Tier 10 for Primary Power Sets
Rather than on the general concept.
Castle looked at unresistable damage a while back in stalker assassins strike. It even got as far as the test server, before being pulled.
Based on his comments at that time, unresistable damage is unlikely ever to come to PVE. Mob resistance is used too much as a balance factor in fights.
As an example, take a 99% resistant foe.
The unresistable damage will be doing 100 times more than a normal attack of similar scale, against an unresistant foe it will be doing the same.
Balce it for the latter, and its overpowered in the former. Balance the other way round and its a poor attack against anything but the toughest AVs.
Its also probably going to have funky effects with certain foes who hit 100%+ resistance to certain damage types.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Imagine if you would access to a tier 10 power for you toons primary power set, unlock-able at 45 or higher. Specific for power set and AT, so a stalker wouldn't have same tier 10 as a scrapper with broadswords.
Examples: giving a katana stalker a heavy attack so sharp it ignores resistances |
giving an electric stalker an assassins strike that he could "bolt" in from a distance |

giving an electric scrapper a power that allows him to charge a foe with a DoT dealing attack that also strikes the foes peers |

giving tanks with electric armor a toggle or click that allows them to feed endurance pool partially with hit points |
giving an illusion controller a power to create mirror images of self to fool foes both pvp and pve |

giving a robot master mind the ability to sacrifice his pets to merge them into a robot elite boss (this having the disadvantage of less pets to share his damage pool with while in defensive). |
The more I think on it the harder it becomes to come up with an unique power for everyone, yet the idea appeals more and more. This would also allow similar AT like tanks and brutes to become more unique (More so that just the differance granted by the AT inherent power) |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Perhaps unresistable damage was a lil over board maybe ignores so a percentage of damage resistance, but please toss ideas and critiques forward. Maybe i can hone this idea into something palatable. When Heroes gone Rogue comes out it would be nice to distinguish some ATs with similar heroic/villainous counterparts from each other at epic levels (tanks/brutes, defenders/corruptors etc) by no means are my suggestions perfect but I imagine with the combined creativity of the devs and the player base something awesome could come out of this idea.
Maybe a simple boost or additional effect given to the inherents once the player reaches epic level.
Also I love giant robots so the robot mastermind pets combine idea would make me very happy
I love this idea, but the only problem is that alot of tier-9's were designed with a sense of finality, and I have enough trouble picking powers after lvl 30.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
Imagine if you would access to a tier 10 power for you toons primary power set, unlock-able at 45 or higher. Specific for power set and AT, so a stalker wouldn't have same tier 10 as a scrapper with broadswords.
Examples:
giving a katana stalker a heavy attack so sharp it ignores resistances
giving an electric stalker an assassins strike that he could "bolt" in from a distance
giving an electric scrapper a power that allows him to charge a foe with a DoT dealing attack that also strikes the foes peers
giving tanks with electric armor a toggle or click that allows them to feed endurance pool partially with hit points
giving an illusion controller a power to create mirror images of self to fool foes both pvp and pve
giving a robot master mind the ability to sacrifice his pets to merge them into a robot elite boss (this having the disadvantage of less pets to share his damage pool with while in defensive).
The more I think on it the harder it becomes to come up with an unique power for everyone, yet the idea appeals more and more. This would also allow similar AT like tanks and brutes to become more unique (More so that just the differance granted by the AT inherent power)