lvl 49 power, smoke flash?


Darth_Vernon

 

Posted

Hi

I am playing my DB/Nin stalker and he's about to ding 44. I am can't decide on my last power as so many people speak badly of Smoke Flash. So, what's your vote and please make a motivation?

I am thinking either:
-Smoke flash,
-Recall friend,
-Assault (or manuevers).

Maximum slots I can put in the last power is total of 2. (for smoke flash 1 acc and 1 rech should be ok).

So, please, vote and motivate!

Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/

Shinobi-Mono: Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Nimble Slash
(A) Mako's Bite - Accuracy/Damage: Level 40
(3) Mako's Bite - Damage/Endurance: Level 40
(3) Mako's Bite - Damage/Recharge: Level 40
(5) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
(5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
(7) Mako's Bite - Chance of Damage(Lethal): Level 40


Level 1: Hide
(A) Defense Buff IO: Level 50


Level 2: Power Slice
(A) Touch of Death - Accuracy/Damage: Level 40
(7) Touch of Death - Damage/Endurance: Level 40
(9) Touch of Death - Damage/Recharge: Level 30
(9) Touch of Death - Accuracy/Damage/Endurance: Level 40
(11) Touch of Death - Damage/Endurance/Recharge: Level 40
(11) Touch of Death - Chance of Damage(Negative): Level 40


Level 4: Ninja Reflexes
(A) Red Fortune - Defense/Endurance: Level 50
(13) Red Fortune - Defense/Recharge: Level 50
(13) Red Fortune - Endurance/Recharge: Level 50
(15) Red Fortune - Defense/Endurance/Recharge: Level 50
(43) Red Fortune - Defense: Level 50
(43) Red Fortune - Endurance: Level 50


Level 6: Assassin's Blades
(A) Crushing Impact - Accuracy/Damage: Level 50
(15) Crushing Impact - Damage/Endurance: Level 50
(17) Crushing Impact - Damage/Recharge: Level 50
(17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(19) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(19) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 8: Danger Sense
(A) Red Fortune - Defense/Endurance: Level 50
(21) Red Fortune - Defense/Recharge: Level 50
(21) Red Fortune - Endurance/Recharge: Level 50
(23) Red Fortune - Defense/Endurance/Recharge: Level 50
(46) Red Fortune - Defense: Level 50
(46) Red Fortune - Endurance: Level 50


Level 10: Hurdle
(A) Jumping IO: Level 50


Level 12: Combat Jumping
(A) Karma - Knockback Protection: Level 30


Level 14: Swift
(A) Run Speed IO: Level 50


Level 16: Kuji-In Rin
(A) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50


Level 18: Vengeful Slice
(A) Touch of Death - Accuracy/Damage: Level 40
(23) Touch of Death - Damage/Endurance: Level 40
(25) Touch of Death - Damage/Recharge: Level 40
(25) Touch of Death - Accuracy/Damage/Endurance: Level 40
(27) Touch of Death - Chance of Damage(Negative): Level 40
(27) Touch of Death - Damage/Endurance/Recharge: Level 40


Level 20: Stamina
(A) Endurance Modification IO: Level 50
(29) Endurance Modification IO: Level 50
(29) Endurance Modification IO: Level 50


Level 22: Kuji-In Sha
(A) Doctored Wounds - Heal/Endurance: Level 50
(31) Doctored Wounds - Heal/Recharge: Level 50
(31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(33) Harmonized Healing - Heal/Recharge: Level 40
(33) Harmonized Healing - Heal/Endurance/Recharge: Level 40
(33) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 24: Build Up
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50


Level 26: Sweeping Strike
(A) Obliteration - Damage: Level 50
(34) Obliteration - Accuracy/Recharge: Level 50
(34) Obliteration - Damage/Recharge: Level 50
(34) Obliteration - Accuracy/Damage/Recharge: Level 50
(36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(36) Obliteration - Chance for Smashing Damage: Level 50


Level 28: Placate
(A) Recharge Reduction IO: Level 50


Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50


Level 32: One Thousand Cuts
(A) Obliteration - Damage: Level 50
(37) Obliteration - Accuracy/Recharge: Level 50
(37) Obliteration - Damage/Recharge: Level 50
(39) Obliteration - Accuracy/Damage/Recharge: Level 50
(39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(39) Obliteration - Chance for Smashing Damage: Level 50


Level 35: Blinding Powder
(A) Malaise's Illusions - Accuracy/Recharge: Level 50
(40) Malaise's Illusions - Endurance/Confused: Level 50
(40) Malaise's Illusions - Accuracy/Endurance: Level 50
(40) Malaise's Illusions - Confused/Range: Level 50
(42) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
(42) Malaise's Illusions - Chance of Damage(Psionic): Level 50


Level 38: Kuji-In Retsu
(A) Recharge Reduction IO: Level 50


Level 41: Dark Blast
(A) Decimation - Accuracy/Damage: Level 40
(42) Decimation - Damage/Endurance: Level 40
(43) Decimation - Damage/Recharge: Level 40
(45) Decimation - Accuracy/Endurance/Recharge: Level 40
(45) Decimation - Accuracy/Damage/Recharge: Level 40


Level 44: Shadow Meld
(A) Recharge Reduction IO: Level 50
(45) Recharge Reduction IO: Level 50


Level 47: Soul Storm
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(48) Basilisk's Gaze - Accuracy/Recharge: Level 30
(48) Basilisk's Gaze - Recharge/Hold: Level 30
(48) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(50) Devastation - Chance of Hold: Level 50
(50) Lockdown - Chance for +2 Mag Hold: Level 50


Level 49: [Empty]
------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Run Speed IO: Level 50


Level 2: Rest
(A) Empty


Level 1: Assassination
------------
Set Bonus Totals:
20,5% DamageBuff(Smashing)
20,5% DamageBuff(Lethal)
20,5% DamageBuff(Fire)
20,5% DamageBuff(Cold)
20,5% DamageBuff(Energy)
20,5% DamageBuff(Negative)
20,5% DamageBuff(Toxic)
20,5% DamageBuff(Psionic)
10,5% Defense(Smashing)
10,5% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
11,4% Defense(Energy)
11,4% Defense(Negative)
3% Defense(Psionic)
18% Defense(Melee)
16,1% Defense(Ranged)
3% Defense(AoE)
2,25% Max End
2,5% Enhancement(Confused)
25% Enhancement(Accuracy)
45% Enhancement(RechargeTime)
81,3 HP (6,75%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8,8%
MezResist(Immobilize) 18,2%
MezResist(Stun) 4,4%
MezResist(Terrorized) 2,2%
6% (0,1 End/sec) Recovery
3,78% Resistance(Fire)
3,78% Resistance(Cold)
2,5% Resistance(Psionic)






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Posted

manuevers for capping ranged/melee def even after hide is suppressed


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Quote:
Originally Posted by vernichterhelge View Post
manuevers for capping ranged/melee def even after hide is suppressed
Thing is, it won't be capped with the slots I got leftover.


 

Posted

take 2 def IOs in manuevers
and the second slot with a defIO in hide and your capped to ranged/melee
here the build with added slots and manuevers (actually slotted 2 def IOs but when you flip the slots in maneuvers to alternate there are 2 lvl 50 def/end IOs:

Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/

Shinobi-Mono: Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Nimble Slash Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(3), Mako-Dmg/Rchg:40(3), Mako-Acc/EndRdx/Rchg:40(5), Mako-Acc/Dmg/EndRdx/Rchg:40(5), Mako-Dam%:40(7)
Level 1: Hide DefBuff-I:50(A), DefBuff-I:50(37)
Level 2: Power Slice T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:30(9), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Dam%:40(11)
Level 4: Ninja Reflexes RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(15), RedFtn-Def:50(43), RedFtn-EndRdx:50(43)
Level 6: Assassin's Blades C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(19)
Level 8: Danger Sense RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(46), RedFtn-EndRdx:50(46)
Level 10: Hurdle Jump-I:50(A)
Level 12: Combat Jumping Krma-ResKB:30(A)
Level 14: Swift Run-I:50(A)
Level 16: Kuji-In Rin RechRdx-I:50(A), RechRdx-I:50(31)
Level 18: Vengeful Slice T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dam%:40(27), T'Death-Dmg/EndRdx/Rchg:40(27)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(29)
Level 22: Kuji-In Sha Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), H'zdH-Heal/Rchg:40(33), H'zdH-Heal/EndRdx/Rchg:40(33), S'fstPrt-ResDam/Def+:30(33)
Level 24: Build Up RechRdx-I:50(A), RechRdx-I:50(36)
Level 26: Sweeping Strike Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36)
Level 28: Placate RechRdx-I:50(A)
Level 30: Hasten RechRdx-I:50(A), RechRdx-I:50(46)
Level 32: One Thousand Cuts Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
Level 35: Blinding Powder Mlais-Acc/Rchg:50(A), Mlais-EndRdx/Conf:50(40), Mlais-Acc/EndRdx:50(40), Mlais-Conf/Rng:50(40), Mlais-Acc/Conf/Rchg:50(42), Mlais-Dam%:50(42)
Level 38: Kuji-In Retsu RechRdx-I:50(A)
Level 41: Dark Blast Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(45)
Level 44: Shadow Meld RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Soul Storm BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-Acc/EndRdx/Rchg/Hold:30(48), Dev'n-Hold%:50(50), Lock-%Hold:50(50)
Level 49: Maneuvers DefBuff-I:50(A), DefBuff-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:
20,5% DamageBuff(Smashing)
20,5% DamageBuff(Lethal)
20,5% DamageBuff(Fire)
20,5% DamageBuff(Cold)
20,5% DamageBuff(Energy)
20,5% DamageBuff(Negative)
20,5% DamageBuff(Toxic)
20,5% DamageBuff(Psionic)
10,5% Defense(Smashing)
10,5% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
11,4% Defense(Energy)
11,4% Defense(Negative)
3% Defense(Psionic)
18% Defense(Melee)
16,1% Defense(Ranged)
3% Defense(AoE)
2,25% Max End
2,5% Enhancement(Confused)
25% Enhancement(Accuracy)
45% Enhancement(RechargeTime)
81,3 HP (6,75%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 8,8%
MezResist(Immobilize) 18,2%
MezResist(Stun) 4,4%
MezResist(Terrorized) 2,2%
6% (0,1 End/sec) Recovery
3,78% Resistance(Fire)
3,78% Resistance(Cold)
2,5% Resistance(Psionic)






Code:
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PS: my planer sais: 45,1% (+ 2,81% unsuppressed part of hide) ranged def and 43,3% (+2,81% unsuppressed part of hide) melee def

or with the def/end IOs: 44,7% (+2,81%) ranged und 42,9% (+2,81%) melee


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Im gonna say assault. While the def will make a difference, Stalkers are fast burst damage killers and more damage makes it faster. If you have the End Recovery to take it I would.