Hirelings?


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Posted

Ok, another thing I got from my short (but enjoyable) foray into another MMO. What if you could go to the Freedom HQ and "hire" a Longbow agent to help out in a mish (or a Huntsman red side). You could only ever have one at a time. Perhaps 1 level below you. You could get a Longbow Defender or a Longbow Mini Gunner. They followed you the minute you left the Freedom HQ (now that you can zone with followers, this is easy) and they would stay with you for 24 hrs. You could dismiss them sooner if you wanted. I think it would be a HUGE help for the soloing Defenders out there. If people were worried about them being unbalancing in team then perhaps something could be added to the way the computer recognizes team size and factor them in. I dunno. Just thought it would be a fun add. What say ye?


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Posted

I'd say the reason why this hasn't happened is because it really blurs the uniqueness of the traditional Pet ATs. And that even though it would be a tremendous help for the soloing support AT's, it doesn't necessarily mean that they should get that help.

Also, this is more suited to the suggestions forum, I believe.


 

Posted

There's also the issue that I am playing a superhero, or supervillain, not a middle manager.


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Posted

There are already a number of pets available:
Shivans, Heavies, zombies, imps, etc


 

Posted

Plus, we don't need to give Masterminds any more pets. :P


 

Posted

Quote:
Originally Posted by Kierthos View Post
Plus, we don't need to give Masterminds any more pets. :P
That was my first thought.

And that this would help Defenders and other ATs that lack damage... what impact would it have on Brutes and Scrappers who solo just fine as is? What about on a full team (I bring this up, because currently the system can only spawn for up to 8 players, what if that is a hard cap in the programming)? Would it not trivialize content if a team of 8 all had such pets, effectively making them a team of 16?



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
That was my first thought.

And that this would help Defenders and other ATs that lack damage... what impact would it have on Brutes and Scrappers who solo just fine as is? What about on a full team (I bring this up, because currently the system can only spawn for up to 8 players, what if that is a hard cap in the programming)? Would it not trivialize content if a team of 8 all had such pets, effectively making them a team of 16?
Basically, you can set up MA missions to give you 'hirelings' who can become buff bots or major dps. To keep this from becoming an unbalancing way to powerlevel, you don't get XP credit for the damage your 'associates' do, and only one 'associate' will actually work as a buff bot and the others who could potentially be a buff bot will do nothing.

This could be implemented outside the MA so it's not abused.


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Posted

Quote:
Originally Posted by Zombie Man View Post
To keep this from becoming an unbalancing way to powerlevel, you don't get XP credit for the damage your 'associates' do,
That sounds like a reasonable approach. The low-damage defender will be able to get the mission done, but his/her XP gets kicked in the man-biscuits.


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