End Game/New Ideas
You have some interesting ideas.
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I like this idea. I got the feeling that the RWZ was one such idea, but they wanted to include more people.
Well, something for the level 50s to do? Here are a few ideas.
1) How about, at 50, supers get enlisted into a new service where they deal with high end threats/missions etc. Being a member of this squad allows you access to lvl 50 only arcs. Each arc would involve a new signature super (not another version of the current ones). All new signature supers that we have to deal with. These arcs could slowly be added by the DEVS and perhaps DEVS could include arcs from AE in here and make them canon (they were mentioning this before). Oh, these should include all new maps |
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Another good way to intro new signature supers would be to have each one run through P.I. or Grandville - using the same element as the rikti invasion. However, it would be just one AV or Hero (suped up a bit in the open environment maybe) to deal with. These open world 'invasions' would only happen to intro the new super and could reward a badge. Once that person has been intro.ed then maybe move to a different one. I figure doing this 'invasion' style intro is easier than a new arc.
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2) Since we have a ton of repetitive content, please make all new content a bit more interesting and not so intentionally time consuming. We have a ton to do so any future material needs to be new.
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3) Our own Nemesis system ('borrowed' from Champions, to a degree). Have a zone, or front, that is not as well gaurded and where only 40+ can travel to. That zone should only be occupied by some new minions and AVs/Heroes created by the players. Every time we hit 40, we have the option of making our arch-enemy. This enemy can exist continuously in this unprotected/open zone. Extra rewards for going in and dealing with him/her/it! Perhaps, if your toon reaches level 50 then this arch-enemy gets powerful enough to hit the regular environment and it would be an open mission - to beat the random enemy in the zone. It would beat the constant zombies and rikti invasions - I like both of these but in moderation. Between the new area/zone and having your enemy 'invading', each of us may see our counterpart every now and then!
Also, perhaps the DEVS would allow us to create a Giant Monster in addition to our arch-enemy. One GM per account when any toon dings 50 - like an unlock. The GM could be in the new area and outdoor environments. This GM would also plague heroes, vills and Praetoria zones (outdoor). |
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4) Perhaps, at lvl 50, give us the ability/option to buy weapons. No more than maybe 2 at a time and allow us to slot them. These weapons should be in a 2nd section on our build. Each weapon is one slot and can max out at 3 slots. We can easily obtain them, delete the weapon and get a new one or just replace them with a different weapon. Slots obtained via XP - no need to level but just get XP.
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5) Level 50 - 1 extra divine power. An arc where, if you complete it, you have the opportunity to get 1 new divine/super power. 6 slottable and those slots are, again, gained via XP. Perhaps a NEW power for each AT (examples of new powers: missile launcher from shoulder, gattling gun on shoulder, power staff, power javelin etc.).
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6) NO MORE re-hash of existing content. There is enough of that. Let's keep everything else here on in fresh and new!
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Anyway, I think the more you involve the player, the more fun. So, I would love to see more player stuff (arch-enemies) etc. Architect Entertainment is an awesome tool but there is too much junk in there; too many farms. This would be another cool way to get more player involvement.
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Great points for the most part but I must still with my OP. I think letting players add an arch-enemy would allow them to add to the game and limit their control of how it's done. Could be the perfect balance - most would love to see the new enemy appear etc.
You have some interesting ideas.
I like this idea. I got the feeling that the RWZ was one such idea, but they wanted to include more people. This could be fun, but I fear that it could end up like so many of the GMs. After awhile people just don't care anymore. I would like to see new missions for all levels, not just 50s The Nemesis system on CO is one of the things I hated about that game. I wouldn't care if they added it here as long as it's optional. There are so many temp weapon powers that something like this would be easy to add. I'd just leave it as a temp power thats just fun to have and not something that could overpower a build. Time will tell if they ever will do something like this. I remember reading in the past about how the powers were balanced by the number we have now. Adding new powers to the mix could end up with a new round of nerfs. It takes a lot of work to make totally new content. That's why they pad what we have by re-hashing older content The sad thing is that the more control of content you give to players, the more farms and other "junk" will be made. It's just how it goes. It doesn't matter how many times you tell people that something isn't for that. They will do it anyway and then whine when it's taken away/nerfed. We were told from day one that AE wasn't for farming, but after a very short time that's all anyone was using it for. I still run into people that can't understand why they lost the AE farms then ask how they get to Independence Port right after. |
I realize new stuff is a lot of work. So, do the work. Adding more re-hash is not enjoyable at all IMO. Seen it over and over...why add to it? I would even be all for an issue which only introduces a pile of new maps...just that...seriously.
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all of this is of course, your opinion so please stop speaking for "most". the arch nemesis thing would cause a sever problem implemented the way you are thinking. if all i have to do is hit 50 and do some missions to release my arch into the world, then imagine 100,000+ doing this same thing at the same time. in fact if we broke it down to just server, imagine 100 people doing this at the same time. you wouldn't just have 1 arch running around the environment but several hundred at any given time. can you say server overload?
Great points for the most part but I must still with my OP. I think letting players add an arch-enemy would allow them to add to the game and limit their control of how it's done. Could be the perfect balance - most would love to see the new enemy appear etc.
I realize new stuff is a lot of work. So, do the work. Adding more re-hash is not enjoyable at all IMO. Seen it over and over...why add to it? I would even be all for an issue which only introduces a pile of new maps...just that...seriously. |
i would like to mention that the first 3 points of your OP can be done in the AE to an extent. as for new content, wait until GR comes out. i hear there is a bunch of new things coming.
Well, something for the level 50s to do? Here are a few ideas.
1) How about, at 50, supers get enlisted into a new service where they deal with high end threats/missions etc. Being a member of this squad allows you access to lvl 50 only arcs. Each arc would involve a new signature super (not another version of the current ones). All new signature supers that we have to deal with. These arcs could slowly be added by the DEVS and perhaps DEVS could include arcs from AE in here and make them canon (they were mentioning this before). Oh, these should include all new maps
Another good way to intro new signature supers would be to have each one run through P.I. or Grandville - using the same element as the rikti invasion. However, it would be just one AV or Hero (suped up a bit in the open environment maybe) to deal with. These open world 'invasions' would only happen to intro the new super and could reward a badge. Once that person has been intro.ed then maybe move to a different one. I figure doing this 'invasion' style intro is easier than a new arc.
2) Since we have a ton of repetitive content, please make all new content a bit more interesting and not so intentionally time consuming. We have a ton to do so any future material needs to be new.
3) Our own Nemesis system ('borrowed' from Champions, to a degree). Have a zone, or front, that is not as well gaurded and where only 40+ can travel to. That zone should only be occupied by some new minions and AVs/Heroes created by the players. Every time we hit 40, we have the option of making our arch-enemy. This enemy can exist continuously in this unprotected/open zone. Extra rewards for going in and dealing with him/her/it! Perhaps, if your toon reaches level 50 then this arch-enemy gets powerful enough to hit the regular environment and it would be an open mission - to beat the random enemy in the zone. It would beat the constant zombies and rikti invasions - I like both of these but in moderation. Between the new area/zone and having your enemy 'invading', each of us may see our counterpart every now and then!
Also, perhaps the DEVS would allow us to create a Giant Monster in addition to our arch-enemy. One GM per account when any toon dings 50 - like an unlock. The GM could be in the new area and outdoor environments. This GM would also plague heroes, vills and Praetoria zones (outdoor).
4) Perhaps, at lvl 50, give us the ability/option to buy weapons. No more than maybe 2 at a time and allow us to slot them. These weapons should be in a 2nd section on our build. Each weapon is one slot and can max out at 3 slots. We can easily obtain them, delete the weapon and get a new one or just replace them with a different weapon. Slots obtained via XP - no need to level but just get XP.
5) Level 50 - 1 extra divine power. An arc where, if you complete it, you have the opportunity to get 1 new divine/super power. 6 slottable and those slots are, again, gained via XP. Perhaps a NEW power for each AT (examples of new powers: missile launcher from shoulder, gattling gun on shoulder, power staff, power javelin etc.).
6) NO MORE re-hash of existing content. There is enough of that. Let's keep everything else here on in fresh and new!
Anyway, I think the more you involve the player, the more fun. So, I would love to see more player stuff (arch-enemies) etc. Architect Entertainment is an awesome tool but there is too much junk in there; too many farms. This would be another cool way to get more player involvement.