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Angry_Angel

 

Posted

For those that may not know yet, a dayjob or day job accolade that provides a weapon with x-amount of charges will reach maximum charge in 10 days. However the max charge amount varies per weapon. Revive Ally maxed at 15 charges, smoke bombs at 30, sleep grenade at 20...

Edited to correct Revive Ally charges....thought 18 seemed an odd number. It's 15.


 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
Here you go:
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Grats Carnada!
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Fixed broken link. (There is a [/URL at the end of the broken link above.)




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Posted

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Originally Posted by Snow Globe View Post
Click meh!
Fixed broken link. (There is a [/URL at the end of the broken link above.)
Thanks dude.

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Posted

Quote:
Originally Posted by Nericus View Post
For those that may not know yet, a dayjob or day job accolade that provides a weapon with x-amount of charges will reach maximum charge in 10 days. However the max charge amount varies per weapon. Revive Ally I think maxed at 18 charges, smoke bombs at 30, sleep grenade at 20...
Does anyone have the AE dayjob self rez power? I have not been able to attain it on any characters that have the accolade.


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Posted

Ah yes, another small detail......Day Job Accolades that provide weapons can be dual charged. For example:

Physician grants Revive Ally and you can log off in a hospital or university to charge it.
The Crey Scientist accolade redside grants sleep grenades for logging off in the Crey building in Nerva or a University....

Log off in the university for 10 days to charge both to maximum. Please note: this isn't the same as standing in an overlap spot to gain multiple dayjobs, this is logging out in a spot where both badges are designed to give you weapons.

Also of course logging in those spots will grant more time to the normal Dayjob associated with them also.