Back-loaded missions? Ick.


Fleeting Whisper

 

Posted

I'm not sure if this would fall under the "no reworking old content" and slash or "more trouble than it's worth", but back-loaded/ramp-up mission pacing should be reset to flat in all canon missions. To the best of my knowledge, there has never been and likely never will be any advantage of fighting green-conning over white-conning enemies in any mission, especially if they finally do grow into even-cons at about the last third of the map.


 

Posted

Depends on when you hit it. And flat is kind of boring to me, really. I think the big example of this sort of mission is Atta - a really big mission that actually stayed challenging despite leveling during it.

I'd like to see it more often, really, especially when we're in a "Defeat the boss" mission. Why would n't they throw their weak guards in first to weaken you and keep their strong guards closer?


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Posted

Quote:
Originally Posted by Quinch View Post
To the best of my knowledge, there has never been and likely never will be any advantage of fighting green-conning over white-conning enemies in any mission
Green con enemies are easier and faster to kill, and still drop salvage and recipes.

In the case of level 47-48 green-con enemies, they are also THE fastest way to get purple recipes over time.


http://www.fimfiction.net/story/36641/My-Little-Exalt