Procs and Toggles?


Aggelakis

 

Posted

How does putting a proc in a toggle work? Im not really into game mechanics (yet) and am curious. I have the Gaussian's Fire Control proc (Build up) in Tactics and have not really noticed anything.


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Posted

Quote:
Originally Posted by DSlice View Post
How does putting a proc in a toggle work? Im not really into game mechanics (yet) and am curious. I have the Gaussian's Fire Control proc (Build up) in Tactics and have not really noticed anything.
A proc in a toggle or autopower gets one chance to go off every ten seconds.

Right? I think?


 

Posted

Right. A chance when it turns on and a chance every ten seconds after that (even if you toggle on/off).


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Posted

It has a chance to fire every 10s.


 

Posted

Watch the Healing Delivered chat channel for the message. Also, you can see it in Combat attributes, and there is a new [pink] icon that appears as well when it procs.


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Posted

Quote:
Originally Posted by Chompie View Post
A proc in a toggle or autopower gets one chance to go off every ten seconds.

Right? I think?
Almost. A proc in a toggle has a chance to go off when it is turned on, and once every ten seconds that the toggle is active. The last part is important because there are three toggles that can be turned on, but aren't active until an enemy moves into range: Invincibility, Against All Odds, and Rise to the Challenge. Procs in these powers (including Gaussian's in Invincibility), only check when first turned on (regardless of enemies are nearby), and once every ten seconds that an enemy in in the aura.


@Roderick

 

Posted

ok, i'll have to pay attention to my combat log and see when it hits. thanks


I'm a Mac user, no Mid's for me

 

Posted

Quote:
Originally Posted by DSlice View Post
ok, i'll have to pay attention to my combat log and see when it hits. thanks
The Gaussian proc is pretty infrequent. It's only a 5% chance to go off every 10 seconds. And only lasts for 5 seconds.

The duration and randomness are so low that I tend to just consider the proc to be +2.5% DEF with a side-effect of a BU proc. That is to say I only use it if I already have the other 5 pieces of Gaussian slotted.

Though I've heard good things about it in Invincibility? Does it gain a chance to go off for each foe maybe?


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Posted

Quote:
Originally Posted by Dispari View Post
The Gaussian proc is pretty infrequent. It's only a 5% chance to go off every 10 seconds. And only lasts for 5 seconds.

The duration and randomness are so low that I tend to just consider the proc to be +2.5% DEF with a side-effect of a BU proc. That is to say I only use it if I already have the other 5 pieces of Gaussian slotted.

that seems like a good way to look at it.


I'm a Mac user, no Mid's for me

 

Posted

Quote:
Originally Posted by Dispari View Post
Though I've heard good things about it in Invincibility? Does it gain a chance to go off for each foe maybe?
Not that I have noticed. The "illegal" damage proc from my Taunt set works very well, but the buildup is practically nonexistent... even in a huge mob.. and I've certainly never seen it "stack" either. Even though the damage proc checks each foe individually, I don't think the buildup does.

On a side note, I'm not sure the proc only checks while foes are in range (for this power). I set a timer and the proc still seems to check every 10 seconds, regardless if anybody is in range or not. When I engage foes, sometimes it goes off immediately, an sometimes it's a few seconds into the fight.. but it was always on an exact 10 second interval compared from the previous mobs... even while standing afk for several minutes inbetween.

On the other hand, I have yet to see the Buildup go off while standing afk.. but like i said before, that's almost nonexistent anyway.. so it's not an easy thing to quickly test for. Even a long-term test shows it doesn't seem to fire when "alone", but since any toon that has that power is most likely a melee toon anyway.. having buildup for 5 seconds while nobody s around wouldn't do much good anyway. lol

It's probably true that it doesn't check while not "active", but I believe the 10 second timer is still on an interval from when the power was first toggled on, not on an interval from when it became active. If it worked the other way around, you could jump up and down in the mob repeatedly until it went off, and bypass the 10s timer repeatedly. That, and the mechanic of Invincibility refreshing itself every couple of seconds would make it "overpowered" if it worked any other way.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
It's probably true that it doesn't check while not "active", but I believe the 10 second timer is still on an interval from when the power was first toggled on, not on an interval from when it became active. If it worked the other way around, you could jump up and down in the mob repeatedly until it went off, and bypass the 10s timer repeatedly. That, and the mechanic of Invincibility refreshing itself every couple of seconds would make it "overpowered" if it worked any other way.
Actually, I think the only "the power just turned on" check is done when the power turns on. The "once every ten seconds" check seems to start counting (without trying to proc) when an enemy enters range, and only tries to proc 10 seconds later. If that were the case, jumping in and out of range, jousting, or quickly killing your enemies would reset the timer before it ever had the chance to proc. It would also explain threads like this one, if my theory is right.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Actually, I think the only "the power just turned on" check is done when the power turns on. The "once every ten seconds" check seems to start counting (without trying to proc) when an enemy enters range, and only tries to proc 10 seconds later. If that were the case, jumping in and out of range, jousting, or quickly killing your enemies would reset the timer before it ever had the chance to proc. It would also explain threads like this one, if my theory is right.
But like I said in that post.. it doesn't explain the damage proc firing "randomly" after entering a mob. It would fire 2 seconds after a foe coming into range, or 8 seconds. There didn't seem to be an accurate pattern until I set a timer to beep every 10 seconds and started hanging out with some mobs, sitting afk a few minutes inbetween.. and it was always on time with the 10 second interval from when I first toggled the power on... It certainly doesn't wait 10 seconds after the foe comes into range because sometimes it would fire as soon as I jumped in if I timed it right.

I do agree with you that it doesn't seem to try to proc unless the enemy is in range (based on the other proc I have in that power), but based on my test.. the rotating timer is started when the power is turned on.