Blind/Spectral Wounds slotting?
The Problem with that level is not much comes up even though the prices are reasonable.
I've kept my frankenslotting of 2 Entropics and 2, I think Volly Fire, for 14% regen, but this is not optimal at all.
From Local Man's guide:
Level 1: Blind -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(11), Dev'n-Acc/Dmg(17), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/Rchg(50) Level 2: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(43) |
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-Rchg/Hold(11), HO:Perox(15), HO:Nucle(42) Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg(42) |
Spectral Wounds: I used decimation for 6,25 recharge bonus Blind: Used Basilik's Gaze for 7,5 recharge bonus |
Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(48) Level 2: Blind -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(7), FtnHyp-Acc/Rchg(9), FtnHyp-Sleep/EndRdx(9), Hold-I(48) |
respectfully, i dont think you had to bother creating a thread for this Q.
You simply go to WWs, search the ranged damage & hold recipes.
When you see a recipe that enhances more than 1 aspect of your powers, you simply click on it to find price & availability.
Again no offense, but you're asking people to, in essence, search WWs for you so when you log back on you don't have to put an iota of effort.
;-/
My Ill/Sonic is at 37 now, and it's high time I ditched the generic IOs in favor of something a little more fitting a dude with two attacks. Anyone have a good recommendation for an affordable frankenslotting of Blind & Spectral Wounds during the grind to 50? I don't necessarily care about set bonus', just want a good balance of acc, dam & rech with a little end thrown in.
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There are some sets that can be obtained at lower levels, like the Basilisk's Gaze set, where you can get and use the set now even if you plan to have it in your level 50 build. Do you expect to have any of these sets in your final build?
Blind can be slotted either as an attack or as a hold, depending upon what you want out of it. Although it has an accuracy bonus, you also really, really want it to hit to make sure you get the Containment bonus. And then there are options for some decent bonuses just for parts of sets. If you mostly team, then you may want more control than damage. You could go with Acc/Hold/Rech from several sets, and you could add in the Acc/Hold/EndRdx/Rech from Lockdown, depending upon the price, the number of slots and what you want out of the power. You can add some damage if you want. . . . or you can slot the power entirely for damage, and maybe throw in a little bit of hold. The question is whether you use Blind for its control, or if you only use it as an attack that sets up Containment for Spectral Wounds. And do you have Air Superiority to make an attack chain? If you just use the Blind-SW as a "chain," then you don't need much (or any) hold in Blind. However, if you use a Blind-SW-AirSup-SW chain, you might need a little bit of hold, but mostly damage. Or if you spread Blind around to control lots of foes while teammates take them down, then Blind needs more hold.
Spectral Wounds also has lots of options. For example, 4 Thunderstrikes and 2 Devastations have some nice small bonuses for Recovery, Accuracy and Regen.
There are lots and lots of good options. Just figure out what you want and play around with Mids.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
The Problem with that level is not much comes up even though the prices are reasonable.
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But anyway... I appreciate your suggestions; I assumed that other people who ran Illusion controllers would have run into the same problem, that being, as an Illusion controller you have two attacks, one with a default recharge of 9s, the other on a 6s timer.
Because of this, you never have endurance issues. But... say you go balls-out and reduce the recharge by half in both attacks. Does endurance become a problem then? Is there a sweet spot on Blind that maximizes the return on Damage & Recharge, wherein neither is pumped to 99.1% enhancement, but moreso in the 80/85 range?
Given that Blind has more set options than SW, maybe there's an approach that makes more sense than laying out 45m for half a set of Decimation and a smattering from Hold & Sleep sets... things like that, I thought would be a good question for the forums. Especially when even middle-of-the-road slotting will run you 50m these days.
In any event, when somebody writes into the boards with a question about AA or Singularity slotting - subjects I'm more familiar with after running Ice & Grav builds for upwards of 5 years - I'm glad my first reaction has never been to call them lazy, because seriously, what kind of response is that? Either you can help or you can't. If you can't, why even chime in?
Yeah, I know. I took a 9-month break & came back last month, loaded up my main who had ~560m in his pocket when I left, and figured I'd be able to siphon funds from that for my Spines/Regen and my Ill/Sonic... I was surprised to find out that slotting just a handful of powers on my Spines/Regen left me destitute... so now I have to be more careful about what I spend on the Ill/Son.
But anyway... I appreciate your suggestions; I assumed that other people who ran Illusion controllers would have run into the same problem, that being, as an Illusion controller you have two attacks, one with a default recharge of 9s, the other on a 6s timer. Because of this, you never have endurance issues. But... say you go balls-out and reduce the recharge by half in both attacks. Does endurance become a problem then? Is there a sweet spot on Blind that maximizes the return on Damage & Recharge, wherein neither is pumped to 99.1% enhancement, but moreso in the 80/85 range? Given that Blind has more set options than SW, maybe there's an approach that makes more sense than laying out 45m for half a set of Decimation and a smattering from Hold & Sleep sets... things like that, I thought would be a good question for the forums. Especially when even middle-of-the-road slotting will run you 50m these days. In any event, when somebody writes into the boards with a question about AA or Singularity slotting - subjects I'm more familiar with after running Ice & Grav builds for upwards of 5 years - I'm glad my first reaction has never been to call them lazy, because seriously, what kind of response is that? Either you can help or you can't. If you can't, why even chime in? |
On some Illusion controllers, I have Air Sup to fill in after Blind-SW. If I know I have to run into melee, I will often use Deceive on the target first. On others, I have to use ranged Vet attacks to fill in (since I now have two). Once I get to the APP sets, then I can get a nice attack chain of Blind-SW-APP Blast-SW.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Sometimes it isnt easy these days to find recipes at exactly level X, unless X is the top range that recipe goes to (30, 50, etc). So, you might not be able to get exactly these numbers. However, here are some frankenslotting options you could do:
BLIND (94% Accuracy, 94% Hold Duration, 90% Recharge, 55% End Reduction):
Ruin Acc/End/Rech (40)
Essence of Curare Acc/Hold/Rech (40)
Ghost Widow's Embrace Acc/Hold/Rech (40)
Lockdown Acc/Hold (40)
Lockdown End/Rech/Hold (40)
Lockdown Acc/End/Rech/Hold (40)
notes: damage and hold bonus
SPECTRAL WOUNDS (76% Accuracy, 95% Damage, 95% Recharge, 57% Endurance Red):
Ruin Acc/End/Rech (40)
Ruin Acc/Dam/Rech (40)
Thunderstrike Dam/Rech (40)
Thunderstrike Acc/Dam/Rech (40)
Thunderstrike Acc/Dam/End (40)
Thunderstrike Dam/End/Rech (40)
notes: recovery and accuracy bonuses
If you want a more damage-oriented BLIND that is also a decent hold:
(Acc 55%, Dam 90%, End 36%, Rech 36%, Hold 76%):
Devastation Acc/Dam/End/Rech (40)
Thunderstrike Acc/Dam/Rech (40)
Thunderstrike Acc/Dam/End (40)
Damage Generic IO (40)
Hold Generic IO (40)
Hold Generic IO (40)
None of the numbers are super impressive, but its the equivalent of having (for your level) 1.5 accuracy IOs, a recharge IO, an end reducer IO, more or less full damage, and 2 Hold IOs. Not bad for soloing where you need both control and damage.
Your only problems are availability and budget. With AE, there are less recipes around, even after all the AE changes. I have more problems than I used to. Still, put out some bids, go enjoy real life, and come back to it in a few days, and you'll likely have all your bids in.
Lewis
Random AT Generation!
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On some Illusion controllers, I have Air Sup to fill in after Blind-SW. If I know I have to run into melee, I will often use Deceive on the target first. On others, I have to use ranged Vet attacks to fill in (since I now have two). Once I get to the APP sets, then I can get a nice attack chain of Blind-SW-APP Blast-SW.
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Hrm, Air Sup is looking pretty good now that I check it out on City of Data... instantly adds 130 + 30 contained, with Sonic's -Res to cancel out the fact that Smashing is so heavily resisted.
Interesting...
I slot my Blind with 4 Thunderstrikes and 2 Lockdowns (including the +2 mag hold chance) focusing on accuracy and damage.
For my build (and I think most trollers), Hold Duration is not nearly as important as the actual HOLD. They're held, and then it's usually SW->Seismic Smash (Hold again if not defeated) and repeat until dead. As you can see, even if the duration was 4-5 seconds they'd never break hold before dying. +2 Mag just increases the chance I'll hold boss in one shot.
In my build, Decimation was mandatory for the +Recharge; slotted 5 Decimations (excepting the buildup) and added the best multi-Devastation to round out the set.
CoH
Cathodian (50 Rad/Rad)
Archanix (50 Ill/FF)
Dr. Deadface (Current: 40 Rad/MM)
Funny you mention that; the whole reason I'm looking to get 'more better' at Blind/SW is because the Vet attacks are so sporadic for me. I am going to give some serious thought to adding Air Sup... I've never taken it before but Ill Sonic is a loose enough build that Air Sup would fit right in, and may help me drag Phantasm into melee range, so he can get some benefit Disruption Field.
Hrm, Air Sup is looking pretty good now that I check it out on City of Data... instantly adds 130 + 30 contained, with Sonic's -Res to cancel out the fact that Smashing is so heavily resisted. Interesting... |
I generally take Air Superiority on most controllers that I expect to solo to some degree or another. About the only time I hav a flyer who takes Hover instead of Air Sup is for a Blaster who stays at range.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
SPECTRAL WOUNDS (76% Accuracy, 95% Damage, 95% Recharge, 57% Endurance Red):
Ruin Acc/End/Rech (40) Ruin Acc/Dam/Rech (40) Thunderstrike Dam/Rech (40) Thunderstrike Acc/Dam/Rech (40) Thunderstrike Acc/Dam/End (40) Thunderstrike Dam/End/Rech (40) notes: recovery and accuracy bonuses If you want a more damage-oriented BLIND that is also a decent hold: (Acc 55%, Dam 90%, End 36%, Rech 36%, Hold 76%): Devastation Acc/Dam/End/Rech (40) Thunderstrike Acc/Dam/Rech (40) Thunderstrike Acc/Dam/End (40) Damage Generic IO (40) Hold Generic IO (40) Hold Generic IO (40) Lewis |
Tell me about it; I was soloing Snaptooth night before last, and had him pinned in the corner with a sliver of health left. Blind-SW-Nemesis Staff should take him down, but the Staff misses and all the sudden a pillar of green numbers goes shooting out of his head, and he's at 1/4 health now just as my PA blinks out of existence. Not cool.
My Ill/Sonic is at 37 now, and it's high time I ditched the generic IOs in favor of something a little more fitting a dude with two attacks. Anyone have a good recommendation for an affordable frankenslotting of Blind & Spectral Wounds during the grind to 50? I don't necessarily care about set bonus', just want a good balance of acc, dam & rech with a little end thrown in.