fire/fire is this a good build?


Chrome_Family

 

Posted

Quote:
Originally Posted by jthig32 View Post
I just don't understand taking Temperature Protection. Your using an entire power for 10% Cold Protection and 20% Resistance to slow?

On endurance, I just build for it. I took Consume at 49, but honestly I could live without it. And I don't have PP.

As for feeling tanky, my personal preference is to cap defense, either Melee or Smashing/Lethal (the best option, imo).
Temperature Protection isn't a power you need ASAP right away, but it is plenty useful. Fire Tanks generally are going to be hit by debuffs because they don't have defenses of their own. There are also a lot of slow debuffs in game, and Fiery Aura wants to recharge fast (Healing Flames and damage buffs). Given all that, it's a good idea to get Temperature Protection for the slow resists themselves. Tonight is the last night for the holiday event, but you can run and get a Winter's Gift -slow recipe still.

Take those two together, and that's 40% right there. I notice the difference when moving between the two builds on my Fiery Aura tank (one of which has the 40% resist, the other doesn't).


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Finduilas View Post
LSK, the link in your latest build is not working. You should fix it or post the data chunk so people can review it.
Hopefully this works this time
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (3) Titanium Coating - Resistance/Recharge
  • (3) Titanium Coating - Resistance
  • (5) Titanium Coating - Endurance/Recharge
  • (5) Titanium Coating - Resistance/Endurance/Recharge
  • (7) Titanium Coating - Endurance
Level 1: Scorch
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (37) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Blazing Aura
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Endurance
  • (42) HamiO:Ribosome Exposure
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Recharge
  • (9) Doctored Wounds - Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 6: Combat Jumping
  • (A) Karma - Knockback Protection
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (11) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Recharge Speed
Level 8: Hurdle
  • (A) Jumping
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (13) Perfect Zinger - Taunt/Recharge/Range
  • (13) Perfect Zinger - Taunt/Recharge
  • (15) Perfect Zinger - Accuracy/Recharge
  • (15) Perfect Zinger - Chance for Psi Damage
  • (17) Perfect Zinger - Taunt/Range
Level 12: Plasma Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (17) Titanium Coating - Resistance/Recharge
  • (19) Titanium Coating - Endurance/Recharge
  • (19) Titanium Coating - Resistance/Endurance/Recharge
  • (34) Titanium Coating - Endurance
  • (34) Titanium Coating - Resistance
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - Heal/Endurance
  • (29) Miracle - +Recovery
  • (31) Miracle - Heal
  • (42) Regenerative Tissue - +Regeneration
Level 18: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (21) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (25) Kinetic Combat - Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Accuracy
Level 22: Consume
  • (A) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Performance Shifter - Accuracy/Recharge
  • (29) Performance Shifter - EndMod/Accuracy
Level 24: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (37) Absolute Amazement - Accuracy/Stun/Recharge
Level 26: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (34) Steadfast Protection - Resistance/Endurance
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense/Endurance
Level 30: Burn
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Damage/Endurance
Level 32: Fiery Embrace
  • (A) Recharge Reduction
Level 35: Fire Sword Circle
  • (A) Obliteration - Chance for Smashing Damage
  • (37) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
Level 38: Greater Fire Sword
  • (A) Trimuphant Insult - Taunt/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Endurance
  • (45) Crushing Impact - Damage/Endurance/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Trimuphant Insult - Taunt
  • (50) Trimuphant Insult - Chance to Disorient
Level 41: Conserve Power
  • (A) Recharge Reduction
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 47: Energy Torrent
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
------------
Level 1: Brawl
  • (A) Damage Increase
Level 1: Sprint
  • (A) Quickfoot - Endurance
Level 2: Rest
  • (A) Recharge Reduction
Level 1: Gauntlet


 

Posted

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Sir Hell: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam(3), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(11), HO:Ribo(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(36)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(43)
Level 8: Hurdle -- Jump(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(13), Zinger-Taunt/Rchg(13), Zinger-Acc/Rchg(15), Zinger-Dam%(15), Zinger-Taunt/Rng(17)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx(34), TtmC'tng-ResDam(34)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(29), Mrcl-Heal(31), RgnTis-Regen+(42)
Level 18: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(29)
Level 24: Boxing -- Amaze-ToHitDeb%(A), Amaze-Acc/Stun/Rchg(37)
Level 26: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResDam/EndRdx(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39)
Level 30: Burn -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(40)
Level 32: Fiery Embrace -- RechRdx(A)
Level 35: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Dmg(37), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 38: Greater Fire Sword -- Insult-Taunt/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), Insult-Taunt(50), Insult-Dsrnt%(50)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(48)
Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- QckFt-EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet



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Quote:
Originally Posted by Finduilas View Post
LSK, the link in your latest build is not working. You should fix it or post the data chunk so people can review it.


 

Posted

Well, you fixed the endurance problem with BA, but it's still very underslotted.

You also still have all the other slotting issues I mentioned; an inefficient mix of typed and positional def bonuses, some toggles very underslotted and some over slotted, underslotted attacks, etc.

IMO, this build needs more than flowers and throw pillows.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I have respected my toon to the build i did and so far its doing pretty good, but its not completed yet.


 

Posted

I know I posted this before in another forum for ya LSK, but just for kicks and giggles.... maybe someone other than me can comment on the following build?

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Hell by chrome: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(3), TtmC'tng-EndRdx(5), TtmC'tng-ResDam/Rchg(19), TtmC'tng-EndRdx/Rchg(34), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 1: Scorch -- Acc-I(A)
Level 2: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(3), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(42)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-%Dam(23), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(42)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(9), Zephyr-Travel/EndRdx(21)
Level 10: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(25)
Level 12: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-EndRdx(46)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(27), Mrcl-Heal(33)
Level 18: Taunt -- Mocking-Taunt/Rng(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc/Rchg(46)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 26: Boxing -- Acc-I(A)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(31), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
Level 32: Weave -- HO:Cyto(A), HO:Cyto(33), HO:Cyto(33), Krma-ResKB(50)
Level 35: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dam%(37), T'Death-Dmg/EndRdx/Rchg(37)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 15.2% Defense(Smashing)
  • 15.2% Defense(Lethal)
  • 3.94% Defense(Fire)
  • 3.94% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 27.4% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 4.88% Defense(AoE)
  • 4% Enhancement(Heal)
  • 34% Enhancement(Accuracy)
  • 21.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 210.8 HP (11.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -16)
  • Knockup (Mag -16)
  • MezResist(Held) 13.8%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 8.25%
  • MezResist(Stun) 12.7%
  • MezResist(Terrorized) 2.2%
  • 7% (0.12 End/sec) Recovery
  • 12% (0.94 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Titanium Coating
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Healing Flames)
  • 3% Defense(All)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Titanium Coating
(Plasma Shield)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Consume)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 28.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Karma
(Weave)
  • Knockback Protection (Mag -4)
Touch of Death
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Greater Fire Sword)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)

Code:
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Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

Quote:
Originally Posted by Chrome_Family View Post
I know I posted this before in another forum for ya LSK, but just for kicks and giggles.... maybe someone other than me can comment on the following build?
LOL, ya thanks