What works best with Assault Rifle?


Another_Fan

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
What level is your AR/Dev blaster? *crickets in the background* Yeah, I thought so.

Sorry I couldnt reply while you were posting. 41 before deletion. Went arch/dev works much better.


 

Posted

on my EN/Traps nothing gets past the trops, respecced out of trip mine because of this.

AR is also KB heavy, so id imagine it would be the same.

*I did make an AR/Dev for a little while but deleted him because I wasnt into the traps and just wanted to jump around with a gun drone throwing web grenades. sets that dont have a weapon draw work better for that.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Trying to take taunt in a blaster thread ?

If you want to put words in someones mouth expect to be corrected, if you don't like being corrected don't do it. Cause and effect, not hostility.
I didn't put words in anyone's mouth. I simply responded to your own statement:

Quote:
Originally Posted by Another_Fan
I just cant see taking a secondary for one synergy. Especially when its easy enough to build around
The fact you felt that justified your snarky & defensive "correction" speaks volumes. In any event, I'm done here.

Feel free to reply, but I won't be seeing it...

Good day.


 

Posted

My brother has an AR/NRG that makes me want to cry when i watch him open up full auto... from the other room... and kill everything, well, in sight... The boost range + FA is epic. EPIC...

Myself, i play an AR/Cold Corr. I can't pull off the feats of distruction he can, but I get close when you add in my massive debuffs, and slows, (makes aiming a bit easier). Don't have the godly range on full auto, but it's good enough. This build allows me to shield my team, drop my debuff patch, and go. (for normal mobs of minions and LTs and such.) AV fights i spend a little more time with the debuffing process,(add in snowstorm, benumb, The first power... and the ice FS...((i'm bad with names)) To turn an AV into a puppy..) but i still get my far share of blasting in.

I'm resisting the aurge to make an AR/NRG myself... kind of have a self imposed rule on running duplicte powersets... I'm trying to play as many as possible, but it's hard to resist... heh. One of them two would be my recommandation.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
I didn't put words in anyone's mouth. I simply responded to your own statement:



The fact you felt that justified your snarky & defensive "correction" speaks volumes. In any event, I'm done here.

Feel free to reply, but I won't be seeing it...

Good day.

LOL get called on it go into incromprehensibility and then ostrich mode. What next whine about being neg repped ?


 

Posted

AR/Dev was the first AT to reach the cap (level 40 at the time). Since then they have nerfed Caltrops. It works well with a technology theme, but every time I pull the rifle I wonder where I get it from.

I am liking my Traps/AR Defender so far. He is however a Jack of all Trades master of none type character. My goal with him is to take him villain side when I can. (I have a Brute and Master Mind to come to hero side).

But the above two are just more theme than power, I have found pretty much any AT powerset combination works well, it you play it to its strengths, and there is some fun in playing a "underpowered" or "unusual" combination.

The only conflicts with AR is the number of knockbacks you have, so power sets that root are not that good for solo, however, in groups its welcome by the tanks so they don't have to go chasing all the knockbacks.