Rad/sonic help


Fulmens

 

Posted

I'm no good at building, so I need a bit of help if anyone could please tell me a good build. I need a Rad/sonic build geared towards PVE and team play. I'm good at staying out of danger and I'd like to pass on fly. Maybe Leaping? I need both a standard IO and a Set IO build.


 

Posted

I won't claim this is the best or anywhere near it, but:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura -- EndRdx-I(A), Heal-I(3), Heal-I(11), Heal-I(19)
Level 1: Shriek -- Acc-I(A), Dmg-I(5), Dmg-I(15), Dmg-I(37), Acc-I(43), EndRdx-I(46)
Level 2: Scream -- Acc-I(A), Dmg-I(3), Dmg-I(15), Dmg-I(34), Acc-I(43), EndRdx-I(46)
Level 4: Radiation Infection -- EndRdx-I(A), EndRdx-I(5), EndRdx-I(19)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), EndMod-I(17), EndMod-I(17)
Level 8: Howl -- Acc-I(A), EndRdx-I(9), Dmg-I(9), Dmg-I(11), Dmg-I(29), Acc-I(42)
Level 10: Swift -- Run-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Shout -- Acc-I(A), EndRdx-I(23), Dmg-I(23), Dmg-I(27), Dmg-I(29), Acc-I(40)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(25)
Level 26: Fallout -- Dmg-I(A), Dmg-I(27), Dmg-I(37), RechRdx-I(37), RechRdx-I(40)
Level 28: Combat Jumping -- EndRdx-I(A)
Level 30: Lingering Radiation -- Acc-I(A), Acc-I(31), EndRdx-I(31), RechRdx-I(31), RechRdx-I(40)
Level 32: EM Pulse -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33), Hold-I(34), Hold-I(34)
Level 35: Screech -- Acc-I(A), EndRdx-I(36), Dsrnt-I(36), Dsrnt-I(36), Dsrnt-I(43), Acc-I(46)
Level 38: Dreadful Wail -- Dmg-I(A), Dmg-I(39), Dmg-I(39), Acc-I(39)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(45), ResDam-I(45), ResDam-I(45)
Level 47: Total Focus -- Acc-I(A), EndRdx-I(48), RechRdx-I(48), Dmg-I(48), Dmg-I(50), Acc-I(50)
Level 49: Amplify -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance


[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

 

Posted

What kinda budget are we talking here?

I can give you some vague info:

SONIC:
Meat & Potatoes powers: Shriek, Howl, Shout. Damage, resdebuff, with high recharge you get a whole attack chain out of those 3.
Sometimes useful to me: Scream [if you have low recharge], Siren's Song (emergency/solo, huge sleep with huge duration), screech (stunning annoying people), Amplify (solo/hitting high defense people), Dreadful Wail (because I take every nuke anyone offers me.)

RAD:
Meat & Potatoes- Enervating Field (95% end red), Accelerate Metab (95% rech reduction), Rad Infection (60% ToHit debuff and 95% End Red, as available)
Good- Lingering Radiation for GM's and AV's, or if you're taking too much damage/just been stunned and had your toggles dropped; Radiant Aura (there's always SOME damage and you may have spare time to heal).
Opinions Vary- Mutation, Fallout, Choking Cloud, EM Pulse. I don't HATE any of these powers, but Choking Cloud is on a very long timer (once per 10 seconds?), Fallout is only useful when someone dies (although it's a lot of damage in a small radius), Mutation is... a rez power... and EM pulse is a non-damage nuke. I like EM pulse a lot and Fallout a little, but these powers probably depend greatly on your playstyle.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.