Elec/Elec Tanker, tell me if this build is good.


-Perfect_Predator-

 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Charged Armor

  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (3) Impervium Armor - Resistance
  • (5) Impervium Armor - Resistance/Endurance/Recharge
  • (40) Impervium Armor - Psionic Resistance
Level 1: Charged Brawl
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (23) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Conductive Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (37) Impervium Armor - Resistance/Recharge
  • (37) Impervium Armor - Resistance
  • (40) Impervium Armor - Endurance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Jacobs Ladder
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Recharge
  • (15) Scirocco's Dervish - Accuracy/Recharge
  • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
Level 14: Health
  • (A) Miracle - +Recovery
  • (17) Regenerative Tissue - +Regeneration
Level 16: Thunder Strike
  • (A) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 18: Static Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (34) Impervium Armor - Resistance/Recharge
  • (36) Impervium Armor - Endurance/Recharge
  • (40) Impervium Armor - Resistance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Recharge
  • (25) Impervium Armor - Endurance/Recharge
  • (27) Impervium Armor - Resistance
  • (27) Steadfast Protection - Resistance/+Def 3%
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 30: Chain Induction
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
Level 32: Power Surge
  • (A) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Resistance/Recharge
  • (33) Impervium Armor - Resistance/Endurance/Recharge
  • (33) Impervium Armor - Resistance
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
Level 38: Lightning Rod
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Char
  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Devastation - Accuracy/Damage
  • (46) Devastation - Damage/Endurance
Level 44: Melt Armor
  • (A) Touch of Lady Grey - Defense Debuff
  • (45) Touch of Lady Grey - Defense Debuff/Recharge
  • (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
Level 49: Taunt
  • (A) Mocking Beratement - Taunt
  • (50) Mocking Beratement - Taunt/Recharge
  • (50) Mocking Beratement - Taunt/Recharge/Range
  • (50) Mocking Beratement - Accuracy/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 15.5% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 13.1% Max End
  • 66% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 126.5 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 4.4%
  • MezResist(Terrorized) 2.2%
  • 14.5% (0.24 End/sec) Recovery
  • 70% (5.48 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 12.5% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Impervium Armor
(Charged Armor)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • MezResist(Held) 2.75%
  • 3% Resistance(Psionic)
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Lightning Field)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Impervium Armor
(Conductive Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Scirocco's Dervish
(Jacobs Ladder)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Thunder Strike)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Impervium Armor
(Static Shield)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Steadfast Protection
(Tough)
  • 3% Defense(All)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Chain Induction)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Power Surge)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Scirocco's Dervish
(Lightning Rod)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Thunderstrike
(Char)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Devastation
(Char)
  • 12% (0.94 HP/sec) Regeneration
Touch of Lady Grey
(Melt Armor)
  • 28.1 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 8% (0.63 HP/sec) Regeneration
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.

 

Posted

I've noticed there's a bit of focus on end maxing and recovery. I'm not sure it's really what you need to worry about on an Elec/Elec build. So long as you have decent end reduction in your powers, Energy Sink will keep you going and going.

What is it you want to be able to do with your tank? Are you looking for better survival? More recharge? If you're looking to improve your survival, there are two things I'd suggest. +HP and defense. HP bonuses are easy to come by, and if you use HP accolades, can give you a lot of durability. Add in some defense on top of that (30% to S/L would be ideal), and you'll be very formidable.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

I think its a pretty good build, high survival rate. Just remember that you need surge for your knock back protection if things get dangerous. Number wise and stats wise you are good to tank! you might be able to make it better, just remember to save this build, so if you screw things up you can go back to what you had.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Desitre View Post
Just remember that you need surge for your knock back protection.
It's Grounded, and good catch! Definitely pick up this power. I actually slotted a KB IO on top of Grounded because I hate getting KB'd when I'm jumping. That's a preference, not a requirement.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
It's Grounded, and good catch! Definitely pick up this power. I actually slotted a KB IO on top of Grounded because I hate getting KB'd when I'm jumping. That's a preference, not a requirement.
AHH lol ty, I always look for kb prot rofl. I never have played an elect elect but was reading what his powers do that he had.

KB CAN KILL YOUR TANK!!!!! remember that OP. The biggest problem i have had in the past with my fire fire(the old elec/elec) was that kb would keep me down so they could bypass through my defenses and resists, I couldn't heal myself or anything because of the kb. If you don't want grounded atleast slot in a few IOs that grant KB prot. the one IO i use three times is: Steadfast: Knockback Protection


EDIT: taking a second look at your build drop Fire ball and grab grounded. 3slots is enough for grounded and you can use that one extra slot for something else. fire ball, is both not needed and sets don't matter.

EDIT: accolades help too.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

simple changes that increase a lot more.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (3) Impervium Armor - Resistance
  • (5) Impervium Armor - Resistance/Endurance/Recharge
  • (40) Impervium Armor - Psionic Resistance
Level 1: Charged Brawl
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (23) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 4: Conductive Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (37) Impervium Armor - Resistance/Recharge
  • (37) Impervium Armor - Resistance
  • (40) Impervium Armor - Endurance/Recharge
Level 6: Swift
  • (A) Run Speed IO
Level 8: Jacobs Ladder
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Recharge
  • (15) Scirocco's Dervish - Accuracy/Recharge
  • (15) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
Level 14: Health
  • (A) Miracle - +Recovery
  • (17) Regenerative Tissue - +Regeneration
Level 16: Thunder Strike
  • (A) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 18: Static Shield
  • (A) Impervium Armor - Resistance/Endurance
  • (34) Impervium Armor - Resistance/Recharge
  • (36) Impervium Armor - Endurance/Recharge
  • (40) Impervium Armor - Resistance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Recharge
  • (25) Impervium Armor - Endurance/Recharge
  • (27) Impervium Armor - Resistance
  • (27) Steadfast Protection - Resistance/+Def 3%
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 30: Chain Induction
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
Level 32: Power Surge
  • (A) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Resistance/Recharge
  • (33) Impervium Armor - Resistance/Endurance/Recharge
  • (33) Impervium Armor - Resistance
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
Level 38: Lightning Rod
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (48) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Char
  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Devastation - Accuracy/Damage
  • (46) Devastation - Damage/Endurance
Level 44: Melt Armor
  • (A) Touch of Lady Grey - Defense Debuff
  • (45) Touch of Lady Grey - Defense Debuff/Recharge
  • (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (46) Touch of Lady Grey - Defense Debuff/Endurance
Level 47: Grounded
  • (A) Resist Damage IO
  • (48) Resist Damage IO
  • (48) Resist Damage IO
Level 49: Taunt
  • (A) Mocking Beratement - Taunt
  • (50) Mocking Beratement - Taunt/Recharge
  • (50) Mocking Beratement - Taunt/Recharge/Range
  • (50) Mocking Beratement - Accuracy/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

A few number things:

-Electric Armor does not need recovery bonuses. I cannot emphasize that enough.
-If you replace the heal-end of doctored wounds with end/rech you can get a little bit more recharge out of the power and have it available more often.
-Impervium Armors are great, but unnecessary when you have powersink and energize to both refill your endurance and add global end reduction. Perhaps you'd be happier with either some +hp from titanium coating or stack some S/L/E defense with Reactive Armor
-Speaking of powersink. It isn't slotted that well. You can use end drain offensively combined with your primary, if you aren't running against +3's or higher. If you can deplete their endurance, the heavy hitting attacks won't be used. Reducing a mob to just brawl is very satisfying - hence frankenslotting it with end/rech sets.
-While powersurge isn't necessary to be up that often, a little more recharge focus would certainly be nice.
-I'm not sure I'd prioritize Jacob's Ladder with more slots over Thunderstrike.
-You won't need those two uniques in health. It's far, far better to have more regen
-Lightning Field works just as effectively with only these four IOs: Scir - Acc/Dam/End, Dam/End, Multistrike Acc/Dam/End, Dam/End. If you want to throw some end mod on it afterwards or proc it up, go ahead.

edit: Why no fireball? It would seem that since you already have some decent AoE going, you'd want to up the ante.


 

Posted

Quote:
Originally Posted by Tonality View Post


edit: Why no fireball? It would seem that since you already have some decent AoE going, you'd want to up the ante.
I felt that I didn't want to stray too far away from his original build since all he said he wanted was " tell me if this build is good" and he had a kb problem, I think fixing the kb problem was more of a bonus than having a ranged AoE, especially on a tank.


Great advice though on the stuff i didn't quote.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

grounded at 47?...nope sorry aint gonna work..taking it much sooner is the smart move.


 

Posted

Quote:
Originally Posted by Coldmed View Post
grounded at 47?...nope sorry aint gonna work..taking it much sooner is the smart move.
if u want to re-arrange his whole build with slot fixings and levels best of luck to you! that's a lot of work!


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Ah, I was thinking I was replying to the OP with that build. Oops. I'm sorry if I sounded gruff in any way.

This is my main, an elec/elec brute with 32% melee defense. It doesn't have taunt, so you might want to do some tweaking. While my sets are reversed, you'll be able to see how I prioritized powers. Even with end-game builds, I choose my powers in order of need and availability.

I popped in here because I got into a rather heated argument last night. Someone asked players (probably the OP actually) to critique a build that was posted on the forums in broadcast. Someone dismissed the build outright because it was elec/elec, and I /headdesked when I tried to explain that elec/elec is a viable tank. That's what I get for moving to freedumb. (argument was via tells and ended with the person ignoring me because I was 'dense'). But that's a little off-topic and me just whining.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (11) Touch of Death - Damage/Recharge
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (15) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 1: Charged Armor
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (27) Titanium Coating - Endurance/Recharge
  • (37) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 2: Jacobs Ladder
  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (27) Titanium Coating - Endurance/Recharge
  • (37) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Thunder Strike
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Boxing
  • (A) HamiO:Nucleolus Exposure
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Health
  • (A) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - Heal/Endurance
Level 18: Chain Induction
  • (A) Touch of Death - Accuracy/Damage
  • (19) Touch of Death - Damage/Endurance
  • (19) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Accuracy/Damage/Endurance
  • (23) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy
Level 22: Static Shield
  • (A) HamiO:Ribosome Exposure
Level 24: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Build Up
  • (A) Adjusted Targeting - Recharge
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Recharge Reduction IO
Level 30: Energize
  • (A) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Heal
  • (31) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Power Sink
  • (A) Performance Shifter - EndMod/Recharge
  • (36) Performance Shifter - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Endurance
Level 38: Lightning Field
  • (A) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Multi Strike - Damage/Endurance
  • (39) Multi Strike - Accuracy/Damage/Endurance
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 44: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Tough
  • (A) HamiO:Ribosome Exposure
  • (48) HamiO:Ribosome Exposure
  • (48) HamiO:Ribosome Exposure
Level 49: Weave
  • (A) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
The Important Set Bonus Totals:
  • 26.8% Defense(Melee)
  • 32.5% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 163 HP (10.9%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 22% (1.38 HP/sec) Regeneration

While I'm at it, here's a sapper build for fun! (done pre-energize, so I had to take aid self for a heal)
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by Tonality View Post
Ah, I was thinking I was replying to the OP with that build. Oops. I'm sorry if I sounded gruff in any way.

This is my main, an elec/elec brute with 32% melee defense. It doesn't have taunt, so you might want to do some tweaking. While my sets are reversed, you'll be able to see how I prioritized powers. Even with end-game builds, I choose my powers in order of need and availability.

I popped in here because I got into a rather heated argument last night. Someone asked players (probably the OP actually) to critique a build that was posted on the forums in broadcast. Someone dismissed the build outright because it was elec/elec, and I /headdesked when I tried to explain that elec/elec is a viable tank. That's what I get for moving to freedumb. (argument was via tells and ended with the person ignoring me because I was 'dense'). But that's a little off-topic and me just whining.
LOL it's cool dude, i get yelled at too much anyways. I made a shield fire tank to keep me busy on freedumb but mainly play on pinnacle because after two weeks I ran in too many people that were dismissing people's builds and saying that /persons build was horrible. It's really a bunch of BS, This game is one of the last skill based mmos on the market with some of the most balanced classes in the game.

If the OP is the person who asked that, I suggest to the OP to ignore them, tell them to piss off! If people listened to all that stuff we would never of had ICE combo tankers. Nothing new would be happening. Elec/Elec I like to think as the new and improved Fire fire tanker. It's a little different, but it, from the look of the powers looks to be same style of kill them before they kill you and resistance focused.

I have been thinking about making an elec/elec but don't think I have time for it, but you're build is good. (going back to topic, did u see it) and the tanker section has probably some of the most non-bias advice in the whole forums, and the advice you have now, will only just improve your tank.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Wow, lots of help, that was the first build i have made on mids, other people have always made mine before, nice to know i did good!


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.

 

Posted

Quote:
Originally Posted by Desitre View Post
I have been thinking about making an elec/elec but don't think I have time for it, but you're build is good. ...
I'm going to strongly disagree here. The OP did leave out his KB protection and severely under-slotted Energy Sink. Then he made a big effort towards Recovery and +End bonuses that wouldn't be needed with a properly slotted ES.

No offense to the OP, but I would listen to the suggestions in this thread. It will be Influence and time better spent if you did.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by -EVIL MONKEY- View Post
Wow, lots of help, that was the first build i have made on mids, other people have always made mine before, nice to know i did good!
Whoa! Before you start slotting those imperviums, reread the whole topic.

I think you're focusing on the wrong set bonuses on a powerset that offers incredible endurance management tools. When you aren't focusing on recovery, I think your entire perspective on how you want to slot your build will change.

Comments on the original build:
-Lightning Rod is underslotted. It's such a fun power, that you want to use it as much as possible. That means, slot for damage and recharge first.
-You forgot your KB protection. On a tank, that will get old quick. (note, if you jump in the air, you lose your KB protection, hence a steadfast KB in grounded is a great idea)
-You've slotted tough slightly better than Charged Armor. Charged Armor gives better resist numbers.
-You can squeeze more recharge into energize by swapping out which of the doctored wounds you use. (you want it firing more, not healing more)
-I think you'll find thunderstrike more useful than Jacob's Ladder.
-In general, triple aspect IO's are more useful because the total % they modify makes them superior to dual aspect (slot in all 3 of the triples of Crushing Impact if you use that set)
-Powersink benefits a lot with slotting it for end/rech (ignore accuracy, because it is autohit). Offensive sapping is a valid and effective form of mitigation, especially if enemies are not +4 to you.
-Health should be slotted for regen. I cannot emphasize this enough.
-You might find that you like hurdle since you already have lightning reflexes.

Comments on Electric Armor:

Electric armor has great endurance tools. It offers 90% Energy Resistance. It has a decent heal with a regen boost. It also offers the potential for mitigation by sapping enemies with powersink - especially when paired with electric melee, without any real focus on end mod IOs, outside of slotting for power sink.

As electric armor has been around longer redside, there are some conventions to slotting electric armor there, which I believe have some value in considering blueside:

1) Convention 1: Focus on +HP and +Regen
--An even better option, now that we have energize
--Greatly extends your survival, which I imagine is even more noticeable on a tank.
2) Convention 2: Focus on Recharge
--Combined with lightning reflexes, you can cut down your recharge times on your major powers considerably
--A more offensive-oriented approach
--Reduces the downtime of energize even more
--Some people grab phase shift, slot heavily for recharge and have a quasi-perma Powersurge build. Crazy.
3) Convention 3: Focus on Melee or S/L Defense
--Able to stack 30% defense onto a build for added survivability without gimping the build.
--Care is taken to watch for cascading defense failure.
--Potentially the most survivable build of all three conventions.
--On an Elec/Elec brute, I would lean towards melee defense over S/L, simply due to the many AoE attacks of electric melee, which allows for the slotting of obliteration (hey, you have the endurance!)