and me, why don't you try putting together a build and we'll comment futher?
FYI Mort - Listen to these guys well. I've seen some solid advice being offered, and Aett has been fighting for Ice Tanks for a long, long, long time (this a newish account for me due to the complicated loss of my old account, so Aett, I've jumped in a few of your threads before in the past).

My bit of advice, and this is just personal preference, and it works wonders for me - frankenslot your defense powers to maximize defense/endurance, and slot your other powers for defense bonuses. With my current build, by level 50, fully slotted, I'll be at nearly 70% on my smashing/lethal defense doing this (E/N @ 55%, Melee @ 38%), with one application of EA.

Currently at level 39, my S/L hits about 60% (may be overkill, but I play on high diff settings and don't like to get hit).

My current build will end up with about 5 slots in the defense based powers, mainly so I can add LOTG +7.5% recharge in.

Something else I would throw in, since this is a toggle heavy set (especially if you go the tough/weave route), I would reconsider your choice in epic pools, unless you are just in love and tied irrevocably to your choice. Energy Mastery offers you the chance to grab Physical Perfection, which will boost you regen/recovery. Personally, I am all for optimizing defense, but don't neglect the regen/recovery stuff either.

Just my 2 to 4 cents for what they are worth.

P.S. - If you use Kinetic Combat in some of your attacks, for 4 slots, you get 3.75% on you S/L defense...if you can afford it, get it.


 

Posted

Quote:
Originally Posted by dave_p View Post
I have no idea how to do that. I put it in the right place and announced it and evrything. Do you PM someone about it?
Not, sure, but you could try posting in the Player Guides forum, or PMing Zombie Man, since he seems to be the Great Guide Guru.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Not, sure, but you could try posting in the Player Guides forum, or PMing Zombie Man, since he seems to be the Great Guide Guru.
Or Ice_Knight, who is supposed to be monitoring the Tanker Guides section, if he is still around. If not, we need a new editor for those.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

OK so this is attempt 2. I appreciate all the help guys. I am learning my way around MIDS still. I hope this is better than the last one. Notes are still welcomed.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-Def(3), GftotA-Def/Rchg(9), GftotA-Def/EndRdx/Rchg(15)
Level 1: Frozen Fists -- Empty(A)
Level 2: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx(43)
Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7), HO:Nucle(23)
Level 6: Chilling Embrace -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(17), P'ngTtl-Dmg/Slow(17), P'ngTtl--Rchg%(19)
Level 8: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(23)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Glacial Armor -- GftotA-Def(A), GftotA-Def/EndRdx(25), GftotA-Def/Rchg(27), GftotA-Def/EndRdx/Rchg(36)
Level 26: Energy Absorption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(50)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 30: Icicles -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(43)
Level 32: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), Rec'dRet-Pcptn(37)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 38: Frozen Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg(42)
Level 41: Block of Ice -- Acc-I(A), Hold-I(42), RechRdx-I(42)
Level 44: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45), Decim-Acc/Dmg(45), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

Alright, I didn't get to slot everything, but based on your power selections I 4 slotted three of your attacks and four of your defenses, getting you the softcap on S/L defenses with one application of EA (roughly 3% off without), leaving you 40 slots to play with. If I get time later, I might play around with it some more, but to my eyes, it looked like your slotting was a little random with the defense benefits you were working towards. I also slightly lowered your endurance drain some. Just my 2 cents=)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 11 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- GftotA-Def/EndRdx(A), LkGmblr-Def/EndRdx(3), RedFtn-Def/EndRdx(3), S'dpty-Def/EndRdx(5)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Hoarfrost -- Dct'dW-Heal(A)
Level 4: Frost -- Posi-Acc/Dmg(A)
Level 6: Chilling Embrace -- P'ngTtl-Acc/Slow(A)
Level 8: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(13), GftotA-Def/EndRdx(13), S'dpty-Def/EndRdx(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A)
Level 22: Ice Patch -- RechRdx-I(A)
Level 24: Glacial Armor -- GftotA-Def(A), S'dpty-Def/EndRdx(25), LkGmblr-Def/EndRdx(25), RedFtn-Def/EndRdx(27)
Level 26: Energy Absorption -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(27), GftotA-Def/Rchg(31), S'dpty-Def/Rchg(31)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Icicles -- Erad-Dmg(A)
Level 32: Build Up -- Rec'dRet-ToHit(A)
Level 35: Hasten -- RechRdx-I(A)
Level 38: Frozen Aura -- Erad-Dmg(A)
Level 41: Block of Ice -- Acc-I(A)
Level 44: Ice Blast -- Thundr-Acc/Dmg(A)
Level 47: Ice Storm -- Posi-Acc/Dmg(A)
Level 49: Hibernate -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


 

Posted

Alright, threw this together real quick for you to chew on. I did this based on the exact power choices you had in your last build, and only changed one power. This gets you over the SL softcap without EA, has some good recharge, accuracy, regen/recovery, doesn't use too much endurance, and your attacks should cycle fairly quickly.

One or two notes - on Taunt, I personally am ambivalent, I have played with and without, but you may run into some hate for the lack of. Again, not trying to sway you one or the other, just letting you know. There are a few schools of thought on this, but some people believe in tauntless tanking, relying on auras and punchvoke, others believe in having taunt, taunt, and more taunt.

The other thing, I would honestly consider working tough into the build for some mitigation for the hits that do get through. Just my personal preference though, not sure how anyone else feels about that.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Gift of the Ancients - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Red Fortune - Defense/Endurance
  • (5) Serendipity - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Level 1: Frozen Fists
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Heal/Endurance
  • (46) Doctored Wounds - Recharge
Level 4: Frost
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
Level 6: Chilling Embrace
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (46) Pacing of the Turtle - Accuracy/Endurance
  • (46) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Impeded Swiftness - Chance of Damage(Smashing)
  • (50) Pacing of the Turtle - Chance of -Recharge
Level 8: Ice Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Wet Ice
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Red Fortune - Defense/Endurance
  • (13) Gift of the Ancients - Defense/Endurance
  • (15) Serendipity - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - +Recovery
  • (19) Regenerative Tissue - +Regeneration
  • (21) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - EndMod/Recharge
Level 22: Ice Patch
  • (A) Recharge Reduction IO
Level 24: Glacial Armor
  • (A) Gift of the Ancients - Defense
  • (25) Serendipity - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Level 26: Energy Absorption
  • (A) Luck of the Gambler - Defense/Recharge
  • (27) Red Fortune - Defense/Recharge
  • (31) Gift of the Ancients - Defense/Recharge
  • (31) Serendipity - Defense/Recharge
  • (40) Luck of the Gambler - Recharge Speed
Level 28: Freezing Touch
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 30: Icicles
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 32: Build Up
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Frozen Aura
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Chilblain
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
Level 44: Ice Blast
  • (A) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


 

Posted

Quote:
Originally Posted by Nytemynde View Post


Level 1: Frozen Armor
  • (A) Gift of the Ancients - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Red Fortune - Defense/Endurance
  • (5) Serendipity - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Nytemynde, there is basically no benefit to slotting this way over slotting the 4 defense IOs in a single set. The amount of defense is the same, and the amount of end you save by slotting a low endurance toggle for 95% end reduction instead of say, 40% is trivial. You'd be far better off by 4-slotting a set that has good bonuses, like LotG or GotA than frankenslotting for a tiny amount of additional end recovery.

Now, it does make sense to frankenslot an attack or a high-end toggle like Icicles if you want to max out every enhancement type. I usually slot for set bonuses myself, but there is definitely some benefit to super-slotting powers that have many different enhancement types.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Mortimer, the latest build is a big, big improvement over the first one.

Some additional recommendations:

First and foremost, get the Steadfast Protection +Def and slot it in Hoarfrost. They're not that expensive, and one IO gives you a quick 3% def to everything. No defense set should be without it, IMO.

Secondly, don't bother trying to slot for F/C defense. Starting at nothing and without taking Weave, there's just no way you can get useful levels without abandoning your other goals. It's just not worth it. So take out the third BotZ -KB IO in CJ, that IO is extremely expensive and Ice doesn't need additional KB protection. Likewise, drop the Acc/Rchg and End/Acc/Rchg slots from Stamina--the bonus isn't worth it and you can use those slots elsewhere.

Consider slotting Chilling Embrace with Curtail Speed instead of Pace of the Turtle; CS gives a small S/L bonus for 4 slots.

Energy Absorption should be slotted for defense as well as end mod. If you want to keep the Efficacy Adaptors, drop the EndMod/Acc and EndMod/End slots (you want high recharge in this power!) and add two common defense IOs.

Six-slotting Eradication in Icicles is undesirable because the Eradication set is low in end reduction and Icicles is a high end-cost toggle. I'd recommend this slotting: Eradication Damage, Dam/Rchg, Acc/Rchg, Acc/End/Dam/Rchg, plus Scirocco's Dervish Dam/End and Acc/Dam/End. That will give you over 60% end reduction plus the 10% regen bonus from the Scirocco's.

I'd drop the Rectified Reticle ToHit and replace it with a common Recharge IO, but that's more personal preference.

Replace the current slotting in Block of Ice with three Basilisk's Gaze for the 2.5% E/NE bonus.

Lastly, take the slots you saved from Stamina and CJ and 4-slot Frozen Fists with Smashing Haymaker.

Slotted this way, you'll be at the soft-cap for S/L/E/NE even without Energy Absorption up. And you always have the option to upgrade the SH in Frozen Fists to Kinetic Combat if you prefer.

Here's what it looks like:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(3), GftotA-Def/Rchg:40(9), GftotA-Def/EndRdx/Rchg:40(15)
Level 1: Frozen Fists -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(23), S'ngH'mkr-Dmg/Rchg:35(36), S'ngH'mkr-Dmg/EndRdx/Rchg:35(36)
Level 2: Hoarfrost -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(15), Dct'dW-Heal/EndRdx:50(43), S'fstPrt-ResDam/Def+:30(50)
Level 4: Frost -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(5), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(7)
Level 6: Chilling Embrace -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(17), CtlSpd-Acc/EndRdx:30(17), CtlSpd-EndRdx/Rchg/Slow:30(19)
Level 8: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Dmg/Rchg:50(23)
Level 10: Wet Ice -- EndRdx-I:50(A)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(37)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(25)
Level 22: Ice Patch -- RechRdx-I:50(A)
Level 24: Glacial Armor -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(25), GftotA-Def/Rchg:40(27), GftotA-Def/EndRdx/Rchg:40(36)
Level 26: Energy Absorption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-Acc/Rchg:50(31), DefBuff-I:50(40), DefBuff-I:50(50)
Level 28: Freezing Touch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31), C'ngImp-Acc/Dmg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33)
Level 30: Icicles -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 32: Build Up -- RechRdx-I:20(A), Rec'dRet-ToHit/Rchg:20(34), Rec'dRet-Pcptn:20(37)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(40)
Level 38: Frozen Aura -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg:50(42)
Level 41: Block of Ice -- BasGaze-Acc/Rchg:30(A), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
Level 44: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg/EndRdx:50(45), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(46), Decim-Dmg/Rchg:40(46)
Level 47: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Hibernate -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1388;712;1424;HEX;|
|78DAA5935B4F134114C7A74BD7525A28A5D296B614288552B02D7DF3F260886842A|
|4500AF2A4D6B28EB8B16E9B6E83E2931F0035D14434A1443F83B7183F8197787930|
|1AFD04DE3E433D9781171FDDB4FFDFECD933E7CC9C3953B83EEB15E2E671E1F09EA|
|8566CBBBC52B1AEC8865EA8AC9B86700921C26C29CFCA4BD2B26576CE90E599C6D5|
|5A23A83E146455B29946FE39EBB26C48AB99DD1B788BB55A353B2F2B75D35AE7975|
|366D392B6DD452FCB75292FFA6938676D98B6B96656CDE666E064DD34B2330DA369|
|1AE542C56ECAC66618169486FF6B378803FEA2DD219C304809AD93D0A9137A5C844|
|897500FF8CD03122258208C2E3016096F209E83E3E98E4518E48556247416083D0B|
|84C9D3847C0830286210BD83A33B3B9E08FCE27CCA784638F09CF182F01692E86AD|
|1FA0E45E86D3176097D8F085108EBE2B0BAAB48EBEB5A629408DE65864161836B84|
|7710DDCDD1857B84BF40148F3279E2640A81A99B633BBABF6968CA7C27E8F0C5A79|
|C7D19727681C9CF26CDBF4A3BEF3B43482E7171C021A07614B84B610EDE63DC2784|
|B70943B0A37ECE2AFAA728F607586E484D0DF1D185F920237C82A37C821FC16F808|
|EA6AD0F6C51B4C82D42FC36E30E21C5FBCB33862161549530CA258C7109635CC238|
|9770F802BB7325DF43AE41D505833F343C8BE19F84915F8C3F84C96BE43E7983108|
|75C43AA4A43B8B98018D9D110C9162101554A288704EF3EC948311210614CAD768C|
|F38E73C2F1DF0CCE9BE2BCE90D42115A6F826769139FC921FD85F195B0040E532AE|
|C548BE61CDA653C666C0B2C71E601E321A104B3B2AAA9B3DCD4396EEA1C37758E9B|
|3ACF4DFD096A36AD8E763A49A69873FFD2C10F1E31FF8FA5E854F7172C0EB2A49DF|
|B57FABF9E97DEBD5CEE12DEFE159422CA2ACA59947328E7512A286B28064AFBD5FE|
|6CDF615CD01194A328C750B6D0C9E501F1A07851BA517A507C28BD280194204A04A|
|585D2FE0BEA84FACB|
|-------------------------------------------------------------------|


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Nytemynde, there is basically no benefit to slotting this way over slotting the 4 defense IOs in a single set. The amount of defense is the same, and the amount of end you save by slotting a low endurance toggle for 95% end reduction instead of say, 40% is trivial. You'd be far better off by 4-slotting a set that has good bonuses, like LotG or GotA than frankenslotting for a tiny amount of additional end recovery.

Now, it does make sense to frankenslot an attack or a high-end toggle like Icicles if you want to max out every enhancement type. I usually slot for set bonuses myself, but there is definitely some benefit to super-slotting powers that have many different enhancement types.
You know, I worked 24 hours yesterday. Rode medic 56, saved some lives, dealt with some BS, got a distinct lack of sleep, came home, looked at this, and almost jumped on the defensive. I chilled out, drank some coffee, and took another look. And yup, you are right on how I slotted that (that's what I get for trying to do this while cooking and entertaining company), but, I still don't subscribe to 4 slotting with a set. Just my personal preference. Personally, I like mixed slotting. I will say, some of the ideas you put forth here though, are making me do some adjustments to my personal build though.

Instead of working from the ground up or reworking what I did, I took what you did (some good work I think with some of slotting choices), and changed a few things around for an alternate slotting that accomplishes a few different things.

For one, I am a big supporter of +recharge. The faster I can pop EA/Hoarfrost/Build Up/et all, the better. I also believe in more regen/recovery, the faster my endurance/hit points comes back, the better.

Now, with what I have done, the base global recharge has gone up from 17% (87% w/hasten) to 40% (110% w/hasten). Also regen/recovery (respectively) from 243%/175% to 306%/190%.

Now, you will lose some mez resist (2.2% from two powers each), but in my experience (and just mine and mine alone, I'm sure others may say otherwise), I don't find mez (immobilize) to be that big of an issue. And you will also lose some from your max endurance without a four slotted Gift of the Ancients. The other downside, this build would be expensive, while Fin's has a slightly lower price tag.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor
  • (A) Gift of the Ancients - Defense/Endurance
  • (3) Gift of the Ancients - Defense
  • (9) Red Fortune - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Recharge Speed
Level 1: Frozen Fists
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (43) Doctored Wounds - Heal/Endurance
Level 4: Frost
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Recharge
  • (7) Positron's Blast - Damage/Range
  • (7) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Chilling Embrace
  • (A) Curtail Speed - Accuracy/Slow
  • (17) Curtail Speed - Damage/Slow
  • (17) Curtail Speed - Accuracy/Endurance
  • (19) Curtail Speed - Endurance/Recharge/Slow
Level 8: Ice Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Wet Ice
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Defense Buff IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Numina's Convalescence - Heal
  • (33) Miracle - +Recovery
  • (33) Regenerative Tissue - +Regeneration
  • (37) Numina's Convalescence - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End
Level 22: Ice Patch
  • (A) Recharge Reduction IO
Level 24: Glacial Armor
  • (A) Gift of the Ancients - Defense
  • (25) Gift of the Ancients - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 26: Energy Absorption
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (40) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 28: Freezing Touch
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 30: Icicles
  • (A) Eradication - Damage
  • (33) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (43) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Accuracy/Damage
Level 32: Build Up
  • (A) Recharge Reduction IO
  • (34) Rectified Reticle - To Hit Buff/Recharge
  • (37) Rectified Reticle - Increased Perception
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 38: Frozen Aura
  • (A) Eradication - Damage
  • (39) Eradication - Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Recharge
  • (39) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Damage
Level 41: Block of Ice
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 44: Ice Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Endurance
  • (46) Decimation - Damage/Recharge
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Hibernate
  • (A) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


 

Posted

Quote:
Originally Posted by Nytemynde View Post
One or two notes - on Taunt, I personally am ambivalent, I have played with and without, but you may run into some hate for the lack of. Again, not trying to sway you one or the other, just letting you know. There are a few schools of thought on this, but some people believe in tauntless tanking, relying on auras and punchvoke, others believe in having taunt, taunt, and more taunt.
Forget about that as you don't need taunt to tank, but ask yourself "How would I tank so and so AV for such and such a defender?!" edit: and more similar stuff. You might think it doesn't matter, there may come a day when it does but overall it still doesn't. You may think the quickest of surefire recoveries don't matter despite the day when it might. There is no point arguing whether someone has taunt or they don't but know this, tankers with taunt are potentially more superior at tanking than tauntless ones. It's the inarguable truth on the matter and they who would argue on this one are very likely to get mullered in a tanking competition.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Forget about that as you don't need taunt to tank, but ask yourself "How would I tank so and so AV for such and such a defender?!" edit: and more similar stuff. You might think it doesn't matter, there may come a day when it does but overall it still doesn't. You may think the quickest of surefire recoveries don't matter despite the day when it might. There is no point arguing whether someone has taunt or they don't but know this, tankers with taunt are potentially more superior at tanking than tauntless ones. It's the inarguable truth on the matter and they who would argue on this one are very likely to get mullered in a tanking competition.
I'll say this, and hopefully this does not turn into a "take taunt"/"don't take taunt" debate. Currently, my tank has taunt. I have known plenty of tanks that have held their own without taunt. I have known plenty of tanks that could not hold aggro with taunt. And a vice versa on all of the above. Again, I am ambivalent as long as that tank can do their job with their build and hold agro.

I won't condemn one over the other as long as the player can hold their own.


 

Posted

Quote:
Originally Posted by Nytemynde View Post
I'll say this, and hopefully this does not turn into a "take taunt"/"don't take taunt" debate. Currently, my tank has taunt. I have known plenty of tanks that have held their own without taunt. I have known plenty of tanks that could not hold aggro with taunt. Again, I am ambivalent as long as that tank can do their job with their build and hold agro.

I won't condemn one over the other as long as the player can hold their own.
I don't condemn people for not having taunt, some tauntless tanks will suffice for whatever you are playing and some won't but the same can be said even with some who have taunt. However I am merely stating that those with, potentially have the greater amount of flexibility. I say potentially as I feel that it's up to the player to get the most out of it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.