Elec/Elec Tanker, tell me if this build is good.
I've noticed there's a bit of focus on end maxing and recovery. I'm not sure it's really what you need to worry about on an Elec/Elec build. So long as you have decent end reduction in your powers, Energy Sink will keep you going and going.
What is it you want to be able to do with your tank? Are you looking for better survival? More recharge? If you're looking to improve your survival, there are two things I'd suggest. +HP and defense. HP bonuses are easy to come by, and if you use HP accolades, can give you a lot of durability. Add in some defense on top of that (30% to S/L would be ideal), and you'll be very formidable.
@Rylas
Kill 'em all. Let XP sort 'em out.
I think its a pretty good build, high survival rate. Just remember that you need surge for your knock back protection if things get dangerous. Number wise and stats wise you are good to tank! you might be able to make it better, just remember to save this build, so if you screw things up you can go back to what you had.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
@Rylas
Kill 'em all. Let XP sort 'em out.
It's Grounded, and good catch! Definitely pick up this power. I actually slotted a KB IO on top of Grounded because I hate getting KB'd when I'm jumping. That's a preference, not a requirement.
|
KB CAN KILL YOUR TANK!!!!! remember that OP. The biggest problem i have had in the past with my fire fire(the old elec/elec) was that kb would keep me down so they could bypass through my defenses and resists, I couldn't heal myself or anything because of the kb. If you don't want grounded atleast slot in a few IOs that grant KB prot. the one IO i use three times is: Steadfast: Knockback Protection
EDIT: taking a second look at your build drop Fire ball and grab grounded. 3slots is enough for grounded and you can use that one extra slot for something else. fire ball, is both not needed and sets don't matter.
EDIT: accolades help too.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
simple changes that increase a lot more.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (3) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance/Recharge
- (40) Impervium Armor - Psionic Resistance
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (42) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (37) Impervium Armor - Resistance
- (40) Impervium Armor - Endurance/Recharge
- (A) Run Speed IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
- (A) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
- (A) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (36) Impervium Armor - Endurance/Recharge
- (40) Impervium Armor - Resistance
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance/Recharge
- (25) Impervium Armor - Endurance/Recharge
- (27) Impervium Armor - Resistance
- (27) Steadfast Protection - Resistance/+Def 3%
- (A) Run Speed IO
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (A) Impervium Armor - Resistance/Endurance
- (33) Impervium Armor - Resistance/Recharge
- (33) Impervium Armor - Resistance/Endurance/Recharge
- (33) Impervium Armor - Resistance
- (A) Performance Shifter - EndMod
- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (48) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage
- (46) Devastation - Damage/Endurance
- (A) Touch of Lady Grey - Defense Debuff
- (45) Touch of Lady Grey - Defense Debuff/Recharge
- (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (46) Touch of Lady Grey - Defense Debuff/Endurance
- (A) Resist Damage IO
- (48) Resist Damage IO
- (48) Resist Damage IO
- (A) Mocking Beratement - Taunt
- (50) Mocking Beratement - Taunt/Recharge
- (50) Mocking Beratement - Taunt/Recharge/Range
- (50) Mocking Beratement - Accuracy/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
A few number things:
-Electric Armor does not need recovery bonuses. I cannot emphasize that enough.
-If you replace the heal-end of doctored wounds with end/rech you can get a little bit more recharge out of the power and have it available more often.
-Impervium Armors are great, but unnecessary when you have powersink and energize to both refill your endurance and add global end reduction. Perhaps you'd be happier with either some +hp from titanium coating or stack some S/L/E defense with Reactive Armor
-Speaking of powersink. It isn't slotted that well. You can use end drain offensively combined with your primary, if you aren't running against +3's or higher. If you can deplete their endurance, the heavy hitting attacks won't be used. Reducing a mob to just brawl is very satisfying - hence frankenslotting it with end/rech sets.
-While powersurge isn't necessary to be up that often, a little more recharge focus would certainly be nice.
-I'm not sure I'd prioritize Jacob's Ladder with more slots over Thunderstrike.
-You won't need those two uniques in health. It's far, far better to have more regen
-Lightning Field works just as effectively with only these four IOs: Scir - Acc/Dam/End, Dam/End, Multistrike Acc/Dam/End, Dam/End. If you want to throw some end mod on it afterwards or proc it up, go ahead.
edit: Why no fireball? It would seem that since you already have some decent AoE going, you'd want to up the ante.
edit: Why no fireball? It would seem that since you already have some decent AoE going, you'd want to up the ante. |
Great advice though on the stuff i didn't quote.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
grounded at 47?...nope sorry aint gonna work..taking it much sooner is the smart move.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Ah, I was thinking I was replying to the OP with that build. Oops. I'm sorry if I sounded gruff in any way.
This is my main, an elec/elec brute with 32% melee defense. It doesn't have taunt, so you might want to do some tweaking. While my sets are reversed, you'll be able to see how I prioritized powers. Even with end-game builds, I choose my powers in order of need and availability.
I popped in here because I got into a rather heated argument last night. Someone asked players (probably the OP actually) to critique a build that was posted on the forums in broadcast. Someone dismissed the build outright because it was elec/elec, and I /headdesked when I tried to explain that elec/elec is a viable tank. That's what I get for moving to freedumb. (argument was via tells and ended with the person ignoring me because I was 'dense'). But that's a little off-topic and me just whining.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (11) Touch of Death - Damage/Recharge
- (15) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Recharge
- (27) Titanium Coating - Endurance/Recharge
- (37) Titanium Coating - Resistance/Endurance/Recharge
- (40) Titanium Coating - Resistance
- (43) Titanium Coating - Endurance
- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Titanium Coating - Resistance/Endurance
- (5) Titanium Coating - Resistance/Recharge
- (27) Titanium Coating - Endurance/Recharge
- (37) Titanium Coating - Resistance/Endurance/Recharge
- (40) Titanium Coating - Resistance
- (43) Titanium Coating - Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Jumping IO
- (A) HamiO:Nucleolus Exposure
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (23) Touch of Death - Accuracy/Damage/Endurance
- (23) Touch of Death - Damage/Endurance/Recharge
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (A) HamiO:Ribosome Exposure
- (A) Steadfast Protection - Resistance/+Def 3%
- (40) Steadfast Protection - Knockback Protection
- (A) Run Speed IO
- (A) Adjusted Targeting - Recharge
- (29) Adjusted Targeting - To Hit Buff/Recharge
- (29) Recharge Reduction IO
- (A) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal
- (31) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Endurance
- (A) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Multi Strike - Damage/Endurance
- (39) Multi Strike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Accuracy/Damage/Endurance
- (43) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) HamiO:Ribosome Exposure
- (48) HamiO:Ribosome Exposure
- (48) HamiO:Ribosome Exposure
- (A) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
The Important Set Bonus Totals:
- 26.8% Defense(Melee)
- 32.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 163 HP (10.9%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- 22% (1.38 HP/sec) Regeneration
While I'm at it, here's a sapper build for fun! (done pre-energize, so I had to take aid self for a heal)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;685;1370;HEX;| |78DAA5535B4F1351103EDB0B05DA52EED716CAB55064A1090F5E128D0A04884D308| |81A35D65A8EB0492DA4BB28F8E40F40E32DFA647C00D1F8AA46A37F4D5267E63B45| |898F6EDAEFDB9D99F3CD9C9973B2DB3311A51E9F5356F86231EFBAB90BE52D4F07B| |3F935A76025434AA9B85872595DD4DA9E2DEA8257760AF9220CC639A3EFE992FBC7| |9D3B5FBEBF516E5A28ADEBB22E7976F5A57E6963A3682F6F6ABD1A91D739C72B69D| |78DCA4756AF3A05A7A4A3C6B5B6EE39A5B5B6D94DA7609B22B672D9BCEBE9F24E27| |553646FF43557D2A41758728A37CAB42F57785222F7C4C8DAF84865E0BEDF1024B5| |6F9D4B4C5A6C09450675AA852F593ACF508B20F20BB7D4C167A43507F4F2EBF91F5| |432F30FDB7EC003534680282E32254738C2C72864CDE10F2D6226F2DF236EC803CA| |10957F2D6D0923AC8AABA51F124C81486900A0F8969904C51638A56E85121B2C4B0| |2E18BB2A1576AF08A51689522ABD20340181CC59FA4AC80E9B4C8D4DE875333ADF8| |C96B7A337EDE84D3F7A534BB95A90CBDFF2464CAD886B7D29D48DF08F14D166F6D2| |36217A07841DA66B1DE8672FBA9BB2853E90ABCBACE9EA9422FB285D0F8AF4F55C9| |1A838B616C76694842120B127A97BDF81300A9E539FD9661F469144F39318451283| |E9FF856D1E0A7D22DB801C9D4A60E0B998069F819E829EE0C4EC0AED53E0B099C03| |0928C4076E421087129684C4231E7576AD49436BA27716307A07D103A9B4667D398| |409E568D9B55E39F25EEC417D057D0371CAAEF4293486951236DACB2EC79C54D9B5| |C14F29367CA8C650A63C9602C199CF678E0E86ED28F0FDCA57F2C4B81A38BA62CB1| |CC058EEEE67F3D3F22559DBACBF5F4B64CA05618AEF1E775861B0C37D9768BE1364| |38EA1F23352AD3476920B3AC5709AE10CC32E0785F8828519220C51860686184323| |430B433B4337C35B86CA6FA8B2007A| |-------------------------------------------------------------------|
Ah, I was thinking I was replying to the OP with that build. Oops. I'm sorry if I sounded gruff in any way.
This is my main, an elec/elec brute with 32% melee defense. It doesn't have taunt, so you might want to do some tweaking. While my sets are reversed, you'll be able to see how I prioritized powers. Even with end-game builds, I choose my powers in order of need and availability. I popped in here because I got into a rather heated argument last night. Someone asked players (probably the OP actually) to critique a build that was posted on the forums in broadcast. Someone dismissed the build outright because it was elec/elec, and I /headdesked when I tried to explain that elec/elec is a viable tank. That's what I get for moving to freedumb. (argument was via tells and ended with the person ignoring me because I was 'dense'). But that's a little off-topic and me just whining. |
If the OP is the person who asked that, I suggest to the OP to ignore them, tell them to piss off! If people listened to all that stuff we would never of had ICE combo tankers. Nothing new would be happening. Elec/Elec I like to think as the new and improved Fire fire tanker. It's a little different, but it, from the look of the powers looks to be same style of kill them before they kill you and resistance focused.
I have been thinking about making an elec/elec but don't think I have time for it, but you're build is good. (going back to topic, did u see it) and the tanker section has probably some of the most non-bias advice in the whole forums, and the advice you have now, will only just improve your tank.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
Wow, lots of help, that was the first build i have made on mids, other people have always made mine before, nice to know i did good!
@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.
I have been thinking about making an elec/elec but don't think I have time for it, but you're build is good. ...
|
No offense to the OP, but I would listen to the suggestions in this thread. It will be Influence and time better spent if you did.
@Rylas
Kill 'em all. Let XP sort 'em out.
Wow, lots of help, that was the first build i have made on mids, other people have always made mine before, nice to know i did good!
|
I think you're focusing on the wrong set bonuses on a powerset that offers incredible endurance management tools. When you aren't focusing on recovery, I think your entire perspective on how you want to slot your build will change.
Comments on the original build:
-Lightning Rod is underslotted. It's such a fun power, that you want to use it as much as possible. That means, slot for damage and recharge first.
-You forgot your KB protection. On a tank, that will get old quick. (note, if you jump in the air, you lose your KB protection, hence a steadfast KB in grounded is a great idea)
-You've slotted tough slightly better than Charged Armor. Charged Armor gives better resist numbers.
-You can squeeze more recharge into energize by swapping out which of the doctored wounds you use. (you want it firing more, not healing more)
-I think you'll find thunderstrike more useful than Jacob's Ladder.
-In general, triple aspect IO's are more useful because the total % they modify makes them superior to dual aspect (slot in all 3 of the triples of Crushing Impact if you use that set)
-Powersink benefits a lot with slotting it for end/rech (ignore accuracy, because it is autohit). Offensive sapping is a valid and effective form of mitigation, especially if enemies are not +4 to you.
-Health should be slotted for regen. I cannot emphasize this enough.
-You might find that you like hurdle since you already have lightning reflexes.
Comments on Electric Armor:
Electric armor has great endurance tools. It offers 90% Energy Resistance. It has a decent heal with a regen boost. It also offers the potential for mitigation by sapping enemies with powersink - especially when paired with electric melee, without any real focus on end mod IOs, outside of slotting for power sink.
As electric armor has been around longer redside, there are some conventions to slotting electric armor there, which I believe have some value in considering blueside:
1) Convention 1: Focus on +HP and +Regen
--An even better option, now that we have energize
--Greatly extends your survival, which I imagine is even more noticeable on a tank.
2) Convention 2: Focus on Recharge
--Combined with lightning reflexes, you can cut down your recharge times on your major powers considerably
--A more offensive-oriented approach
--Reduces the downtime of energize even more
--Some people grab phase shift, slot heavily for recharge and have a quasi-perma Powersurge build. Crazy.
3) Convention 3: Focus on Melee or S/L Defense
--Able to stack 30% defense onto a build for added survivability without gimping the build.
--Care is taken to watch for cascading defense failure.
--Potentially the most survivable build of all three conventions.
--On an Elec/Elec brute, I would lean towards melee defense over S/L, simply due to the many AoE attacks of electric melee, which allows for the slotting of obliteration (hey, you have the endurance!)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (3) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance/Recharge
- (40) Impervium Armor - Psionic Resistance
Level 1: Charged Brawl- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field- (A) Scirocco's Dervish - Accuracy/Damage
- (19) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (42) Scirocco's Dervish - Accuracy/Recharge
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Conductive Shield- (A) Impervium Armor - Resistance/Endurance
- (37) Impervium Armor - Resistance/Recharge
- (37) Impervium Armor - Resistance
- (40) Impervium Armor - Endurance/Recharge
Level 6: Swift- (A) Run Speed IO
Level 8: Jacobs Ladder- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (15) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 10: Hasten- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Energize- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (42) Doctored Wounds - Heal
- (42) Doctored Wounds - Recharge
Level 14: Health- (A) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
Level 16: Thunder Strike- (A) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Recharge
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 18: Static Shield- (A) Impervium Armor - Resistance/Endurance
- (34) Impervium Armor - Resistance/Recharge
- (36) Impervium Armor - Endurance/Recharge
- (40) Impervium Armor - Resistance
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance/Recharge
- (25) Impervium Armor - Endurance/Recharge
- (27) Impervium Armor - Resistance
- (27) Steadfast Protection - Resistance/+Def 3%
Level 26: Lightning Reflexes- (A) Run Speed IO
Level 28: Weave- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
Level 30: Chain Induction- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
Level 32: Power Surge- (A) Impervium Armor - Resistance/Endurance
- (33) Impervium Armor - Resistance/Recharge
- (33) Impervium Armor - Resistance/Endurance/Recharge
- (33) Impervium Armor - Resistance
Level 35: Power Sink- (A) Performance Shifter - EndMod
Level 38: Lightning Rod- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Char- (A) Thunderstrike - Accuracy/Damage
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Devastation - Accuracy/Damage
- (46) Devastation - Damage/Endurance
Level 44: Melt Armor- (A) Touch of Lady Grey - Defense Debuff
- (45) Touch of Lady Grey - Defense Debuff/Recharge
- (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (46) Touch of Lady Grey - Defense Debuff/Endurance
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
Level 49: Taunt- (A) Mocking Beratement - Taunt
- (50) Mocking Beratement - Taunt/Recharge
- (50) Mocking Beratement - Taunt/Recharge/Range
- (50) Mocking Beratement - Accuracy/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Gauntlet------------
Set Bonus Totals:
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 15.5% Defense(Psionic)
- 4.25% Defense(Melee)
- 4.25% Defense(Ranged)
- 9.25% Defense(AoE)
- 13.1% Max End
- 66% Enhancement(Accuracy)
- 22.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% FlySpeed
- 126.5 HP (6.75%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 4.4%
- MezResist(Terrorized) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 70% (5.48 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 12.5% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
------------Set Bonuses:
Impervium Armor
(Charged Armor)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
- 3% Resistance(Psionic)
Crushing Impact(Charged Brawl)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Scirocco's Dervish(Lightning Field)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Impervium Armor(Conductive Shield)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Scirocco's Dervish(Jacobs Ladder)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Doctored Wounds(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Scirocco's Dervish(Thunder Strike)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
Impervium Armor(Static Shield)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
Steadfast Protection(Tough)
- 3% Defense(All)
Luck of the Gambler(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Crushing Impact(Chain Induction)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Impervium Armor(Power Surge)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.88% Defense(Psionic)
- 2.25% Max End
Scirocco's Dervish(Lightning Rod)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
Thunderstrike(Char)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
Devastation(Char)
- 12% (0.94 HP/sec) Regeneration
Touch of Lady Grey(Melt Armor)
- 28.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 8% (0.63 HP/sec) Regeneration
Positron's Blast(Fire Ball)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
Mocking Beratement(Taunt)
@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.