Recovery minus endurance use.


all_hell

 

Posted

How much do you usually aim for in net endurance gain/secondes ( your recovery minus your end/s from toggles ) to be indefinitly substainnable in your attack chain? (as well as normal things to use, like clicky from your secondary)

On my SS brute, i aimed for 3end/s, but that still wasn't enough. On the other hand, my WM have less and take a lot longer to lose her endurance, so i'm guessing most sets would need a lot less then 3 end/s?

I'm trying to figure out what i should aim for with my new scrapper. (and it will help decide what secondary)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

What sets is your new Scrapper going to have?

Because Claws/Willpower for instance would be much easier to manage endurance-wise than say, Dual Blades/Dark Armor.


 

Posted

Quote:
Originally Posted by JeNeSaisQuoi View Post
What sets is your new Scrapper going to have?

Because Claws/Willpower for instance would be much easier to manage endurance-wise than say, Dual Blades/Dark Armor.
Katana, and possibly DB are the two i plan on using in the near futur. Also, it's mostly for ST, since fighting large groups will give me insps and have pause to reach the next mob.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

I take a look at the end/sec of my two or three most used attacks and add those together [depending on the set].
So far, that has been an effective and sufficient amount of end.

I have been playing brutes not scrappers, but the principle is probably the same.


 

Posted

I usually aim for 2.5-3end/sec after toggles. On my main (Kat/Inv) I have about 2.8 end/sec after toggles with PS proc averaged in and I can keep him going as long as I want, thanks to Conserve Power. Without it he runs out of endurance in a nonstop fight (like AVs) in two or three minutes.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

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Unless specifically slotting for end redux, over a long period of time most toons will eventully drain, just how it is with the high recharge people aim for and super fast attack chains is the name of the game. When I build a toon though I always try to at least double my gain vs. use. So the bare minimum for me is a 2.00 end per second net. Hell even on my regen who is sitting at 5.12 end/sec (total so gross) net is about 2.75 end/sec I drain after a tedious fight and that is pretty crazy. The good thing about that is I can just hit MoG and help a bit or whatever. To be comfortable though I would aim for 3.00 net that should suffice just right. Also a good thing to remember is to detoggle SS and any TP in a fight, and always get the end redux for the powers when they are avail, especailly heavy end sets like DM/DA or loads of toggles for WP etc. Never accept anything under double what you use for your recovery, triple and you are not really notcing end as an issue.


@Possible

A couple of this, a couple of that.

Join Liberty

 

Posted

I find this to be a very interesting question. I have yet to get my first char to 50 (currently 45), but I did use Mid's to "plan" my build. However, end usage is a tricky one. I decided, what the heck, I'd go for the best Kat attack chain (my main is Kat/SR). So I decided to figure my end usage I'd use that four letter word, math. The attack chain should take about 5.5s (approx). With my build (which is not really designed around end red) I'll use almost 4 end/s running that attack chain so I should go for that much recovery, right? Problem is, this doesn't take into account using things like Aid Self or Build Up and it doesn't account for PB or Hasten firing every couple min. I could probably incorporate BU, PB and Hasten into an equation, but what about Aid Self? How often will I use that in a "typical" fight? I'm interested to see some other responses to this question because my approach is to simply approx how much recovery I might need and then see how it actually works when I get there.


 

Posted

Quote:
Originally Posted by DSorrow View Post
I usually aim for 2.5-3end/sec after toggles.
This is my first pass, as in my experience, attack chains on fully-IO'd characters tend to run just around 3 EPS (with a huge +/-). From there, I calculate how much endurance I'm actually using while attacking and make sure I'm happy with the result, and tweak if not.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thanks all for the answers and tricks. =) I'll check into that soon.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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I just carry blues, and occasionally pause while DPSing. My claws/SR brute and my Fire/Shield scrapper are both relatively endurance heavy, with like 2.2 EPS net recovery. Slowing my attack chain by pausing for a three count between attacks is usually enough to let me top myself off without inspirations. Will it take me about a minute longer to solo an AV? Yeah. But I still haven't hit the breakpoint where I think I've spent more time extra killing things than I would have grabbing the sets to increase recovery.

I also don't put so much stock in playing a game like this that I won't pop inspirations like candy. Some people pride themselves on soloing entire arcs on max difficulty without inspirations. I pop ten reds to hit the damage cap on my fire/shield and laugh as SC+ FSC kills an entire spawn, except for the bosses which get koncked down to a quarter health or so.


 

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I generally go for about 2 end/sec and also one or two performance shifter procs. I generally slowly run out of endurance but not so quickly that i dont have blues on hand.