Most Recent Attempt at Fire/Fire/Fire Rebuild INPUT?


Dying_Breath

 

Posted

OK so after about 9999999 attempts at making a softcapped range build for my main hero, it became pretty apparent that in order to pull it off I was gonna have to lose ALOT of firepower and more RECH than I was willing to. So I came to the conclusion that I could live with 30% to ranged Def and still keep the nice bonus that comes from having all that RECH, Ive also fallen in love with Hotfeet and the Leadership powers. So heres my lattest attempt.

Any suggestions any observations? Also my mids currently keeps glitching back to before Melt Armor was added so thats why there is a power choice not made and 4 slots left unused cause they will be in Melt Armor.

Thanks in advance.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Psynder: Level 48 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
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Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
18.6% Defense(Energy)
18.6% Defense(Negative)
3% Defense(Psionic)
5.5% Defense(Melee)
26.8% Defense(Ranged)
5.5% Defense(AoE)
4.5% Max End
40% Enhancement(Accuracy)
61.3% Enhancement(RechargeTime)
14% FlySpeed
140.1 HP (11.6%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 3.3%
MezResist(Immobilize) 8.8%
17% (0.28 End/sec) Recovery
26% (1.31 HP/sec) Regeneration
4.1% Resistance(Fire)
4.1% Resistance(Cold)
14% RunSpeed



------------
Set Bonuses:
Apocalypse
(Fire Blast)
16% (0.8 HP/sec) Regeneration
36.1 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Thunderstrike
(Ring of Fire)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Mako's Bite
(Fire Sword)
MezResist(Immobilize) 3.3%
18.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Blessing of the Zephyr
(Hover)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)


Positron's Blast
(Fire Breath)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Gaussian's Synchronized Fire-Control
(Aim)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Decimation
(Flares)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Adjusted Targeting
(Build Up)
2% DamageBuff(All)


Decimation
(Blaze)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery


Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Luck of the Gambler
(Maneuvers)
10% (0.5 HP/sec) Regeneration
13.6 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Group Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Knockback Protection (Mag -4)


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk

 

Posted

This would be much easier to look at if you included the data chunk to import into Mids. Reading builds in the forums is tedious.


 

Posted

That is one insane avatar.


 

Posted

Quote:
Originally Posted by Dying_Breath View Post
This would be much easier to look at if you included the data chunk to import into Mids. Reading builds in the forums is tedious.
Just copy the text starting from:

Psynder: Level 48 Mutation Blaster
Primary Power Set: Fire Blast

all the way to:

Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance

and import that as you would a data chunk.


Back to the build itself, I don't see the value of Hotfeet because you are building more or less a ranged hover blaster. Some of your power picks are questionable even if they are just for the sake of set bonuses. A fire/fire is an engine of destruction and the potential for that combo can be more than what it is now. Soft capped defenses is nice and all but sometimes what makes a build shine is eye popping damage.

Were I to build this combo I'd embrace melee and take at least FS, FSC, build up and Consume from the secondary. I'd grab combat jumping and dump flight in favor of more mobility. Accept the fact that the build will be an inspiration junkie but also revel in the fact that it can level spawns very quickly.

A fire/em blaster is better suited for a ranged hover blaster if you have the inclination to level up. There are more ST melee attacks (that you might even use from time to time) for makos and boost range is a no brainer for that kind of playstyle.


 

Posted

The thing is this was my beta toon, ive been playing him since closed beta. I have been an AOE glass cannon for over 5 years and to be honest not being able to tackle the big crazy 8+man spawns that all the other decked out toons can got old really fast.

I specced into this build last night with a few minor tweaks that got me 150% RECH and 35% ranged DEF. and then set myself to 8+ spawns at +2 and soloed them with ease. I hover at ground level with HotFeet turned on, and with my constant +40 to +75 % bonus from my sets, assault and defiance. So even hot feet is dealing good damage.

Im pretty happy I did this. He went from being the black sheep toon that helped me get into city, to hanging with my godlike Nightwidow and Dominator.

I had to mess with a few things to get what I wanted, but if I want to play melee ill play a dom or scrapper.


Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk