Granite Armor/Enhancement Diversification Question
ED would still kick in and limit your recharge effectiveness.
You might want to look into slotting Invention sets, though. You can use things like Luck of the Gambler +Recharge enhancements or groupings from one of the Purple sets to get a global recharge bonus, instead of per-power recharge bonuses. (Ideally, you'd throw a Recharge Reduction enhancement in the powers that aren't near the ED cap on top of your IO sets.)
Also, make friends with a Kinetics user. Speed Boost is a Granite's best friend!
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Enhancement diversification doesn't care about other effects on you. For each power, one by one, it looks at the values of your enhancements in that power, and reduces them by a certain amount (depending on the exact numbers).
So no, having a global 66% recharge debuff applied to you does not allow you to circumvent E.D.. For example, putting four common level 50 recharge IOs into a power will still yield only a value of 105,44% recharge bonus for that specific power, just as if there was no debuff. (The actual recharge rate of that power will then still be reduced by the debuff, as long as it lasts.)
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One other thing to keep in mind is that ED kicks in around 70% enhancement but doesn't really get bad until 100%. That means that three SOs still provide most of their benefit (you'll be around 95% instead of 100%).
Though if you are using Granite you definitely should not be using SOs. Grab every IO set you can afford with recharge or movement speed bonuses and you'll see a huge difference, and if you can't afford those (they're admittedly a bit pricey) you can frankenslot your powers with IOs from cheap sets and get around 90% recharge while still having good accuracy and damage. For things like melee attacks you can find recipes from sets with less useful bonuses dirt cheap... just check to make sure they don't require rare salvage you can't afford. If you shop carefully you can get 8-9 SOs worth of enhancement (that never loses effectiveness) in an attack for less inf than slotting new SOs at 35-50. I always frankenslot in the low 30s or high 20s... it's cheaper than SOs in the long run and you never have to worry about your enhancements turning red on you.
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Ok, we all know how more than 2 of the same SO enhancements in a power start to lose their effectiveness. This was called Enhancement Diversification back in the day, I'm not sure what they call it now.
Also, we know that Granite Armor gives a -66% recharge to all powers when active.
So, my question is, does that -66% get factored in when applying ED?
For instance, I have a power in which I slot 2 SO recharge reducers (+66% recharge speed), and then I activate Granite armor, I about break even. (the math is a little tricky, but it's close enough.)
Now, same scenario, but I have put 4 SO recharge reducers in that power. Now with granite armor active, does that power have the equivalent of 2 SO recharge reducers in it? Or does ED still kick in and reduce the benefit I can have from recharge reducers over 2, and thus I come out with maybe 1 SO recharge equivalent?
Thanks for your time.