/SR help


Gearford

 

Posted

Question #1
Is elec/sr a possible build for farming?
I've heard that if i want to farm 53-54 that /sr is squishy.
Is this true?

I trying to make a farmer scrapper but i absolutely love "the flash". So SR is always what i want to play as.
Any tips?

Would elec/sr be good for farming anything?

Thanks, Zoner


 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
Is elec/sr a possible build for farming? I've heard that if i want to farm 53-54 that /sr is squishy.
Is this true?
Yes and not true at all. Try downloading Mids Hero Designer (if you haven't got it already). You can try out a few builds with it.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by LastPhantomZoner View Post
I've heard that if i want to farm 53-54 that /sr is squishy.
Is this true?
On multiple Mothership Raids in the RWZ, I have (with my MA/SR main) performed the "HOW ARE YOU STILL ALIVE?!?!?" routine ... where I gather up the aggro of FIVE Rikti Magus on myself, and hold that aggro, for minutes at a time (ie. longer than Elude lasts) while waiting for the "cavalry" to arrive to beat down everything I'm keeping occupied ... without faceplanting once.

Even did it twice in one raid one time.
After that, I didn't even have to announce in broadcast that I was available for teaming on raids. I'd zone into RWZ and within seconds I'd have an invite showing up on my window.

Then again, I've got a /SR build that is heavily invested in softcapping all of my positional defenses (full power NO GET HITSU is achieved by exemplar level 30 and up!) and which uses a combination of controls (stuns, knockdowns and a hold), recovery (aid self, 5-slot Miracle set) and defenses (all softcapped) to protect myself from incoming damage. So rather than being a One Trick Pony of "just defenses" I've got multiple solutions to situations where defense alone is not enough to keep me alive. Thus, I am by no means or stretch of the imagination "squishy" when it comes to fighting Level 54 Elite Bosses and Giant Monsters.

Conversely though, I would expect anyone who "skimps" on their defenses in favor of offensive DPS output to be relatively squishy versus Level 54s ... because if you're aren't softcapped (and can't stay at the softcap while getting debuffed), you're taking more incoming damage than you can "keep up with" ... which means you're going DOWN. I don't care how much damage buffing you've got on you, you are NOT going to be taking out a Rikti Magus (Level 54 Elite Boss) in 1-3 hits ... and it only takes about 3-4 of their attacks landing on you to make you faceplant. When you're fighting in a Mothership Raid, there is no "downtime" ... no time to rest ... no lack of targets ... and no shortage of hostile aggro. If you can't stay alive on your own, solo, you're not going to be "circling the rim" taking out the heavies at a distance from the center so as to keep the huge radius AoE mezz attacks away from the center (and all the squishies there).

So /SR against Level 54 doesn't have to be "squishy" ... but you'll need to build yours "right" in order to not be (squishy) against that kind of opposition.


It's the end. But the moment has been prepared for ...

 

Posted

Oops, would help if I posted it lol

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Elec SR LClap: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), DefBuff-I(7)
Level 2: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), DefBuff-I(15)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def(17), LkGmblr-Rchg+(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(40), RgnTis-Regen+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(34)
Level 24: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(50)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 28: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), DefBuff-I(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(43)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 4.38% Defense(Fire)
  • 4.38% Defense(Cold)
  • 4.69% Defense(Energy)
  • 4.69% Defense(Negative)
  • 10% Defense(Melee)
  • 9.38% Defense(Ranged)
  • 8.75% Defense(AoE)
  • 41.3% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 10% FlySpeed
  • 220.9 HP (16.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 90% (5.03 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 10% RunSpeed



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Redlynne View Post
On multiple Mothership Raids in the RWZ, I have (with my MA/SR main) performed the "HOW ARE YOU STILL ALIVE?!?!?" routine ... where I gather up the aggro of FIVE Rikti Magus on myself, and hold that aggro, for minutes at a time (ie. longer than Elude lasts) while waiting for the "cavalry" to arrive to beat down everything I'm keeping occupied ... without faceplanting once.

Even did it twice in one raid one time.
After that, I didn't even have to announce in broadcast that I was available for teaming on raids. I'd zone into RWZ and within seconds I'd have an invite showing up on my window.

Then again, I've got a /SR build that is heavily invested in softcapping all of my positional defenses (full power NO GET HITSU is achieved by exemplar level 30 and up!) and which uses a combination of controls (stuns, knockdowns and a hold), recovery (aid self, 5-slot Miracle set) and defenses (all softcapped) to protect myself from incoming damage. So rather than being a One Trick Pony of "just defenses" I've got multiple solutions to situations where defense alone is not enough to keep me alive. Thus, I am by no means or stretch of the imagination "squishy" when it comes to fighting Level 54 Elite Bosses and Giant Monsters.

Conversely though, I would expect anyone who "skimps" on their defenses in favor of offensive DPS output to be relatively squishy versus Level 54s ... because if you're aren't softcapped (and can't stay at the softcap while getting debuffed), you're taking more incoming damage than you can "keep up with" ... which means you're going DOWN. I don't care how much damage buffing you've got on you, you are NOT going to be taking out a Rikti Magus (Level 54 Elite Boss) in 1-3 hits ... and it only takes about 3-4 of their attacks landing on you to make you faceplant. When you're fighting in a Mothership Raid, there is no "downtime" ... no time to rest ... no lack of targets ... and no shortage of hostile aggro. If you can't stay alive on your own, solo, you're not going to be "circling the rim" taking out the heavies at a distance from the center so as to keep the huge radius AoE mezz attacks away from the center (and all the squishies there).

So /SR against Level 54 doesn't have to be "squishy" ... but you'll need to build yours "right" in order to not be (squishy) against that kind of opposition.
i wonder how you live through that, too... dont magus auto-hit with one of their attacls?


 

Posted

Quote:
Originally Posted by Gearford View Post
i wonder how you live through that, too... dont magus auto-hit with one of their attacks?
Well, some of their mezz attacks might be considered auto-hit, because they're Mind Control attacks (such as Mass Hypnosis) which don't have positional defense markers on them ... but those attacks don't do damage. There's the stomp the ground, stalactites immobilize you attack, but I'm pretty sure that one's not auto-hit. They've got a ranged lightning attack, which is not auto-hit (near as I can tell) since it doesn't do damage ... although it might be primarily an END draining attack rather than a damage attack. They throw fireballs, and those aren't auto-hit.

Mind you, when you've got FIVE Rikti Magus aggroed onto you, even with softcapped defenses (and a little extra), hits WILL be "leaking through" your defenses ... simply because there's 5 of them and they're all cycling their attacks into you and the RNG is going to roll that 5% (or better, since they're Level 54 and you're Level 50, so they get ToHit and Accuracy bonuses against you) chance to hit you more than once. Just the sheer number of attacks you're going to be avoiding dictates that some of them will "get lucky" and you'll have to eat the damage (with no resistances to speak of!) from ... something ... every so often. The trick is to have Aid Self recharging in 10 seconds or less so that you can keep healing yourself of the damage that does leak through your defenses. So long as you're not getting hit more than once (or at worst, twice!) per recharge of Aid Self, and your Regeneration rate is "decent" ... you actually CAN hold out, against FIVE RIKTI MAGUS, until the cavalry arrives.

I know.
I've done it.
Repeatedly.


It's the end. But the moment has been prepared for ...

 

Posted

+4 enemies will have anywhere from 7% to 9% chance to hit you through softcapped defense depending on rank (AVs have slightly over 10%), and do quite a bit more damage.

You'll die if a few hits land in rapid succession, but it's doable.