Toggles and Power Customization
Egads, yes!
Being able to see what your character will actually look like with a 'finished' build would be very, very nice. Even if you couldn't see it with attacks, it would be nice to see everything on at once. No idea how possible that would be, though.
But definitely /signed!
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Leaving toggles on while we edit other powers seems like a far-fetched idea, but actually SEEING what toggles look like in there HAS TO HAPPEN! Right now, if your toggle's effect turns on slowly, you may never even see it, or just see a faint transparent image of it.
I'd say we either need to increase the time before toggles loop to something like 10 seconds, so we get some time of the toggle simply running, or we need to cut the activation altogether and just show the recurring effect. As it stands now, customizing toggles is a gigantic pain.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Egads, yes!
Being able to see what your character will actually look like with a 'finished' build would be very, very nice. Even if you couldn't see it with attacks, it would be nice to see everything on at once. No idea how possible that would be, though. But definitely /signed! |
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
Something I've wanted since Power Customization came out, that I can't recall ever having seen suggested:
Would it be possible to add either a check box or a radio button beside each toggle in the Power Customization screen, so that the toggle (if radio buttons are used) or toggles (if check boxes) stay on while testing other powers?
This accomplishes two things:
1- It lets us see what we look like activating click powers with our toggles on, which is especially important for Shields and Shapechangers (like Granite).
2- It lets us actually see what the toggle looks like while it's running. Most toggles just do the activation animation, and then the instant you catch on fire, are shrouded in darkness, etc, you go back to the default position and the aura disappears.
Standard code rant applies, of course, but since we can activate clicks while toggles are active in-game, hopefully it's not too hard to do it in the tailor screen.
@Roderick