Rage favors resistance toons over def
Maybe further discussion on EA will lead the thread too far away. The reason I mentioned EA in the first place is that the resistable -res/-def debuff suggestion is a little problematic. While it does remove the disparity between resistance and defense, rage will then affect different defense sets differently. The same is true for resistance sets. While it is technically correct that this is an issue of defense debuff resistance, not an issue of the suggestted rage, I'm not sure this is the best solution.
EA and super reflexes are just examples. EA has utilities like stealth and endurance management. While these utilities might not add much to survival, you can't make EA the same as super reflexes, then add stealth and endurance management on top. Therefore, the defense (and probably defense debuff resistance) in EA has to be lower. In the brute forum, we tried to fight for a better EA for a long time, and a higher defense debuff resistance is one of the suggestion. All we got is a small heal and toxic resistance in an irrelevant passive.
Yes, resistable debuff will affect resistance sets and defense sets in roughly the same way. However, if you only compare the defense sets, does resistable debuff affect them the same way?
From what we can tell from the general placement of DDR, the varying quantities are given out to sets in rough equivalence to the amount of defense they have natively, and therefore, if we operate under the assumption that all sets are balanced, DDR would similarly scale with the amount of native defense that each set has.
Of course, as you probably know, I'm an advocate of Castle being substantially more liberal with debuff resistances than he has shown a predilection for being, so anything I say here is probably going to show that prejudice rather strongly, not to mention that I, personally, believe that EA is still a bit too weak even after the Energy Drain improvement (I'd love to see Conserve Power get the Energize treatment and have it be turned into a 20 second 7.5% +def or 25% +res buff on a 180 second timer with the token end redux still there to prevent breaking the cottage rule; adding a little bit of energy damage to nearby enemies would also be an interesting addition but not entirely necessary).