Idea for Kinetics in PvP
It would actually make the set useful in PvP, at least for offensive playstyles.
But it would require a total redesign of the powers, which I can guarantee will not happen.
how bout they just make kin powers bypass travel suppresion like they do in pve. They may actually be useful then.
Quote:
If you can find the boards from i13 beta, take a look over them.
how bout they just make kin powers bypass travel suppresion like they do in pve. They may actually be useful then.
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For some reason the devs decided that kins having unsuppressed movement and granting it was a bug..but only in PvP.
Don't do it. It's too depressing...
That would be a pipe dream and a little OP. Now if slows did something in pvp...
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
Thanks. I don't know anything about code but I wonder why the switch of target versus self area of effect would be such a big change. I remember at one time they had something similar for knockback, slotting an enhancement changed it to knockdown. I was thinking something similar here. Then again, I know nothing.
Might be a pipe dream but I was wondering how unbalancing, if at all, it would be to allow kinetics defenders/corrupters (at least those) to change target aoe effects to caster aoe effects in PvP. For instance, both transference and transfusion could be used to recoup end and health without being too close to an opponent.