Lotg 7.5% Recharge + Kinetic Crash


ClawsandEffect

 

Posted

Hi,

Mids allows me to slot 5 sets of Kinetic Crash which gives 7.5% recharge anf further allows me to slot 2 Lotg 7.5% recharge enhancements - WITHOUT going over the limit for 7.5% recharge bonuses.

Does this mean that the Lotg is NOT counted as a set bonus and in theory you could slot another 5 of them or is Mids wrong. (In the final figures, Mids says i get 37.5% from the Kinetic crashes and a further 15% from the 2 Lotg's

Help would be appreciated before I go ahead and spend some inf


 

Posted

Yes, Mids' is correct in this.

The "Law of Fives" is governed by the set's bonus NAME (not strictly the amount). So the name of the LotG +7.5% recharge bonus is different than the "normal" +7.5% recharge bonus.

From the above-linked paragonwiki article: "That's because the first bonus is named "Luck of the Gambler: Recharge Speed" while the second is "Huge Recharge Bonus". One can find the names of the bonuses listed in the Combat Attributes window."

Now get to spendin'!


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Posted

Thanks, I'm at the BM as I type this


 

Posted

Yep, you can have 5 7.5% recharge bonuses in addition to 5 7.5% LotGs.

The downside to that is the 7.5% recarge bonuses are usually in sets that are difficult to find places for without gimping something.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

If you're a blaster 6.25%s are pretty easy and not gimpy with the Entropics and Positrons. Entropics are kind of weak though but cheap, though at the lower levels they are very scarce, and at the higher levels weak.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yep, you can have 5 7.5% recharge bonuses in addition to 5 7.5% LotGs.

The downside to that is the 7.5% recarge bonuses are usually in sets that are difficult to find places for without gimping something.
Basilisk for hold is actually pretty good for this. It even only requires 4 slots. But most toons would only be able to slot 1 or 2 of those sets.


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Posted

Quote:
Originally Posted by Dispari View Post
Basilisk for hold is actually pretty good for this. It even only requires 4 slots. But most toons would only be able to slot 1 or 2 of those sets.
muahahahahaha!
Earth/rad gives you FOUR powers that can take hold sets.


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Posted

Quote:
Originally Posted by Ironblade View Post
muahahahahaha!
Earth/rad gives you FOUR powers that can take hold sets.
I was going to post this earlier but didn't have time as I was at work but there are quite a few builds which allow you this:
* Dark/Ice Defender and Ice/Dark Corruptor has 3 holds and get a fourth from APP and PPP
* TA/Ice Defender and Ice/TA Corruptor has 4 holds and gets a fifth from APP and PPP
* All */Rad and all */TA controllers get four hold powers and can get fifth from APP Stone Mastery
* As above but Grav, Earth and Mind get powers which can slot Kinetic Crash for the fifth 7.5% set bonus
* Tanks inheritant allows taunt to be slotted in all powers so they can get five 7.5% bonuses like that (i.e. Mocking Beratement) - may not be the best idea though!
* All characters with Storm Summoning have the oppurtunity to slot up to four 7.5% bonuses with Kinetic Crash, so paired with an Ice Blast or any controller they can get five 7.5% set bonsues easily.
* Dominators with Earth Assault get 3 holds


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Posted

Quote:
Originally Posted by Ironblade View Post
I have a fire/kin farmer who took Maneuvers with the intention of never turning it on. It's just there to hold an extra Luck of the Gambler +recharge.
Oh yeah, I commonly do this with nearly all my toons. As far as I'm concerned, it's the only valid reason to take a weak power like Maneuvers (I don't even put the icon in my powertray).


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Posted

Quote:
Originally Posted by Eric Nelson View Post
Oh yeah, I commonly do this with nearly all my toons. As far as I'm concerned, it's the only valid reason to take a weak power like Maneuvers (I don't even put the icon in my powertray).
For the 1-2 toons I've taken throw-away powers for (Doms) for the purpose of throwing an IO in, I took stealth instead. Stealth and Grant Invis could at least feasibly be used in some situations, while I'd never use unslotted Maneuvers. Plus that pool has 3 powers you could put DEF stuff into.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
For the 1-2 toons I've taken throw-away powers for (Doms) for the purpose of throwing an IO in, I took stealth instead. Stealth and Grant Invis could at least feasibly be used in some situations, while I'd never use unslotted Maneuvers. Plus that pool has 3 powers you could put DEF stuff into.
Don't think that Maneuvers is the only power I take from the set. Since Ironblade was referring specifically to that power, it's the only one I commented on.

When I choose the Leadership pool, I take Maneuvers, Tactics and (one of my favorite powers of all time) Vengeance. Both Maneuvers and Vengeance can hold a LotG +Recharge IO, and between that and the incredible usefulness of Vengeance, I'm never dissatisfied.


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Posted

Thanks guys, all of this is very useful. I'm hearing the whole stealth,invis path for 3 lotg but I can't bring myself to drop tactics which I consider to be an absolute necessity for my domi who lacks any other form of acc boost bar a kismet. Also tactics helps my pet.

I'm slotting an earth\earth domi and I've put my kinetic crashes in stone mallet and heavy mallet as well as water spout. I had to take it out of earthquake since it was bouncing them out of the area of affect grrrr...

Still, I've managed to squeeze enough rech to get dom down to 70 seconds. Truth be told, I can't stop playing it like a brute, hold target + seismic smash ftw!


 

Posted

Quote:
Originally Posted by Eric Nelson View Post
Oh yeah, I commonly do this with nearly all my toons. As far as I'm concerned, it's the only valid reason to take a weak power like Maneuvers (I don't even put the icon in my powertray).
I often use Maneuvers to get me the last couple percentage points toward softcapping if it's too expensive/not possible to do it with IOs.

I'm planning on taking it with my Ill/FF troller to add defense to Phantasm (by my math I should be able to get him within 5% of the softcap between FF powers, Maneuvers, and the unique pet IOs)

There are all kinds of valid reasons to take Maneuvers, it just depends on what your goal is with the toon.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Eric Nelson View Post
Oh yeah, I commonly do this with nearly all my toons. As far as I'm concerned, it's the only valid reason to take a weak power like Maneuvers (I don't even put the icon in my powertray).
Maneuvers has its place. My bubbler has Maneuvers, for example.


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Posted

Guys, that's why I was careful to say "As far as I'm concerned" in my post. Sure, as far as you're concerned there are many reasons to take Maneuvers, nothing wrong with that. Just not as far as *I* am concerned.


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