My ideas!
the search function is your friend... use it.
Water element powers for blasters/controllers/dominators/corrupter
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Sorcery for defenders and masterminds (since MM are getting demon summoning). |
Animal Instinct (moves that are base off of animals) for scrappers/tankers/stalker/brutes Beast Tamer for masterminds |
I think we need more back costume parts that's not capes or wings. I mean like backpacks (military, school, medic, etc.), battery packs, jet packs that's not active unless flying power is active (like rocket boots), air tanks, back fins, and others. |
And finally, weapons should be seen even if it not in use (like axes, swords, and guns). We should have gun holsters and scabbard for swords. Axes should be on the back of the characters. |
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Well first off welcome to the forums. As Sharker said the search function is your friend. The ideas have pretty much all been bought up before and mostly shot down by the devs for technical reasons.
In particular back items along with scabbards apparently cannot be done without horrible clipping issues and water attacks were attempted but looked horrible so they were replaced with ice.
As for your other powerset suggestions, they would probably be ok in technical terms (although the beast mastery one might be a problem due to the need to animate a whole new set of skeletons) but have concept problems. How would Sorcery differ from making a magic origin defender with the normal powersets? Similarly how does Animal Instincts lend itself to a set of nine melee attacks? Most animals attack with either claws, kicks or biting. The Claws and Martial Arts sets cover the first two pretty well and I think biting would run into technical problems since the animation can't directly interact with the enemy.
New powers: |
Water element powers for blasters/controllers/dominators/corrupter |
BTW, Ice is a water element power, if you want to get even slightly technical
Sorcery for defenders and masterminds (since MM are getting demon summoning). |
Animal Instinct (moves that are base off of animals) for scrappers/tankers/stalker/brutes |
I'm not really getting what you want here. This is a perfect example of needing to flesh out the idea if you want support for it.
Beast Tamer for masterminds |
Unless you want the set to look like garbage.
That, and, now that I think about it, a Beast Mastery set would kind of suck for Masterminds. You would have pets with zero ranged capability. What is a wolf's ranged attack? Or a lion's? Or even a velociraptor? While we do have pets that prefer melee range, they all at least have some ranged attack for when their target is flying or otherwise unreachable. A Beast Mastermind would need to rely on the offensive capabilities of the Mastermind himself in order to take down flying foes.
More costume parts/options: |
I think we need more back costume parts that's not capes or wings. I mean like backpacks (military, school, medic, etc.), battery packs, jet packs that's not active unless flying power is active (like rocket boots), air tanks, back fins, and others. |
Also you should be able to choose you belt style (strap/buckle). |
And finally, weapons should be seen even if it not in use (like axes, swords, and guns). We should have gun holsters and scabbard for swords. Axes should be on the back of the characters. |
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
Here are some ideas I have for improving (or add to) CoH/CoV.
New powers:
Water element powers for blasters/controllers/dominators/corrupter
Sorcery for defenders and masterminds (since MM are getting demon summoning).
Animal Instinct (moves that are base off of animals) for scrappers/tankers/stalker/brutes
Beast Tamer for masterminds
More costume parts/options:
I think we need more back costume parts that's not capes or wings. I mean like backpacks (military, school, medic, etc.), battery packs, jet packs that's not active unless flying power is active (like rocket boots), air tanks, back fins, and others.
Also you should be able to choose you belt style (strap/buckle).
And finally, weapons should be seen even if it not in use (like axes, swords, and guns). We should have gun holsters and scabbard for swords. Axes should be on the back of the characters.