Finished a test piece


EmperorSteele

 

Posted

So I've got an idea about how to accomplish some stuff to make a fan-comic with the amount of control I would need to accomplish what I want to accomplish. I did this test piece as a... well, a test. Think of it as an acid test (click on image for full size version). So thoughts? Suggestions? Comment? Keep in mind I'm doing this for a comic, so I'm trying for a balance between image quality, speed and control.



And just for reference, here's the original screen cap I started with:




 

Posted

Just keep in mind that when using screenshots for reference, that things are a bit skewed. The game is rendered in such a way that (your character's supposed height notwithstanding) each of those blocks is about six feet long!

Just a caution against relying on screenshots too much, otherwise it's a really nice piece and I hope you get your method down well enough to produce something you're happy with!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

That's totally shooped I can see the pixels.

Now that Steel mentions it the characters do seem a tad large for the perspective of the screen shot.


 

Posted

looks pretty good


 

Posted

Quote:
Originally Posted by Scootertwo View Post
That's totally shooped I can see the pixels.
Of course it's photoshopped. I can't even draw a straight line with out grid references and the shift key.

Quote:
Now that Steel mentions it the characters do seem a tad large for the perspective of the screen shot.
eh... they're godzilla scale. It was intentional, I assure you... maybe.




 

Posted

Overall, it looks like you are conveying what you are intending to. For critique, my initial thoughts are...

The wall on the left looks meh...unfinished in relation to the detail you have with the ground beneath them or the paved road.

The details/lines in the ground underneath the characters and paved road, should fade away or blur-out the farther back they go. It will also help the viewer's eye transition into the background which has no detail.

Keep up the good work.


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Posted

Quote:
Originally Posted by Starwind View Post
Overall, it looks like you are conveying what you are intending to. For critique, my initial thoughts are...

The wall on the left looks meh...unfinished in relation to the detail you have with the ground beneath them or the paved road.

The details/lines in the ground underneath the characters and paved road, should fade away or blur-out the farther back they go. It will also help the viewer's eye transition into the background which has no detail.

Keep up the good work.
Yeah, the wall is the result of my trying something, several something actually. I initially thought it worked, but not so much now.

curse you starwind!!! You got my brain rolling and I made this modification to the image:




 

Posted

I really like it, looks very dynamic and fast paced. As a test piece it ticks all the boxes so good work and good luck in developing your art