Fire Aura Needs to be Improved !!!
I've a Fiery Aura Tank and a Fiery Aura scrapper, so... here's my two cents...
-Burn is good, but the damage would better be front loaded. It's mitigation if you can't immobilize and mass damage if you can. My Scrapper's got two Immobilizes (Midnight Grasp and Ring of Fire), and he uses it for damage and mitigation interchangably.
-Rise is amazing and it's often worth it to get yourself killed just so you can use it
-Temperature Protection is STILL AWFUL even after the slow buff was added. Flip the fire res and cold res so it plugs a hole instead of overcapping fire, and it's useful.
-Consume is... pitiful, really. The damage is negligible, the end recovery is weak. Consume needs a serious buff. Compare to... every other endurance recovery power and you'll see how weak it is.
NPCs: A Single Method to Greatly Expand Bases
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You are free to dislike the power, by all means, and no-one is going to hold you accountable for why you dislike it, but when you state factual reasons, it's good practice to make sure that the facts are correct. If you want to state an opinion, you don't need to back it up with facts, but if you should choose to, expect the validity of those facts to be questioned.