New Epic Archetype Idea: SuperTeam!


Ninus

 

Posted

You know those heroes who work in groups all the time? The ones you never find without their partners in crime-fighting? Power Rangers, Charlie's Angels, Yuna, Riku and Paine? The list goes on...

Unfortunately, when it comes to making characters of your own who are intended to be members of an elite band of superheroes like that, you're stuck with one of two options:

One: You make the leader character, and get some others to join you in your little group, but those kinds of things rarely work out. Plus, if you made up all of the heroes of your little circle, chances are the others aren't exactly going to play them the way that you envisioned them, and no one wants anyone else telling them how to play their character...

Two: You make alts of every other group member. The only problem is, this way they never can meet, and a superteam of members that never fight together... well, that's no team at all...

So, how would we implement characters like this in game realistically? If only we could combine the two somehow...

*LIGHTBULB!*

How about a new epic AT? =D

Here's how it'll work: Basically, you create custom characters (up to maybe three or four?) that you can command around like mastermind pets. However, you can switch control between them and rename them all on the fly. The official name you will have for /tells and such will be your group name. Also, you can pick any power you want for each of them to use, as long as they're from the same archetype and powersets you pick at the beginning.

"But Sparx! That's cheating!"

*Boot to the head!*

No it's not! And I'll tell you why: You can only certain powers assigned to certain "members", which means that if you want a team of three characters for example, you can divide the whole powerset into three mini-sets for each member. 1st, 2nd, and 3rd tier powers go to the first member only, 4th, 5th, and 6th tier powers go to the second member, and so on.

"But Sparx! That's still cheating!"

*Another boot to the head!*

Again, it's not! Because the whole team shares damage and endurance, so it doesn't matter which character you hit, you still do the same amount of damage so that it's not like a team of three tanks coming at you all at once. Plus, only one team member can attack at a time.

"But Sparx! That sucks! If three enemies come after each member at once, then you'll have three times as much damage as normal! This is the worst idea you've ever--

*Another boot to the head!* Oh, for crying out loud...


First of all, the other teammates aren't exactly attackable by enemies. However, they can't stray too far away from the leader either.


"Then what's the use? Why would I make a trio character when I can keep things a lot less complicated with a single character!? >=( "

...

Well, for starters, we'd have more epic missions, and I haven't entirely thought up a specific bonus to make playing this EAT unique gameplay-wise... Perhaps specific powers that are group-themed?

Feel free to contribute to this and share your opinions!


 

Posted

But Sparx; that's Rainbow Six. And I got bigger boots.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!

 

Posted

Quote:
Originally Posted by Ninus View Post
But Sparx; that's Rainbow Six. And I got bigger boots.
I lol'd right there

I...like the idea. Customisable MM pets ftw? But...eh, I just see it be far, far too complex execution wise.
Probably a 'Standard Code Rant' in there, too...(SCR? Is that taken?)


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