Defense Debuff Resistence
No.
You need Defense Debuff Resistance to resist Defense Debuffs. Normal Resistance just resists damage.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
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So basically there is very little for a resistance based tank to deal with defense debuffs. Mobs with defense debuffs with a few hits will be hitting 95% of the time.
Well, not necessarily 95%, but "a lot," depending on how much debuffing the foes have. Fortunately resistance-based Tanks get resistance to reduce incoming damage, and many of them have a self-heal also which defense-based sets don't get (unless you count Ice Armor).
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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Keep in mind, that the worst case scenario for a Tank with no defense (Fiery Armor, Elec Armor, etc) is taking slightly less than double damage. Against any enemy higher than an even con minion, the impact is less than that.
So basically there is very little for a resistance based tank to deal with defense debuffs. Mobs with defense debuffs with a few hits will be hitting 95% of the time.
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Code:
Increase of damage taken by mobs at 95% tohit +0 +1 +2 +3 +4 +5 Minion 90% 72.7% 58.3% 46.1% 35.7% 26.6% Lieu 65.2% 50.2% 37.7% 27.1% 18.1% 10.1% Boss 46.1% 32.8% 21.8% 12.4% 4.4% 0.0% AV/GM 26.6% 15.1% 5.5% 0.0% 0.0% 0.0%
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Def Debuff Necessary to cap enemy tohit +0 +1 +2 +3 +4 +5 Minion -45% -40% -35% -30% -25% -20% Lieu -37.5% -31.75 -26% -20.25% -14.5% -8.75% Boss -30% -23.5% -17% -10.5% -4% -0% AV/GM -20% -12.5% -5% -0% -0% -0%
Now, to put that into perspective, if you have a set like Shield sitting at 45% def, then dropping from just 5% from 45% to 40% is a 100% increase in damage taken.
Imo, the biggest disadvantage to not having def resistance is the fact that any additional defense added to the set (from pools, buffs, IOs, etc) are much more easily stripped from these sets. That, and the main way to increase a resist based set's survivability is to add defense to it (since adding meaningful resistance is hard/pointless to do).
It also resists damage debuffs of the same type. (Smashing res resists smashing damage debuffs, for example.)
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Or Ea and Ninjitsu (if you're counting non-Tanker sets).
Well, not necessarily 95%, but "a lot," depending on how much debuffing the foes have. Fortunately resistance-based Tanks get resistance to reduce incoming damage, and many of them have a self-heal also which defense-based sets don't get (unless you count Ice Armor).
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Pretty much. When I tank the Imperious TF on my invuln, any decent size group will have him down to -100% base defense in seconds. Now ask me if it does them any good.
Paragon City Search And Rescue
The Mentor Project
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Really? Invulnerability at least gets defense debuff resistance...like 50%? I don't recall. I assume you're talking about a build that's not soft-capped.
Pretty much. When I tank the Imperious TF on my invuln, any decent size group will have him down to -100% base defense in seconds. Now ask me if it does them any good.
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My Invuln tanker runs about 50% smashing/lethal/energy/negative defense with one enemy in range of Invincibility; I purposefully went above the 45% soft cap to provide a buffer against debuffing. In actual practice, combined with the ddr Invulns get access to, it works...really well. At the aggro cap, even-level and +1 Romans almost never get me below the soft cap; higher level foes have driven me as low as 36% defense, but that recovers quickly as the stacked debuffs start to wear off.
Incidentally, the soft-capped negative energy typed defense comes in quite handy on the ITF itself, during the fights with the nictus...nictuses...nicti? I can fight mixed mobs of defense-debuffing Romans and negative-energy-wielding nictus guys (whose damage type ignores my enormous smashing and lethal resistance) with confidence.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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I ran a couple of ITF's post issue 13 before respec'ing into a soft cap build and I was indeed getting into massive negative defense numbers... maybe not -100% (but I was below that pre-issue 13) but at least into the -50% range. The -def the Romans toss out gets pretty brutal.
Really? Invulnerability at least gets defense debuff resistance...like 50%? I don't recall. I assume you're talking about a build that's not soft-capped.
My Invuln tanker runs about 50% smashing/lethal/energy/negative defense with one enemy in range of Invincibility; I purposefully went above the 45% soft cap to provide a buffer against debuffing. In actual practice, combined with the ddr Invulns get access to, it works...really well. At the aggro cap, even-level and +1 Romans almost never get me below the soft cap; higher level foes have driven me as low as 36% defense, but that recovers quickly as the stacked debuffs start to wear off. Incidentally, the soft-capped negative energy typed defense comes in quite handy on the ITF itself, during the fights with the nictus...nictuses...nicti? I can fight mixed mobs of defense-debuffing Romans and negative-energy-wielding nictus guys (whose damage type ignores my enormous smashing and lethal resistance) with confidence. |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Really. As for slotting, my invuln is not slotted AT ALL for defense (well, Invincibility is fully slotted - I mean no defense set bonuses). He's slotted for regen.
Paragon City Search And Rescue
The Mentor Project
If I had 90% energy resistence and was hit by a energy attack with defense debuff, would I resist 90% of the defense debuff?