First EM/EA Brute lvl 50


Finduilas

 

Posted

Ok i'm a 3 month vet who just recently decided to make an EM/EA Brute. I brought him to lvl 50 but he's pretty squishy for a brute. I've downloaded this program called mids hero designer but really not even sure how to make this brute to be a brute if you know what i mean. I mostly play blasters on hero side, this is my first ever villian and i'm not even sure how to make a good brute at all. I've seen brutes out there that can seem to take on anything and everything put in front of him. I would have to say it's my build, i have no clue what i'm doing I need good io sets i would say but i dont even know how to go about specing all that out the way a EM/EA brute should be. Can anyone that knows anything about brutes help me and maybe design one for me that can be really good at pve atleast? Maybe a build i can use as an example to help me figure this out, I would greatly appreciate the help.


 

Posted

It would help if you posted your build so we could take a look at what you're doing.

As for running an EM/EA brute, here's the general advice I would give someone to make that particular set perform better:

Your first priority is to get your typed defense to respecable levels.
1) Smashing/Lethal
---Kinetic Combats (4 slots for 3.75%)
---Mocking Beratement (4 slots for 2.5%)
---Perfect Zinger (6 slots for 3.13%)
---Reactive Armor (4 slots for 1.88%)
2) Nrg/Negative
---Thunderstrike (3 slots for 2.5%)
---Eradication (4 slots for 3.75%)
---Reactive Armor (3 slots for 1.88%)
3) Fire/Cold
---Mocking Beratement (5 slots for 3.13%)
---Aegis (3 slots for 3.13%)

Along with general methods of upping your defense using:
1) Tough and Weave
2) Steadfast Protection, 3% defense to all

The magic number is 45% defense to those types. What makes it harder is that the negative and energy defenses on an EA for some stupid reason (thematic, but stupid) are not equal, meaning you can softcap NRG defenses and still have NEG below the cap. However, S/L/E are the 3 major types to cap. If you can get those capped, in general, you will notice a substantial increase in defense.


 

Posted

Quote:
Originally Posted by Tonality View Post
Your first priority is to get your typed defense to respecable levels.
1) Smashing/Lethal
---Kinetic Combats (4 slots for 3.75%)
---Mocking Beratement (4 slots for 2.5%)
---Perfect Zinger (6 slots for 3.13%)
---Reactive Armor (4 slots for 1.88%)
2) Nrg/Negative
---Thunderstrike (3 slots for 2.5%)
---Eradication (4 slots for 3.75%)
---Reactive Armor (3 slots for 1.88%)
Some minor corrections; Reactive Armor's E/NE/S/L bonuses are 1.25%, not 1.88%, and Eradication is 3.13% E/NE.

I'd also add:

Smashing Haymaker, 4 slots for 1.88% S/L
Rectified Reticle, 2 slots for 1.88% S/L
Thunderstrike, 6 slots for 3.75% E/NE (includes 2.5% bonus listed above)
Basilisk's Gaze, 2 slots for 2.5% E/NE
Pulverizing Fisticuffs, 3 slots for 1.25% E/NE
Pounding Slugfest, 3 slots for 1.25% E/NE
Blessing of the Zephyr, 2 slots for 1.56% E/NE, 3 slots for 1.56% F/C
(Note that the BotZ F/C def bonus requires the -KB IO, which is stupid expensive and not necessary for EA.)
Gaussian's Fire Control, 6 slots for 1.25% S/L/E/NE/F/C

The last two are really primarily positional bonuses, but they are frequently used by players building for typed defense.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

here is the my build with the advice given so far

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), SW-ResDam/Re TP(5), SW-Def(5), SW-Def/EndRdx(11)
Level 2: Dampening Field -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-EndRdx(7), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(11)
Level 4: Bone Smasher -- Mako-Dmg/EndRdx(A), Mako-Acc/Dmg(23), Mako-Dam%(23), T'Death-Dmg/EndRdx(25), T'Death-Acc/Dmg(25), T'Death-Dmg/Rchg(27)
Level 6: Power Shield -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(46)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46), Zephyr-ResKB(50)
Level 16: Energy Protection -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx(21), TtmC'tng-ResDam(21)
Level 18: Boxing -- Dmg-I(A)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 24: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx(40), GA-3defTpProc(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(42), RctvArm-ResDam(43)
Level 26: Total Focus -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
Level 28: Energy Drain -- EndMod-I(A)
Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/EndRdx(31)
Level 32: Energy Transfer -- T'Death-Dmg/Rchg(A), T'Death-Dam%(33), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), LkGmblr-Def(37)
Level 38: Overload -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Web Envelope -- HO:Endo(A)
Level 47: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/EndRdx(48)
Level 49: Energy Cloak -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury

please anyone take a look at it and see if there is maybe anyway to make even better than this, it doesnt matter how the expensive the build will get I really want this brute to be as good as he can get.


 

Posted

That's a very unusual mix of IO sets.

1) Do you know how much Gladiator Armor's 3% IO is going for? As far as I know, there aren't any for sale redside, and the only two for sale on the market forum are going for 3.8 billion infamy. If it is for sale redside, I would price one at 5 billion infamy. Then you have your other PvP sets. You're looking at an outrageously expensive build, that to be frank, for the investment, will not perform as it should.
2) You're using positional defense sets when you should be using typed sets. I listed the sets you might want to look at. Sets like Touch of Death and Red Fortune are very poor choices on a typed defense build.
3) Conserve Power should not be necessary. I don't even know what the devs were thinking when they slapped this power on a set with Energy Drain.
4) Energy Drain needs to be slotted better. It's serves as a modest heal and endurance replenisher.
5) You 6 slotted an auto power but only 2 slotted a toggle. In general, toggles provide double the base value, which means it's much wiser to slot a toggle.

Here's a retake on the build. I took most of the same powers, but used typed-defense sets. Let me know what you think. You will have to be patient getting those kinetic combats. One important thing to note is that taunt is important for teaming on an /EA, due to the stealth IO. It makes it harder to get the initial aggro, hence taunt. Plus, taunt offers some pretty nice IO sets.

Details: (priced at 1.5 billion inf on the current market)
-Energy Drain is slotted for End Mod and Healing. Think of the heal as a mild boost in regen, and not a heal. I believe the power is autohit, so I didn't emphasize accuracy. City of Data confirms this. It's also slotted this way for the extra regen.
-I picked up Aid Self. Energy Transfer is a great attack, but it eats through HP.
-I dropped overload. It's a great tier nine, but you're softcapped already, so you'll be fine without it.
-I'm still not happy with this build, but I've never been happy with any /EA build I've done. This has more to do with the fact that the Negative and Energy defense values are different, which means if I want to soft-cap negative, I have to do crazy things to the build.
-LOTG 7.5 is currently going for 150-200 million. The Kinetic Triple is going for 150-165 million. If you're patient, you might be able to get this built for a billion.


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Energy Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Bone Smasher
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Power Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Hurdle
  • (A) Empty
Level 10: Entropy Shield
  • (A) Endurance Reduction IO
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (31) Mocking Beratement - Taunt/Range
  • (31) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Taunt/Recharge/Range
  • (37) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Recharge
Level 14: Super Jump
  • (A) Endurance Reduction IO
Level 16: Health
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Regenerative Tissue - +Regeneration
  • (48) Miracle - +Recovery
  • (48) Miracle - Heal
Level 18: Total Focus
  • (A) Pounding Slugfest - Accuracy/Damage
  • (19) Pounding Slugfest - Damage/Endurance
  • (19) Pounding Slugfest - Damage/Recharge
  • (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
Level 22: Energy Cloak
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Dampening Field
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 28: Energy Drain
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod
  • (40) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Heal
Level 30: Boxing
  • (A) Empty
Level 32: Energy Transfer
  • (A) Pounding Slugfest - Accuracy/Damage
  • (33) Pounding Slugfest - Damage/Endurance
  • (33) Pounding Slugfest - Damage/Recharge
  • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
Level 35: Tough
  • (A) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Gloom
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
Level 44: Dark Obliteration
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (46) Positron's Blast - Accuracy/Damage
Level 47: Aid Other
  • (A) Healing IO
Level 49: Aid Self
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Numina's Convalescence - Heal/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 15.5% Defense(Smashing)
  • 15.5% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 8.63% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 1.8% Max End
  • 51.3% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 10% FlySpeed
  • 314.8 HP (21%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.2%
  • 13.5% (0.23 End/sec) Recovery
  • 104% (6.51 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 10% RunSpeed


 

Posted

Nice build Tonality! Rave, you should definitely pay attention to his slotting; Tonality's build is much more functional at much lower cost.

One thing that surprised me, though, was no Interrupt Reduction in Aid Self. I've found them invaluable, especially for resistance-based sets where the player is very likely to be hit. I'd recommend two Interrupt Reduction slots, though that may require to moving Aid Self to earlier in the build so you can add more slots.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Nice build Tonality! Rave, you should definitely pay attention to his slotting; Tonality's build is much more functional at much lower cost.

One thing that surprised me, though, was no Interrupt Reduction in Aid Self. I've found them invaluable, especially for resistance-based sets where the player is very likely to be hit. I'd recommend two Interrupt Reduction slots, though that may require to moving Aid Self to earlier in the build so you can add more slots.
Thanks.

Back when /elec didn't have a heal, I used Aid Self on both my SS/elec and my elec/elec. In order to successfully use Aid Self without interrupts (I try to slot as efficiently as possible), I had this process, which had about a 95% success rate while being at the aggro cap:

1) Fire Lightning Rod/Footstomp - Knockdown everything you can
2) Fire Powersink (EA's Energy Drain) - Forced drain animation on all enemies
3) Aid Self

Worked almost every time, and that was on a resistance set.

With all that said, interrupts are nice for getting a heal through dmg over time, because the tics happen every second, which was the one situation where I couldn't heal.


 

Posted

I made a budget build, which soft-cap all typed defense except psionic. The build should provide enough survivability unless you're fighting mobs with psionic or defense debuffs. If you don't have enough fund, you can start with this budget build and slowly upgrade to high-power builds.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Barrage

  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (3) Smashing Haymaker - Damage/Recharge
  • (5) Smashing Haymaker - Damage/Endurance/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Kinetic Shield
  • (A) Defense Buff IO
  • (9) Defense Buff IO
  • (9) Red Fortune - Defense/Endurance
  • (37) Endurance Reduction IO
Level 2: Bone Smasher
  • (A) Smashing Haymaker - Accuracy/Damage
  • (5) Smashing Haymaker - Damage/Endurance
  • (7) Smashing Haymaker - Damage/Recharge
  • (7) Smashing Haymaker - Damage/Endurance/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Recharge
Level 4: Power Shield
  • (A) Defense Buff IO
  • (11) Defense Buff IO
  • (11) Red Fortune - Defense/Endurance
  • (37) Endurance Reduction IO
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 8: Swift
  • (A) Run Speed IO
Level 10: Entropy Shield
  • (A) Endurance Reduction IO
  • (13) Endurance Reduction IO
Level 12: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Health
  • (A) Healing IO
Level 16: Whirling Hands
  • (A) Cleaving Blow - Accuracy/Recharge
  • (17) Cleaving Blow - Damage/Endurance
  • (17) Cleaving Blow - Damage/Recharge
  • (19) Eradication - Accuracy/Recharge
  • (19) Eradication - Accuracy/Damage/Endurance/Recharge
  • (25) Eradication - Damage
Level 18: Total Focus
  • (A) Pulverizing Fisticuffs - Accuracy/Damage
  • (27) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
  • (27) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
  • (34) Pounding Slugfest - Accuracy/Damage
  • (36) Pounding Slugfest - Damage/Endurance
  • (36) Pounding Slugfest - Damage/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Energy Cloak
  • (A) Defense Buff IO
  • (23) Defense Buff IO
  • (23) Red Fortune - Defense/Endurance
  • (43) Endurance Reduction IO
Level 24: Build Up
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage
  • (46) Pounding Slugfest - Damage/Endurance
  • (46) Pounding Slugfest - Damage/Recharge
  • (46) Pounding Slugfest - Disorient Bonus
Level 28: Energy Drain
  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Harmonized Healing - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (34) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Defense Buff IO
  • (33) Defense Buff IO
  • (33) Red Fortune - Defense/Endurance
  • (40) Endurance Reduction IO
Level 35: Stimulant
  • (A) Empty
Level 38: Aid Self
  • (A) Interrupt Reduction IO
  • (39) Interrupt Reduction IO
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Harmonized Healing - Heal/Recharge
  • (40) Doctored Wounds - Endurance/Recharge
  • (40) Healing IO
Level 41: Soul Tentacles
  • (A) Enfeebled Operation - Immobilize/Range
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Accuracy/Immobilize
  • (43) Damage Increase IO
  • (43) Damage Increase IO
Level 44: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff/Endurance
  • (45) Dampened Spirits - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Endurance Reduction IO
Level 47: Taunt
  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Taunt/Range
Level 49: Dampening Field
  • (A) Aegis - Resistance
  • (50) Aegis - Resistance/Endurance
  • (50) Aegis - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 13.9% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 3.6% Max End
  • 3% Enhancement(Immobilize)
  • 50.6 HP (3.38%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 2.2%
  • MezResist(Terrorized) 4.4%
  • 1% (0.02 End/sec) Recovery
  • 16% (1 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed


 

Posted

Wow I just now got to check out the builds posted and I cant thank you guys enough for all the advice. I cant wait to put it together and see how well it works out. What a great learning experiencing. As I said I am pretty much been trying to figure this stuff out and how to slot things with certain IO's to get that bad *** brute style but obviously was way off on my build compared to Tonality's lol. It has alot more regen, hp, and end than I did which probably makes a huge difference. I basically chose these powers as a concept build as I did my energy/energy blaster lol. I wanted to beable to help my sg mates lvl up and beable to take all the aggro and dmg anything throws at me or well dodge it in my case lol. I'm well on my way to constructing him now with such great guidance you all have given and the 526 mill i've saved up so far through black market and such. Cant thank you all enough.