About the Defense Soft Cap


Aggelakis

 

Posted

Quote:
Originally Posted by Edana View Post
You've got 45% ranged defence, 33% AoE defence and I'm struggling to think of any attacks outside dominator's psi assault that are melee typed. While there is a total of 3 or 4 psi attacks that don't have a positional component; what exactly is the 23% psi defence expecting to work on that's of more benefit than boosting the AoE?
The classic non-positional psi attacks you can face are:

Mesmerize
Dominate
Total Domination
Blind
Terrify

These are more common than many people think, especially in the later game; Carnies and Rikti in particular wield them, as well as a lot of special critters and AVs.

Less common, but occasionally wielded by things like AVs and other special critters are:

Deceive
Levitate
Mass Hypnosis

Succubi tend to have special non-positional psionic attacks.

In terms of melee/psi, outside of player powers (which you could face in the AE with custom critters) are the attacks wielded by the various Spectres: some of their melee attacks seem to be typed melee/psi/neg. These would be defended by the 40% negative defense in the build in question than the 23% psionic defense, though.


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Posted

Quote:
Originally Posted by Edana View Post
You've got 45% ranged defence, 33% AoE defence and I'm struggling to think of any attacks outside dominator's psi assault that are melee typed. While there is a total of 3 or 4 psi attacks that don't have a positional component; what exactly is the 23% psi defence expecting to work on that's of more benefit than boosting the AoE?
Yes, the E/N/F/C numbers are largely irrelevant and I did not build for them specifically, they are merely a coincidence of having built in so much Range and AoE.

I suppose occasionally they might come into play if I happen to get attacked in melee by energy or elements attacks while Hurricane is not turned on. Doesn't happen much.

Regarding Psi defense, with my playstyle, the main thing I have to worry about is getting mezzed. A little extra Psi defense definitely helps me against Rikti and Carnies in particular and sometimes random other mobs.

While it is true that the extra 3% AoE going from 33 to 36 might actually be numerically more effective than the extra 3% Psi going from 20 to 23, in practice I get mezzed far more often by Psi users than by anyone else. I definitely notice Rikti Mentalists missing me more with their Sleep and Hold after adding the last 3% of Psi defense.

Keep in mind, except for the Steadfast Unique, ALL of the Melee/Smashing/Lethal defense is coming from Steamy Mist, Maneuvers and Hover. I did not spend any set bonuses on M/S/L.


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@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
The classic non-positional psi attacks you can face are:

Mesmerize
Dominate
Total Domination
Blind
Terrify

These are more common than many people think, especially in the later game; Carnies and Rikti in particular wield them, as well as a lot of special critters and AVs.

Less common, but occasionally wielded by things like AVs and other special critters are:

Deceive
Levitate
Mass Hypnosis

Succubi tend to have special non-positional psionic attacks.

In terms of melee/psi, outside of player powers (which you could face in the AE with custom critters) are the attacks wielded by the various Spectres: some of their melee attacks seem to be typed melee/psi/neg. These would be defended by the 40% negative defense in the build in question than the 23% psionic defense, though.
Ah, thanks. So most of the mind control set is in common use by rikti.

While I knew they were used by some AVs, Malaise coming to mind as using nothing but; I hadn't realised that rikti used the non-positional versions. Dragging a /shield out to the depths of the RWZ for a quick test confirmed it. I felt a lot safer without knowing that.

On the carnie front though; while blind is non-positional psi I'm fairly sure the illusionists also use flash, which is AoE and untyped; rather like seeds of confusion, spore burst or vines from plant control. On which subject, is that the same version of spore burst as the devouring earth fungi/deathcaps use?



Quote:
Originally Posted by Wavicle View Post
Yes, the E/N/F/C numbers are largely irrelevant and I did not build for them specifically, they are merely a coincidence of having built in so much Range and AoE.

I suppose occasionally they might come into play if I happen to get attacked in melee by energy or elements attacks while Hurricane is not turned on. Doesn't happen much.

Regarding Psi defense, with my playstyle, the main thing I have to worry about is getting mezzed. A little extra Psi defense definitely helps me against Rikti and Carnies in particular and sometimes random other mobs.

While it is true that the extra 3% AoE going from 33 to 36 might actually be numerically more effective than the extra 3% Psi going from 20 to 23, in practice I get mezzed far more often by Psi users than by anyone else. I definitely notice Rikti Mentalists missing me more with their Sleep and Hold after adding the last 3% of Psi defense.

Keep in mind, except for the Steadfast Unique, ALL of the Melee/Smashing/Lethal defense is coming from Steamy Mist, Maneuvers and Hover. I did not spend any set bonuses on M/S/L.
Perception is everything when deciding whether a character is fun to play so go with what feels best; in this case the numbers happen to support your 'noticings' as well so all the better.

The only hole in the hurricane melee defence that comes to mind is shockwave. Why a 30ft cone would still be typed as melee I don't know. Still, I think it's only in use by Bobcat/Mynx so it's not a common problem.