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Posts
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Joined
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Alright so i've wanted to play PVP so bad and not get my butt handed to me on a silver platter. I really love this stalker it is so fun to play. My friend plays pvp all the time. She's a mind/fire dominator and we've wanted to team up as me playing the assassin lurking in the shadows. Anyway i just got mids and have fooled around with it and this is my first attempt at making a pvp build. I think it's pretty good as far as all the stats go but maybe i'm missing something and as I said I dont want to go out there and get ran over in 5 secs lol. Please critique this build and see what I may need to add or take away.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jeckal: Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Sting of the Wasp -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(3), AnWeak-Acc/Rchg(3), AnWeak-%ToHit(5)
Level 1: Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(7), LkGmblr-Def/EndRdx/Rchg(17)
Level 2: Ninja Reflexes -- RedFtn-Def/EndRdx(A), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def/Rchg(40)
Level 4: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(45), Krma-ResKB(45)
Level 6: Hasten -- RechRdx-I(A)
Level 8: Assassin's Blade -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Hectmb-Dmg(11), Hectmb-Dmg/EndRdx(45)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(15), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(43)
Level 16: Stealth -- Krma-ResKB(A)
Level 18: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(19), GSFC-ToHit(19), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(37)
Level 20: Kuji-In Rin -- RechRdx-I(A)
Level 22: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(23), ImpSkn-Status(23), Mrcl-Heal(34), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(34)
Level 24: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(25), Numna-Heal(25), Numna-Heal/EndRdx(31), Mrcl-Heal(31), Mrcl-Heal/EndRdx(31)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(29)
Level 28: Placate -- RechRdx-I(A)
Level 30: Divine Avalanche -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
Level 32: Soaring Dragon -- GS-Acc/Dmg(A), GS-Dam/Rech(33), GS-Acc/Dmg/End/Rech(33), GS-Dam/End/Rech(33), UndDef-Rchg(43), UndDef-DefDeb(50)
Level 35: Golden Dragonfly -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Kuji-In Retsu -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Spirit Shark -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
Level 44: Hibernate -- Panac-Heal/+End(A)
Level 47: Spirit Shark Jaws -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-Acc/Hold(48), Lock-Rchg/Hold(48), Lock-Acc/Rchg(50), Lock-EndRdx/Rchg/Hold(50)
Level 49: Swift -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
Ok I have reconstructed my build into a recommended PVP build. Feel free to take a look at it and critique. I really have no idea what to really do as far as IO sets go especially for PVP. I would hate to go out there and get stomped bad lol.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Gambler's Cut -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7)
Level 1: Hide -- SW-Def/EndRdx(A), SW-Def(7)
Level 2: Ninja Reflexes -- SW-Def(A), SW-Def/EndRdx(9), SW-Def/Rchg(9), SW-EndRdx/Rchg(11), SW-Def/EndRdx/Rchg(11), GftotA-Run+(13)
Level 4: Flashing Steel -- FotG-ResDeb%(A), FotG-Acc/Dmg/End/Rech(13), FotG-Acc/Dmg(15), FotG-Dam/Rech(15), FotG-Dam/End/Rech(17), FotG-Acc/End/Rech(17)
Level 6: Assassin's Blade -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23)
Level 8: Danger Sense -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 10: Hasten -- Empty(A)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Panac-Heal/+End(A), Panac-Heal(31), Panac-Heal/EndRedux(33), Panac-EndRdx/Rchg(33), Panac-Heal/Rchg(33), Panac-Heal/EndRedux/Rchg(34)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 18: Boxing -- Empty(A)
Level 20: Kuji-In Sha -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx/Rchg(36), Numna-EndRdx/Rchg(37), Numna-Heal(37), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(36)
Level 24: Kuji-In Rin -- RechRdx-I(A)
Level 26: Soaring Dragon -- GS-%Dam(A), GS-Acc/Dmg/End/Rech(40), GS-Dam/Rech(40), GS-Acc/Dmg(40), GS-Dam/End/Rech(42), GS-Acc/End/Rech(42)
Level 28: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-Build%(42), GSFC-ToHit/EndRdx(43), GSFC-ToHit(43), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), ImpSkn-Status(31)
Level 32: Golden Dragonfly -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Dmg(45), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 38: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 41: Invisibility -- SW-ResDam/Re TP(A)
Level 44: Phase Shift -- RechRdx-I(A)
Level 47: Spirit Shark -- GJ-Acc/Dmg(A), GJ-Dam/Rech(48), GJ-Dam%(50), GJ-Dam/End/Rech(50), GJ-Acc/Dmg/End/Rech(50)
Level 49: Hibernate -- Mrcl-Rcvry+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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Ok well i'll rearrange some things for super speed and phase shift and post another build see if it's pvp worthy.
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Well I've got ninja run + swift + hurdle if that counts for a travel power lol
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Wow I just now got to check out the builds posted and I cant thank you guys enough for all the advice. I cant wait to put it together and see how well it works out. What a great learning experiencing. As I said I am pretty much been trying to figure this stuff out and how to slot things with certain IO's to get that bad *** brute style but obviously was way off on my build compared to Tonality's lol. It has alot more regen, hp, and end than I did which probably makes a huge difference. I basically chose these powers as a concept build as I did my energy/energy blaster lol. I wanted to beable to help my sg mates lvl up and beable to take all the aggro and dmg anything throws at me or well dodge it in my case lol. I'm well on my way to constructing him now with such great guidance you all have given and the 526 mill i've saved up so far through black market and such. Cant thank you all enough.
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here is the my build with the advice given so far
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- T'Death-Dmg/EndRdx(A), T'Death-Acc/Dmg(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(36)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), SW-ResDam/Re TP(5), SW-Def(5), SW-Def/EndRdx(11)
Level 2: Dampening Field -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-EndRdx(7), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(11)
Level 4: Bone Smasher -- Mako-Dmg/EndRdx(A), Mako-Acc/Dmg(23), Mako-Dam%(23), T'Death-Dmg/EndRdx(25), T'Death-Acc/Dmg(25), T'Death-Dmg/Rchg(27)
Level 6: Power Shield -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(46)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46), Zephyr-ResKB(50)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(46), Zephyr-ResKB(50)
Level 16: Energy Protection -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx(19), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx(21), TtmC'tng-ResDam(21)
Level 18: Boxing -- Dmg-I(A)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 24: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx(40), GA-3defTpProc(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(42), RctvArm-ResDam(43)
Level 26: Total Focus -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
Level 28: Energy Drain -- EndMod-I(A)
Level 30: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(31), Efficacy-EndMod/Acc/Rchg(31), Efficacy-EndMod/EndRdx(31)
Level 32: Energy Transfer -- T'Death-Dmg/Rchg(A), T'Death-Dam%(33), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), LkGmblr-Def(37)
Level 38: Overload -- RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Web Envelope -- HO:Endo(A)
Level 47: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(48), GSFC-ToHit/Rchg(48), GSFC-ToHit/EndRdx(48)
Level 49: Energy Cloak -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
please anyone take a look at it and see if there is maybe anyway to make even better than this, it doesnt matter how the expensive the build will get I really want this brute to be as good as he can get. -
I just started this NB/Nin Stalker and have been using mids to try to design a good pve build for him i think it's pretty good. I eventually wanted to take him into pvp and do really well but not sure how to make an awesome pvp toon at all little alone a stalker. Listed below is my thoughts for a pve build, can anyone take that build and modify it to be an awesome pvp build? I would great appreciate the help i have no clue what i'm doing when it comes to pvp or stalkers.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Sting of the Wasp -- Dmg-I(A)
Level 1: Hide -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7)
Level 2: Ninja Reflexes -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), S'dpty-Def(9), S'dpty-Def/EndRdx(11), S'dpty-Def/EndRdx/Rchg(11)
Level 4: Flashing Steel -- Oblit-Dmg(A), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(13), Zephyr-Travel(13)
Level 8: Danger Sense -- RedFtn-Def(A), RedFtn-EndRdx(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19)
Level 10: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(34), GSFC-ToHit(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 12: Assassin's Blade -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg(37), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39)
Level 14: Boxing -- Dmg-I(A)
Level 16: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(19), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(34)
Level 18: Placate -- RechRdx-I(A)
Level 20: Kuji-In Rin -- RechRdx-I(A)
Level 22: Kuji-In Sha -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal/Rchg(23), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/EndRdx(25), Mrcl-Heal(25), Mrcl-Rcvry+(27)
Level 24: Swift -- Run-I(A)
Level 26: Hurdle -- Jump-I(A)
Level 28: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(33), Numna-EndRdx/Rchg(33)
Level 30: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(31), P'Shift-EndMod(31), P'Shift-EndMod/Acc/Rchg(46)
Level 32: Divine Avalanche -- T'Death-Dam%(A), T'Death-Dmg/EndRdx(48), T'Death-Acc/Dmg(48), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dmg/Rchg(50), T'Death-Acc/Dmg/EndRdx(50)
Level 35: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dmg/EndRdx(43)
Level 38: Golden Dragonfly -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/Rchg(40), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(43)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/Rchg(42)
Level 44: Kuji-In Retsu -- LkGmblr-Def(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), SW-ResDam/Re TP(46)
Level 47: Blinding Powder -- Acc-I(A)
Level 49: Water Spout -- DefDeb-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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Ok i'm a 3 month vet who just recently decided to make an EM/EA Brute. I brought him to lvl 50 but he's pretty squishy for a brute. I've downloaded this program called mids hero designer but really not even sure how to make this brute to be a brute if you know what i mean. I mostly play blasters on hero side, this is my first ever villian and i'm not even sure how to make a good brute at all. I've seen brutes out there that can seem to take on anything and everything put in front of him. I would have to say it's my build, i have no clue what i'm doing I need good io sets i would say but i dont even know how to go about specing all that out the way a EM/EA brute should be. Can anyone that knows anything about brutes help me and maybe design one for me that can be really good at pve atleast? Maybe a build i can use as an example to help me figure this out, I would greatly appreciate the help.