Drop rates are once again reduced...
difficulty setting has nothing to do with drop rates. you prob hit a bad luck streak with the RNG. try setting your diff to +2/x8 and you should be killing FASTER which should give you a better chance at drops. i have had no problem with drops since the fix went in. also, if you think the drops are borked then gather some factual info and post it here. if you don't then all the responses you get will be to do so.
Doesn't work. I normally fight at +2/+8 and that is when I noticed the issue this past week or so. I lterally was getting next to nothing for almost the entire week.
I did the test in +4/+8 because I knew some people here would insist I needed to increase the difficulty.
And fyi...I clear +4's at nearly the same speed as +2's...maybe a 5 minute difference.
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if you think the drops are borked then gather some factual info and post it here. if you don't then all the responses you get will be to do so.
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And I am not talking since the fix, I'm talking this week things have changed.
Here is an example of factual output, looking at the last batch I have yet to send to him for his big Purple drop rate analysis project. (I have to check each one for non-level 47+mobs ie a TF)
Thanks to Archie Gremlin for the Dropstats program
----------------------------------------------------------
Archie Gremlin's Drop Stats v0.5.2
http://www.glasspaw.com/dropstats/
----------------------------------------------------------
Analysing C:/dropstats/chatlog 11-15-2009.txt
Analysing C:/dropstats/chatlog 11-17-2009.txt
Analysing C:/dropstats/chatlog 11-18-2009.txt
Analysing C:/dropstats/chatlog 11-25-2009.txt
Analysing C:/dropstats/chatlog 11-27-2009.txt
Analysing C:/dropstats/chatlog 11-28-2009.txt
Analysing C:/dropstats/chatlog 12-01-2009.txt
Analysing C:/dropstats/chatlog 12-02-2009.txt
Analysing C:/dropstats/chatlog 12-03-2009.txt
Analysing C:/dropstats/chatlog 12-06-2009.txt
Analysing C:/dropstats/chatlog 12-15-2009.txt
Analysing C:/dropstats/chatlog 12-16-2009.txt
Analysing C:/dropstats/chatlog 12-17-2009.txt
Analysing C:/dropstats/chatlog 12-18-2009.txt
Analysing C:/dropstats/chatlog 12-19-2009.txt
Analysing C:/dropstats/chatlog 12-21-2009.txt
Analysing C:/dropstats/chatlog 12-22-2009.txt
Analysing C:/dropstats/chatlog 12-23-2009.txt
Analysing C:/dropstats/chatlog 12-24-2009.txt
Analysing C:/dropstats/chatlog 12-25-2009.txt
Analysing C:/dropstats/chatlog 12-28-2009.txt
Analysing C:/dropstats/chatlog 12-29-2009.txt
Analysing C:/dropstats/chatlog 12-30-2009.txt
Defeats Minion Lieut. Boss Under. Pet Grey Unknown
----------------------------------------------------------
12,682 9,510 1,786 839 187 6 207 147
----------------------------------------------------------
147 rewarding mobs of unknown rank
7th Generation Paragon Protector (38) failed heuristic rank check
Bedrock (3) failed heuristic rank check
Crey Cryo Tank (15) failed heuristic rank check
Crey Power Tank (8) failed heuristic rank check
Crey Voltaic Tank (19) failed heuristic rank check
Guardian (3) failed heuristic rank check
Possessed Scientist (1) failed heuristic rank check
<Snip> the rest were assigned a rank and pruned to keep the list short
Drops Total Common Uncommon Rare Very Rare
----------------------------------------------------
Pool A 399 303 64 31 1
Pool B 14
Pool E 5
Pool C/D 6
Salvage 1,157 917 211 29
Inspirations 1,483 948 490 45
----------------------------------------------------
Other Drops
----------------------------------------------------------------------
Inf. Rewards 14,038 (70,940,371 inf, 0 xp, 2,079,000 debt)
Prestige 474,653
Reward Merits 515
Vanguard Merits 130
Enhancements 84 single origin enhancements
Inspirations 1 special inspirations e.g. Present, EoE
Other 1,004
----------------------------------------------------------------------
Pool Drop Rate Range Drops Expected Mobs
-------------------------------------------------------------------------------
Pool A 2.45% 2.22%-2.70% 382 378-457 15,599 min. equiv.
minion 2.56% 2.26%-2.89% 243 225-286 9,510 minions
lieutenant 4.70% 3.77%-5.79% 84 78-115 1,786 LTs & snprs
boss 6.56% 4.98%-8.45% 55 53-84 839 bosses & EBs
Pool E 0.05% 0.02%-0.12% 5 ? 9,510 minions
Pool C/D 0.36% 0.07%-1.04% 3 ? 839 bosses & EBs
Salvage 7.74% 7.32%-8.19% 1,123 1,098-1,226 14,507 min. equiv.
minion 8.12% 7.59%-8.68% 772 711-814 9,510 minions
lieutenant 9.52% 8.20%-10.97% 170 166-217 1,786 LTs & snprs
boss 21.57% 18.83%-24.51% 181 186-235 839 bosses & EBs
-------------------------------------------------------------------------------
(Table excludes mobs of unknown rank and their drops.)
(1 in 20 runs will be outside the expected range.)
The Bolded salvage line should be 8.00, and again I'm seeing a touch low but within the statistical noise.
The Other in the drop list is candy canes.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
As another anecdote.
Early today someone was commenting in Themarket global channel about 20 recipes from a single BM run...
The plural of anecdote is not data, but I use that to reinforce the 'random numbers are random' comment.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
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difficulty setting has nothing to do with drop rates. you prob hit a bad luck streak with the RNG. try setting your diff to +2/x8 and you should be killing FASTER which should give you a better chance at drops. i have had no problem with drops since the fix went in. also, if you think the drops are borked then gather some factual info and post it here. if you don't then all the responses you get will be to do so.
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Friends don't let friends buy an ncsoft controlled project.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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|
Back when the new SK system was put in, the drop rates were affected. They were fixed shortly thereafter.
Well, I'm here to warn people they are broke again. |
----------------------------------------------------------
Archie Gremlin's Drop Stats v0.5.2
http://www.glasspaw.com/dropstats/
----------------------------------------------------------
Analysing chatlog 12-30-2009.txt
Defeats Minion Lieut. Boss Under. Pet Grey Unknown
----------------------------------------------------------
1,176 693 483 0 0 0 0 0
----------------------------------------------------------
Drops Total Common Uncommon Rare Very Rare
----------------------------------------------------
Pool A 45 35 9 1 0
Salvage 99 81 13 5
Inspirations 571 374 197 0
----------------------------------------------------
Other Drops
----------------------------------------------------------------------
Inf. Rewards 1,176 (4,589,864 inf, 0 xp, 0 debt)
Prestige 30,261
Enhancements 17 single origin enhancements
----------------------------------------------------------------------
Pool Drop Rate Range Drops Expected Mobs
-------------------------------------------------------------------------------
Pool A 2.71% 1.99%-3.61% 45 33-59 1,659 min. equiv.
minion 3.17% 2.00%-4.77% 22 11-28 693 minions
lieutenant 4.76% 3.04%-7.06% 23 17-36 483 LTs & snprs
Salvage 7.41% 6.07%-8.95% 99 88-127 1,335 min. equiv.
minion 6.64% 4.90%-8.76% 46 43-71 693 minions
lieutenant 10.97% 8.33%-14.11% 53 39-66 483 LTs & snprs
-------------------------------------------------------------------------------
(1 in 20 runs will be outside the expected range.)
www.SaveCOH.com: Calls to Action and Events Calendar
This is what 3700 heroes in a single zone looks like.
Thanks to @EnsonsDeath for the GVE code that made me VIP again!
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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As a test, I went on 10 BM Farm runs yesterday, all set to +4 levels, +8 Players with bosses.
During those 10 runs, my character looted a grand total of 2 regular io recipes and one piece of salvage...and maybe 10 inspriations. After 10 runs on the highest setting possible. This was the only way I could think of to test the system, and I think it makes it clear. Something broke the system again. |
I guess it's RANDOM.
Paragon City Search And Rescue
The Mentor Project
It's possible that there is a bug with the drop rates at higher levels. I suggest you do 10 runs at +0/x8, then +2/x8, then +4/x8 with chat logs turned on. Run your logs through the stats analyzer and get back to us.

Back when the new SK system was put in, the drop rates were affected. They were fixed shortly thereafter.
Well, I'm here to warn people they are broke again.
As a test, I went on 10 BM Farm runs yesterday, all set to +4 levels, +8 Players with bosses.
During those 10 runs, my character looted a grand total of 2 regular io recipes and one piece of salvage...and maybe 10 inspriations.
After 10 runs on the highest setting possible.
This was the only way I could think of to test the system, and I think it makes it clear. Something broke the system again.